by Dirk Manning
Over the last few weeks I’ve talked about artists: Where to meet them, how to approach them, and even how to
woo them.
However, to be fair to the process of creating comics, I think it’s now time to clarify the fact that, thus far, we’ve been talking specifically about
illustrators rather than artists as a whole.
After all, there are usually several more artists involved in the process of creating comics than just you and the illustrator.
Referring to the illustrator as the “artist” is a common misnomer that I’ve let slide – and even used – until now for the sake of simplicity. However, if you’ve read this far and you’re still entertaining the idea of creating comics, it’s time that we started getting into the nitty-gritty of things a bit more with this installment.
Ready for a stress headache, folks?
I was lucky in the sense that my first experience in working with an artist just happened to be with a
guy who was a one-stop shop: Ray penciled, inked, colored and even lettered his own stuff. This was nice because it made things easy for me as a neophyte writer/comicbook creator. All I had to do was give Ray the script and he went to town on it. Huzzah!
However, when Ray hooked me up with my two of my new
Golden Goat Studios brothers-in-arms –
Len O’Grady and
Jeff Welborn – I found myself in a position where, if I wanted to make my scripts into
full-fledged comics, I’d need to recruit some additional
artists into the mix.
Allow me to explain:
For example, Len is an
amazing artist who can pencil and ink and color his own stuff… but we needed to find a letterer for our first
Nightmare World story. Mind you, I have no doubts at all that – had he needed to – he could have done a fine job at lettering it himself… but it wasn’t his preference, you know? OK, fine… so we needed to find a letterer. That seemed easy enough… and it was, as Ray was able to hook us up with letterer/designer/Golden Goat Studios member
Jim Reddington.
Along with being a master letterer, Jim has also proven himself to be the most valuable player of our little series over and over again due to his knowledge of design, layout, and pre-press (for both web and print) knowledge.
Believe me, folks, all of the factors that go into preparing your comics for publication – be it online or in-print –are all things you’ll need to start thinking about sooner or later... unless you have a Jim Reddington to teach you the tricks of the trade.
So, after hooking-up with Jim, Len and I were good to go on our eight-page story. Happy day.
Jeff, on the other hand, is more or less a “pencils only” guy… which is A-OK considering the fact that he draws some of the
tightest sequential pages I’ve ever had the honor to lay eyes on from a collaborator. EVER.
(Mind you, I’m not saying “tight” in order to be “hip” or “down with it”… rather, I’m speaking from a
technical standpoint. Jeff’s pencils are literally so “tight” that, if we absolutely wanted/needed to, we could use Photoshop them and darken them to the point where we could go straight to the colors and skip the inks if need be… but we’ll get more into that ordeal a little bit later in the column. Just know I’m not trying to be hip. It’s far, far too late for that.)
Well, in order for us to make Jeff’s story “print-ready” in the fullest sense of the term (or, in layman’s terms, to make it look like a finished comicbook story rather than strictly a penciled one) I quickly realized that we would need to find an inker and a colorist that would gel well with his style.
For those of you keeping track at home, that meant that I’d be managing four other artists – oftentimes simultaneously – in order to bring the story he and I were doing together to life.
Four… other… artists… each with their own personalities, quirks and other deadlines.
If this doesn’t sound like much of a chore, well, then it’s obvious you’ve never had to do it.
(Hear that sound in the distance? That’s every comic book editor reading this column collectively nodding in agreement. Heck, I think I even Editor Kris Simon applauding… and writer Arvid Nelson just exploded in a burst of “happy flames.”)
Again, just to make myself perfectly clear here… I’m not talking about managing four
employees here… I’m talking about managing four
artists and trying to make everything “click” on one project together.
Mind you, I’m not trying to come off as condescending towards our illustrious and imagery-orientated brothers and sisters. Heck, as a writer I consider myself an artist, too, and I have just as many of the same quirks (if not more) of any artist I’ve worked with over the years!
Furthermore, it’s crucial to remember that everyone on the team views their craft as art – and art’s a personal thing, you know?
In other words, there is no such thing as “just an inker” or “just a colorist” or “just a letterer.” That’s like saying you’re “just the writer” or that your principle partner in your endeavor is “just the illustrator.”
Anytime you need the services of another artist you should automatically consider them a viable (at least) and equal (at most) member of the team.
We clear?
Heh… I can already hear some of you squawking about the fact that it’s the writer and the illustrator who do the most of the work and that they’re the ones who should be the “power players” of the team. Admit it… you thought it for a second.
While it’s true that the writer and the illustrator (you’ve noticed we’re no longer calling him/her the “artist,” right?) are the primary contributors to the project, it’s also important to remember that Michael Jordan never took to the court alone to win championships, you know? Your inker, colorist, and letterer can make or break your comic.
(For the record, yes, I know the MJ reference is outdated… but I don’t watch much TV – and I watch even less sports to boot.)
As I mentioned before, when you’re first starting out on this crazy career path you – as the writer – will most likely find yourself the captain of the team – and it’s a lot of responsibility. Heck, that’s the way it should be, though, if you’re the one out there recruiting everyone to work on your script.
However, when getting out there and recruiting other artists – be them letterers or inkers or colorists – do yourself a favor and keep an open line of communication with your illustrator, as he or she may very well be taking as much interest in all of this as you – if not more!
For example – how would you like someone to
heavily edit/alter your script and then publish it without you seeing it first or having any say in the process? I’ve had things like this happen to me while doing journalism… and it’s not a pleasant feeling, folks.
I’m not going to lie to you – it can be stressful – but if you’ve assembled a good team of dedicated and talented artists it can be the good kind of stress.
Now… all of that being said… there’s one other factor to consider here… and that’s making sure that you don’t settle on the first inker/colorist/letterer that you lay your eyes upon.
As I’ve mentioned here before, I was involved with music journalism for several years before finally pursuing my dream to write comics, and because I especially liked to work with bands that were still (at the time) “up-and-coming” (see: MarilynManson, Korn, KidRock, ICP, Type O Negative, No Doubt, Godsmack, Limp Bizkit, etc), a great number of the bands I was interviewing, reviewing and generally touting in the press were oftentimes the opening acts for bigger bands.
By and large these guys and gals knew at this early stage in their careers that people weren’t coming to concerts to see them: they were the warm-up acts… but, hey, at least they were getting a chance to be seen, right?
Well, considering this, every one of those bands made it a point to try to burn the freakin’ house down with every performance they had – be it in front of two people or 200,000.
Heck, a lot of them even admitted that their goal – with all due respect to the headliners – was to blatantly upstage everyone that played after them!
Korn and Marilyn Manson opening for Danzig on the
Danzig 4 tour was a perfect example of this: two hungry-as-hell bands who were taking the most of an opportunity given to them. While both of the bands appreciated Monsieur Danzig giving them this opportunity, both bands also made it a point to try and “Out-Herod Herod”… with amazing results.
I always loved this mentality – laying it all on the line and seeking to be better than those father ahead than you – because I think it’s what all up-and-coming artists in
any field need to do to get noticed.
Do not seek to imitate the masters… seek what the masters sought.
If you meet the Buddha… kill the Buddha.
Your goal should not be to create comics as good as your favorite comics… your goal should be to create comics that are better.
Much, much better.
Of course terms like “good” and “better” are indeed very subjective terms… but at the same time I truly believe in my heart of hearts that
quality transcends personal taste.
For example, while I may not be a fan of, say, country music, I can certainly tell which county musicians are both talented in their field as well as compassionate about their art… and while I still may not
like the artist in question I’ll sure as heck respect him for being talented and passionate, you know?
Well… I think the same is true for comics.
As a reader or editor I may not like the subject matter of your proposal package for
Captain Spandex… but if it’s a good-looking product that has been created by a team of quality-level artists (including you as the writer) I won’t be able to dismiss or ignore you as easily, you know?
Heck… have you ever seen a horror movie or romance movie or that you really liked even though that genre usually isn’t your “thing”?
Quality can transcend taste, folks.
Remember this when building an art team.
In other words, don’t jump at the first potential inker, colorist, or letterer you see. Don’t lose your critical eye in the face of anxiousness and zealousness. I understand what it’s like to be excited to have an illustrator working on a script you’ve written – believe me – but once that’s happening it’s more important than ever to take the time and effort to work with your illustrator to find the right fit for both his/her vision of the art as well as yours.
Courtesies like this will speak volumes about your character and integrity as a creator… and that could be the difference-maker as to whether or not the illustrator in question will work with you again… so be a little patient.
Yes, you may have a roommate that can draw sorta well… or a buddy from college who wants to experiment in inking… or maybe you think that you can letter the comic yourself using WordArt… but is that the best way to serve your comic? Your team? Yourself?
You never get a second chance to make a first impression, folks – I can’t stress that enough. If you produce enough half-assed-looking comics pretty soon that’s how people are going to come to remember you: as the guy (or gal) that produced half-assed and amateurish looking comics…
And I don’t know about you, but I would rather remain unknown for a bit longer than developing a reputation like that a bit sooner.
Considering this, I urge you to take the time to not only start thinking about these things now… but also to remember them when you get those first penciled pages from your illustrator and you’re ready to burst with glee.
Patience is the key. Patience, integrity and dedication to making the best looking comic you and your team can produce.
Of course, this also sort of brings us full circle in a way, doesn’t it? If you want to find good artists – being illustrators, inkers, colorists or letterers – you’re going to have to convince them to work with you… which is what we’ve been talking about for the last few weeks.
Rather than repeat myself, though (after all, you all have access to the previous columns if you want to re-read them), how about you hear what artists
themselves are looking for in writing collaborators? After all,
everyone can write, right? So… what does a real-life artist want from you in order to consider joining forces?
And no, it’s not always just money. In fact, it’s not about the money mearrly as much as you might think…if you have the right things to offer.
Next week: From the horses’ mouths: artists speak!
Two weeks later: Money… or the lack thereof.
Dirk Manning is the writer/creator of NIGHTMARE WORLD. He’s making a HUGE announcement at NIGHTMARE WORLD on Thursday… plan on swinging by to check it out, yeah?
Want to read Write or Wrong from the beginning? Here ya’ go!
WoW #1: Introduce Yourself
WoW #2: Thematically Speaking
WoW #3: How Badly Do You Want It?
WoW #4: Meeting Bendis and Finding Artists
WoW #5: Making First Contact
WoW #6: Things Fall Apart
WoW #7: Creation vs Dictation