by the Cast and Crew of ShotgunReviews.com
Your Host: Troy Brownfield
We’re back again, and hopefully this week won’t be as traumatic as last week when Corey came back into the hatch and shot Mike. Now . . . wait . . . what do you mean it didn’t happen like that? Gotcha. Grading 65 final papers this past week must be having an effect. For those of you finishing up with college, congratulations! That’s our long-distance dedication; and now, on with the countdown.
Infinite Crisis #7
From: DC
Writer: Geoff Johns
Art: Phil Jimenez, George Perez, Ivan Reis, Joe Bennett, Andy Lanning, Jerry Ordway, Sean Parsons and Art Thibert
Review by Troy Brownfield
Spoilers Present
The capstone of DC’s mega event arrived on Wednesday, bringing with it a number of mixed feelings. I’ve read various message boards, and I’ve seen that the feelings among fans run the gamut. Even among the Best Shots squad, there’s been some debate about the issue (for example, whose neck did Superboy-Prime break? Thank you, Matt Brady, for the answer of “Boss Moxie”). Some of us didn’t like it, some us had some serious questions, and some of us loved it.
For my part, I really enjoyed it, much as I’ve enjoyed the rest of the build-up. While individual pieces here and there among the rather enormous tapestry worked better for me the others, I’d have to say that whole marathon from
Countdown to this point was a fairly amazing accomplishment on the behalves of all creators involved. Whether you liked it or not, all the attendant events and fallout inarguably dominated discussion for much of the year.
This last issue comes packed with a number of cathartic moments, particularly when the rallying heroes finally lay a beating on the Society. I’ve seen some negativity regarding the strategy employed by the heroes (essentially: dogpile), but seriously . . . you’ve got an army of killers who have already slaughtered several heroes gunning for another major city. Do you draw lots to see who fights (“Okay, Hourman, you get Grodd . . . Cassie, you draw next”), or do you get your boys (and girls) and curb-stomp the sons of bitches? I vote curb-stomp (and don’t forget; the single page montage of villains getting pounded flat consisted of the very bad guys who executed the Freedom Fighters in the series’ first issue. That would be a nicely tied bow in that plot element).
Johns did a solid job on delivering on many of the character arcs. Batman and Wonder Woman achieve an understanding with one another and with themselves. Superman proves that he
is the leader, serving as the focal point for the charge to save Metropolis and later risking his life in the attempt to stop Superboy-Prime. If the purpose of the overall series was to restate the nature of unselfish heroism as an ideal that trumps abuse of power and extremism, I believe that was realized.
Much has been made about a number of the deaths; frankly, there aren’t too many that I have major problems with. Was it a shame to see about six New Bloods punked in one panel? Well, sure. And I’m not sure why Looker went out in banal fashion. But I’m not going to lose any sleep over the awful re-do of the Peacemaker. If any character’s demise made a lot of sense, it was Breach; the case for the character’s redundancy was made quite clear earlier in the series.
Overall, there was a lot of great art (yeah, didn’t like that two-page spread either) and exciting storytelling. The momentum gathering has powered the “One Year Later” titles ahead and set the stage for a couple of dozen projects that run the spectrum from mildly intriguing (the new Spectre mini) to audacious (
52) to must-haves (
Shadowpact, with Willingham back doing art, and
Secret Six). Time will tell how
Infinite Crisis is remembered. In terms of setting up DC’s future, it’s a huge success, and a masterwork of collaboration.
Civil War #1 of 7
From: Marvel Comics
Writer: Mark Millar
Artist: Steve McNiven
Reviewed by: Richard Renteria
I am fortunate in that I have not been burnt out on crossovers as I really have not participated in the whole
Infinite Crisis two year mega-event and, with the exception of the Hulk, only read the main
House of M title. To say I was ready for this event is an understatement. I’m a fan of Mark Millar; I’ve been enjoying Steve McNiven’s art since the first issue of
4; and I’m a fan of the Marvel Universe; could it live up to the expectations? I think the folks at Marvel can sit back an take a well deserved moment, as this issue lived up to the hype. Well not a perfect title, it did manage to establish a mood and set events in motion that will bring some major challenges for the heroes in the months to come.
Millar does a good job of balancing his own political leanings for the sake of the story and let’s the reader decide who really is in the wrong, much like in real life. The conversations between heroes during the clean-up were believable and the confrontation at the funeral put a name on the tragedy, Damien. Yes, I groaned too, but I’ll give Millar the benefit of the doubt since the rest of the issue was so solid. As much as those scenes worked, the final page managed to add a whole new layer of tension to the already mounting public anger. An anger that gets Johnny Storm brutally assaulted and sent to the hospital in critical condition. Also, we let’s not forget action, and there was some action. In the best scene of the whole issue Captain America takes on S.H.I.E.L.D. as agent Hill comes to the realization that Steve Rogers is no government lackey.
Bringing all those scenes to life were the amazing pencils of Steve McNiven. Displaying a complete range of emotions, action shots and confrontations, the art from the first page to the last is just beautiful. McNiven has this one moment to shine in the spotlight and he is not going to miss it. The way in which he choreographed the fight scene was well done and completely in character with what we know of Captain America. The final page speaks volumes of where this story is heading.
As gorgeous as McNiven’s art is, it would be wrong not to mention the talents of Dexter Vines on inks and Morry Hollowell on colors who really manage to enhance McNiven’s art and elevate it another level for this series.
As this is the opening chapter in a seven part series, I’m optimistic that Marvel really has something special with this title. Congratulations to the entire creative team for a job well-done.
Richard helped out his local comic shop on Free Comic Book Day, thereby earning him the Best Shots Good Comic Citizen Award for the week.
La Perdida
Written & Drawn by Jessica Abel
Pantheon Books
Review by Sarah Jaffe
My copy of
La Perdida was a gift from one of my compatriots, the Rev. OJ Flow, in an attempt to broaden my horizons (and supply me with things I'd never find locally). It's a personal, realist graphic novel, written and drawn by Jessica Abel and set in a Mexico City that manages to be colorful despite being drawn in black.
La Perdida is the story of Carla, a half-Mexican American with a love for Frida Kahlo and a rich ex-boyfriend living the expatriate life in Mexico. Like many college grads with no idea what to do and only a slight idea of who they are, she heads south of the border to find her heritage, despite not speaking any Spanish. She finds her ex, Harry, and most of the Americans she meets to be shallow and condescending, and seeks out "real" Mexican friends rather than Harry's group of Beat-obsessed expats (again, a common archetype). The "real" Mexicans she meets are the Communist-rhetoric-spouting Memo and his naive but attractive friend Oscar. The men sell T-shirts with Che's face on them in the square but berate Carla for being bourgeois and a tourist. Carla's obsession with distancing herself from the Americans leads her into a seriously dangerous situation, in a plot twist that I certainly didn't see coming.
La Perdida means "the lost," and it's the story of what happens when one deliberately tries to get lost. More importantly, though, it’s the story of a conflict of cultures, and a stark reminder that no matter how much we want to and try to understand others, sometimes we can't. Carla's naiveté might get irritating if the book wasn't written with a
self-aware framing device, and if we couldn't all relate just a bit to her desire to escape the middle-class boredom she was born into. I might roll my eyes at American rich kids who move to Mexico to tell the same story about William Burroughs and Jack Kerouac over and over again, but I react to the romance of the story just the same.
Abel's tale of fuzzed boundaries is particularly relevant this week, as Mexican-American immigration and cultural mixing is a hot topic right now. So much discussion goes on about Mexican and South and Central American immigrants in this country, and we rarely think about what happens in the opposite direction. To so many Americans, Mexico is nothing but a source of white beaches and cheap labor. This book brings
a city to life, illustrating some of the differences between life in Mexico and life here, while illuminating at the same time many of the similarities. Both the Mexican and the American characters are people we all know, and that's what made the book such a quick, riveting read. I didn't want to put it down.
Most of Abel's drawings are simple, black lines and basic characters, yet they're full of feeling and they leave me wanting more, to see the locations rendered lovingly here in their full color. Her Mexico City is a beautiful, modern city with its own distinct flavor, skateboarders mingling with wrestlers, open-air markets, raves, and yes, crime and
poverty.
La Perdida manages to bring characters we know into a setting we probably don't know, and bring universal issues into a very specific story. The best stories always work this way, in any medium. Most comics are set in worlds that exist only in their creator's eye, so when we find one that makes a real setting as magical and otherworldly as one containing superheroes, it's worth reading, and re-reading.
The March Best Shots Team-Up featured Troy and Mike in New York, while the April version showcased OJ and Sarah in South Carolina. I vote that for May, Caleb and Koben road trip from Ohio down to Texas and join Corey for a bar fight.
Friendly Neighborhood Spider-Man #8
From: Marvel
Writer: Peter David
Artist: Mike Wieringo
Review by Koben Kelly
So, last issue of
FNSM, I was totally put off by the mysterious, cliff hanging cameo by Uncle Ben. Lately, the comics world has been stricken ill by a glut of the dead coming back to life, the living being killed, and other variations on this theme. The more it happens, the more it seems like a cheap gimmick to sell books based on the temporarily shocking abuse of the writer's power. It's not that
dead has to mean
dead in every story you'll ever read. No, it's just that the last couple of years, the fabric of that concept is wearing thin. I've finally found a Spidey book that is right up my alley, featuring a writer who understands Peter's sense of humor, and drawn by an artist with a gift for the light and understated.
The Other crossover is well over, and the last two issues have satisfied with a story focusing on supernatural wrestlers. All of a sudden... SMACK! While on a date with the Avengers' Jarvis, Aunt May sees someone outside of the restaurant who bears an uncanny resemblance to Peter's Uncle Ben! You know,
with great power comes great responsibility, Uncle Ben. I didn't want to believe that the great Peter David would hop on the gimmick train to make a few more bucks. I was sure he would be above that. With this new issue, my fears have been put to rest, and my faith in PAD has been restored.
The issue kicks off with a sudden departure from the norm. (Full issue SPOILER alert) A teenage Peter returns home to find police cars, lollipops ablaze, parked outside. What seems to be a retooling of Spidey's origin by David soon reveals itself to be much, much more than that. A teary-eyed Uncle Ben informs Petey that his Aunt May took a fall down the steps, and passed away. In this departure from established continuity, this variation instantly becomes an example of EYKIW (everything you know is wrong). It seems that May's financial skills were sorely needed to keep the bills in order. With Ben coming closer and closer to poverty, Petey hatches a plan to solve the problem. Ben becomes Spider-Man's agent, booking wrestling gigs, and taking a fifteen percent commission. Unfortunately, without May's love and support, Spidey's fame, superstardom, and money go to his head. He becomes ill-tempered and unappreciative of his fans' adulation. Unable to deal with his uncle's disappointment and sadness, Peter moves out of his life-long home.
This is where things get juicy. On the way home from seeing a Spider-Man movie at the local theater, Ben is stopped dead in his tracks by an arresting sight. His home, burned to the ground. When he approaches two police officers about the problem, he is informed that
Ben Parker passed away years ago, leaving his widow and nephew to live in the house up until recently. Finding his grave in the nearby cemetery, everything is a bit too Scroogey for him until a mysterious figure, astride a flying contraption, offers him the chance to see his wife and nephew again. How is this character involved in the alternate chain of events? If you are a fan of Peter David's Marvel works of the past, you might already know who and what this is about.
After this fantastic set-up, I am more than willing to give another dead/alive storyline a chance. PAD has proven himself time and time again, and I can't wait to see how this continuity anomaly plays out.
Mike Wieringo's artwork is perfectly suited for a Spidey book. His style was sorely missed for the last two issues, and I pray for the longevity of his tenure. If it isn't obvious... this is my favorite Spider-Man title currently being published, and I encourage anyone who isn't reading it to give it a chance.
Okay, so we know this is Koben’s favorite Spidey title; what’s his favorite Archie title?
Fantastic Four Visionaries: George Perez Vol. 2
From: Marvel
Featuring George Perez with Marv Wolfman, Len Wein, Doug Moench, Joe Sinnott and more
Review by The Rev. OJ Flow
As a comic collector who really got started at the onset of the Eighties (and has historically had DC leanings), I can safely say that I have owned or at least read just about everything George Perez has done for the "Distinguished Competition." Redundancy aside, I would be all over some collections the company could produce, like, say, all of the work Perez did on
Justice League of America. That was some tasty stuff, back when the uber-talented superhero artist did the unthinkable and split duties for a while on
JLA and
New Teen Titans. Like I said, I own it all, but some collected treatment like they've done for his time on
Wonder Woman would be too awesome to pass up. In the meantime, Marvel Comics has come through with its second of two collections specifically geared toward Perez's time on the Fantastic Four in the late Seventies. Not all of it is specific to their own long-running title, but comics' First Family gets stellar treatment in this collection.
That being said, my love for Perez is definitely put to the test with a lot of the content in the excellent
Fantastic Four Visionaries: George Perez Vol. 2. Mind you that I was in second grade when a lot of this material hit stores the first time, and I was hardly ready to tackle the rigors of consistent monthly purchasing, what with a lack of disposable income and something else that epitomizes what I think molded me as a DC guy over Marvel way back then. Know that I have always appreciated Marvel's characters, and to me they are flashy, fun and colorful in most of the same ways my favorites from their creative rival are. Shoot,
The Incredible Hulk was THE number one appointment TV viewing for me back in the day, not to mention the now-wince-inducing cartoons based on the Fantastic Four (
"Mommy? I thought the Human Torch was on the team. Why do they have this annoying robot??"). While conventional wisdom has long suggested that what separates the two publishers is a certain sense of reality that Marvel infuses into their characters over DC's, what has ultimately been the leading caveat for me is accessibility, or lack thereof. I can totally swing it easier these days should I choose to jump on Ed Brubaker's run of
Daredevil or something, but I always felt as a kid that I was always issues behind in the story anytime I picked up a Marvel comic. This collection, for all the glorious art, snappy exposition and far-out characters, brought back some of those feelings of exclusion I had 25 years ago. Bear in mind, as you read this, I'm only getting through Part 27 of the first installment of Newsarama's "Know Your Eternals," so understand where my head is at right now.
But don't take my quibbles as an indictment of the quality of this George Perez collection. Not at ALL. Perez has obviously evolved over the years in his pencilling, especially in terms of design in his layouts (seen in this collection at the end in a 4-page Thing story, not coincidentally, from 1992) and displayed a better knack for distinguishing characteristics in facial features and such, but his skills in expressiveness and navigating action sequences is as prevalent in these old issues of
Fantastic Four,
Marvel Two-In-One and
Adventures of the Thing as they were this week in his contribution to
Infinite Crisis #7 (Oh, and that, by the way? Wow.). So while some of the historic value of why Agatha Harkness is rolling with the FF, along with a decent understanding of the super-team's experience with the likes of Texas Twister, the Klaw and the Molecule Man is lost on me, it's still plenty enjoyable to see the madcap action taking place in the Baxter Building and elsewhere, especially when you got Impossible Man in the mix for some stories.
At face value, there's something for different tastes. Any self-respecting Fantastic Four lover would be foolish to pass up such a well-produced assemblage of classic yarns that also feature creative contributions from Marv Wolfman, Len Wein, Doug Moench and Joe Sinnott. For all the craziness that we see fly past the FF in this book alone, this was a joyfully simpler time for the titular characters, and bessed is the reader. For Perez loyalists, it's a kick to also see how he has evolved with these characters then into now. The cover alone shows this with Perez's more contemporary take on the team (an illustration I believe came from Marvel's major character relaunch ten years ago -- 95% of the characters on this cover fail to make it into this collection, by the way). Mr. Fantastic these days is rendered with a little more age than his teammates, slimmer as befits a person with stretching abilities and more studious. Back in the day the team leader's more mature look was usually simply a matter of applying white hair to the temples despite a physique comparable with Captain America's. Comic fans in general are served well by this book as a piece of classic storytelling. For all those reasons and more,
Fantastic Four Visionaries: George Perez Vol. 2 worked for me despite all my hangups from the get-go, and it'll more likely work for you too, should vintage superheroics be your thing.
I think OJ likes George.
Cry Yourself to Sleep
by Jeremy Tinder
From: Top Shelf
Review by Troy Brownfield
Let me now sing again the praises of Top Shelf. One of the few companies in this world that lives up to the promise of their name, they’ve been bringing us absolutely champion work for many years. One of the recent talents to emerge is Jeremy Tinder, and his debut here marks him as a creator of vast potential.
Cry functions as a slice of life kind of story; you can feel the loose autobiographical nature in a couple of ways, primarily because the book referencing that very notion. Still, Tinder’s twist is to skew the whole thing through a kind of cartoon reality. Of the three main characters, one is human, one is a rabbit, one is a robot, and none of them display any type of reaction to the state of being of the other. In fact, Jim the rabbit visits his parents at one point; his mom is also a rabbit, but his dad is human. Such disarming details evoke a surreal atmosphere.
Still, it’s not pretentious surrealism for the sake of hipster leanings. There’s almost a childlike quality to the proceedings, as is Tinder is telling us a fable of twentysomething adulthood and the assumption of responsibility in fiscal, creative, and emotional disciplines. Truthfully, we’ve seen similar plot conceits before in indie comics work; it’s just that Tinder is so effective by making those ideas
look completely different.
While the art exists at a nexus point somewhere between fellow Top Shelfers Jeffrey Brown and James Kolchaka, Tinder’s major distinguishing characteristic is his subtle, often gentle humor. He understands that disappointments one runs into once they’ve gone beyond that safety net of college or home, and he makes those of us who also understand smile about it.
Cry Yourself to Sleep is a tiny gem of the kind that Top Shelf excels in bringing us. I’m sure that you’ll enjoy the story, but almost equally enjoyable is the thought that Tinder no doubt has a long career ahead of him.
Pellet Reviews
Shon C. Bury’s Nox #1 (Narwain; by Troy): Bury, probably best known from work on
Cable, turns to the notion of the “Heroic Journey” espoused by Joseph Campbell. Joey King’s a comparative mythology student with a few unpleasant personality tics, a girlfriend who doesn’t get that journals are private, and a loutish best friend. Before he knows it, Joey is given some magical artifacts and set upon by demons. I know; I loved college too. The art by Allan Goldman is rock-solid, and there’s an intriguing character who appears to be something of a male nun. The first issue barely scratches the surface of what could be a deep premise, so it’ll be interesting to see where this goes.
Bizarro World (DC; by J. Caleb Mozzocco): Okay, if you passed on the $29.95 hardcover, I don’t quite understand you, but I guess I can’t blame you. But now the second collection of “Bizarro” shorts is available in affordable soft-cover (only $19.99), so you’ve got no excuses not to snap this up and devour it. See Tony Millionaire’s weird take on Golden Age Batman and Robin! Kyle Baker’s tale of Alfred vs. an automechanic! Harvey Pekar and Dean Haspiel doing Bizarro and Luthor! Peter Bagge and Gilbert Hernandez dust off The Red Bee! Craig Thompson demonstrates what a lousy co-worker Jim Corrigan makes! Plus, Aquaman at open mic night, Batman adopting a positive mental attitude, The “Marvel Family” Circus, Manga Green Lantern, French Batman and more. I think the original
Bizarro Comics was a much stronger collection, with a better set-up featuring B. and Mxy, but this is sequel is still cover-to-cover great comics with a DCU flavor. Or terrible comics, in Bizarro vernacular, I guess. Now if only they could do an anthology series like this on a monthly basis…
Mouse Guard #2 (Archaia Studios Press; by Caleb): Writer/artist David Petersen continues his tale of tiny rodent knights doing battle with big, scary animals (this time, it’s crabs). Petersen’s art and designs are just gorgeous, and while the story is simple, there’s a certain strength in the simplicity. It’s quite a quick read, however, and at $3.50, it’s hard to recommend to folks who don’t have the money to burn. If you slept on this ish or the last, sold-out issue, don’t miss the trade (if it proves popular enough to earn one), which is probably a better format for the storybook-esque tale anyway.
Neon Genesis Evangelion: Angelic Days: (ADV Manga; by Caleb) This new series posits an alternate history where the kids of
Evangelion —Shinji, Asuka, Rei, Toji, Kensuke and even Kaworu—are all classmates in teacher Misato’s home room. A typically goofy highschool dramedy for the first half of the book, it calls to mind the ideal reality conjured in the anime once the Human Instrumetality Project was activated. But Evas, angels and apocalypse may yet loom in the future, as there’s still a NERV project and Kaworu and Rei are still pretty mysterious. It’s hardly a great read, and I was disappointed in Fumino Hayashi’s versions of the GAINAX-designed characters (Viz’s original, straight adaptation was graphically superior), but as an [i] Evangelion [i/] fan, it’s still a treat to spend some time with the characters, and to see them all alive again and mentally stable for once.
LOVE AND ROCKETS #16 (Fantagraphics; by OJ): The color cover of this black & white series is worth the price tag alone as it so deftly captures what's beautiful about Jaime Hernandez's contribution to the L&R Universe. Two Jaime stories bookend this issue with the first vignette through Ray's eyes ("Fine To Very Fine") as he recalls reclaiming an amicable relationship with Maggie, and concluding things with the latest in Hopey's "Day by Day" series, "Sunday is Put That Gun Down Day." Nothing so dramatic as gun play takes place, put it's compelling stuff nonetheless. Amazing how Jaime continually achieves this with nothing more than a simple cast of normal Los Angles-area Latinos. [And on THE week of widespread U.S. debate over Hispanics' (and immigrants of all walks of life) employment & citizenship rights in this country AND the most widely recognized Mexican holiday in America.
Por casualidad!] Gilbert's contribution begins as another whimsical episode with the Kid Stuff Kids, and it segues into a lengthier and decidedly more mature glimpse into the relationship between their parents, Hector and Guadalupe. Always appreciated how seamlessly Gilbert goes back in forth in time to illustrate the many layers to the relationships between his cast of characters. You know how Mr. Burns got the Spanish Steven Spielberg to tell his story? Let's get the Spanish Robert Altman to film THIS story!
Hard Time: Season Two # 6 (DC; by Koben): This has to be my least favorite issue of the series thus far. Instead of Oz-style prison life, we get a trip through Ethan's inner-self alongside Ethan and Fruitcake. Some of it was clever, but the majority seemed lazy and self-indulgent. The only part I really enjoyed was when the two returned to the here and now. Ethan has attained a form of control over his khe-chara form, and stops Cutter from slitting his throat by way of several inspired puncture wounds. Interestingly enough, the next issue is the final one featuring a story 49 years into the future.
B.P.R.D.: The Universal Machine # 2 (Dark Horse; by Koben): The majority of this issue contains the origin of Captain Daimio. And what a F-ed up origin it is. In the jungles of Bolivia, Daimio and his men come across something ancient, angry, and bloodthirsty. Shadow creatures, disembowelment, living skeletons dressed like nuns, natives, and jaguar gods take out his entire patrol in seconds, leaving him to wake up, disfigured but somehow alive, in a body bag days later. Meanwhile, Dr. Corrigan is still trapped in a living painting, yet she finds
The Secret Fire, a true record of the workings of the universal machine, of the nature and function of celestial bodies, the transmutation of metals and the creation and reconstruction of living things. I am amazed that Mignola and Arcudi can come up with so much richness on a regularly scheduled basis. At this point, I enjoy
B.P.R.D. much more than the occasional
Hellboy issue.
X-Men: Apocalypse vs Dracula (Marvel; by Richard): This is it, the confrontation that this series has been building too: between Apocalypse and Dracula and it doesn’t go quite the way one would expect it. Still recovering from the vampire bite he received Apocalypse confronts Dracula. Unfortunately for En Sabah Nur his tainted blood allows the Prince of Darkness to dominate him at will. Only the timely intervention of Professor Van Helsing, a mere human, can save Apocalypse. Tieri and Henry do a good job wrapping up the series. Some loose ends are tied up and even though Apocalypse comes out on top, it’s only through the actions of a wheelchair bound mutant and an average human that he is even successful. I especially enjoy the way Ozymandias keeps Clan Akkaba alive, unbeknownst to his master, effectively capturing his duplicitous nature. Henry does a solid job of conveying all of the action in a straightforward manner with some nice visuals throughout the issue, Vampires vs. Dark Riders was a nice scene. Good ending to a very entertaining series.
Ultimate Spider-Man #94 (Marvel; by Troy): Solid ending to an okay arc. The story wasn’t my favorite overall, but it had some nice character moments. The Spidey/Kitty Pryde relationship is still a genius idea, and Bendis gets the best moments out of that. He also does a great job with foreshadowing at the end; Peter have not know who Miles Warren is, but I sure as hell do.
Exiles #80 (Marvel; by Troy): The rocket-ride that is
Exiles features another shocking turn in the Proteus saga. Tony Bedard does a terrific job with narration by Morph that underscores the intent and struggles of that character. Meanwhile, Pelletier and Magyar just draw the heck out of everything, from a rampaging Maestro to a super-buff version of our favorite shapeshifter. This is Marvel’s perennial cult favorite.
Teen Titans #35 (DC; by Troy): So . . . the new group has some teamwork issues. I’m willing to give the new line-up a chance; I seem to recall that there were people who hated both the “new” Teen Titans (and the “new” X-Men, for that matter). We get a last page appearance by a new iteration of a team that I’m dying to learn more about as well. Daniel has improved immeasurably since
Elementals volume three, and Johns has the opportunity to build with untapped characters like Ravager and Kid Devil. This is one to watch.
Civil Discussions
Civil War #1 (by Caleb): With the first issue of this pompously billed “Marvel Comics Event In Seven Parts,” Mark Millar finally gets a cast and canvas worthy of his talents to tell a story that’s relevant to both the fictional “616” Marvel Universe and our own world. Forget the hype and ignore your own prejudices and Marvel’s many sub-par lead-ins:
Civil War is off to an awesome start. Millar and the about-to-be-a-superstar artist Steve McNiven have given Marvel their own
Identity Crisis . Millar’s epic is already more reader-friendly and action-packed than the Distinguished Competition’s seven-part story looking at a fundamental convention of superhero comics through fresh eyes than Brad Meltzer’s was—here’s hoping this one plays fair all the way through and doesn’t disappoint in part seven.
Civil War #1 (Marvel; by Koben): Well, I have to be honest. I really wasn't that excited about this series. The concept didn't thrill me. The sneak peek in Wizard didn't do anything for me. I just dismissed it as a reaction to Infinite Crisis. Now that I've actually read it, I get the idea. I understand the intended impact the dividing line is to have. Of course, McNiven's artwork is gorgeous, to say the least. I liked the element of all it taking to ignite the government's ass aflame would be a single parent making herself heard and seen by the nation. Granted, the deaths of... what was it... 800 people would obviously be an immense tragedy. But, it seems that her misguided efforts sparked a country-wide witch hunt. Personally, I'm on Cap's side. First of all, he didn't decide on anything. He wasn't willing to be the government's herding dog, rounding up all the sheep for a forced head count. Either he did her dirty work, or Hill was going to have him shot up with tranqs and taken into custody. The ensuing fight was one of the most visually dynamic and engrossing Captain America fights I've ever witnessed. As a defender of freedom, it's not at all surprising that Cap would be against unmasking his fellow heroes who needed to remain masked for a multitude of reasons. This was an unexpectedly moving issue, and I hope Millar can continue the trend.
Crisis of Infinite Pellets!
Infinite Crisis #7 (by Caleb): It’s impossible to argue that this wasn’t the most exciting DC series in long, long years, and, thanks to Phil Jimenez and all the talented fill-in artists, one of the best looking. And it was sure full of big moments, with entire DCU cities being wiped off the face of the earth. But now that it’s all wrapped up, it seems to have been premised on some pretty bad logic, not least of which were the much made-fun-of “continuity waves.” Rather than simplifying DC continuity, the “New Earth” collapse makes an even bigger, fresh mess of it all—essentially returning us to the point of the first Crisis while seeding the intervening years with questions marks. And, of course, erasing the relevance of a lot of great stories, from the recently re-released Perez Wonder Woman run to
JLA: Year One to even
Identity Crisis (a bad, bad, bad mistake in an age of trade paperbacks, by the way, guys).
While Geoff Johns packed some great, dramatic moments into this last issue—Joker and the Luthors, Batman and Alex, the three-way Super-battle—it’s the negatives that stick with me most. The surprisingly static and poorly colored (and only half-inked?) Everyone vs. Everyone spread on pages two and three, the amount of artists it took to draw the thing (I’m afraid Jimenez was robbed an event that could have solidified him as the next Perez), and the many, many deaths of minor characters.
I understand that DC used this as an opportunity to clean its stables, and few will mourn the passing of such characters as Judomaster and Peacemaker, but killing off so many characters so haphazardly makes the DCU a less interesting place. After all, before the “Countdown” minis, who would have thought Catman and Detective freaking Chimp could have been made so cool again? Is it that hard to believe that Zauriel or the New Bloods might have similar popularity and sales ahead of them someday?
Now, Martian Manhunter, All-New Atom, Ion, Batwoman and Whoever the Captain Marvel In the White Hood Is Supposed To Be: Please report to the nearest tailor for costume re-redesigns—STAT!
Infinite Crisis #7 (DC; by OJ): For me, as a faithful reader who went through it all the first time the DC Universe saw wholesale change due to a certain Crisis, this series worked, and it ended on a very strong note. I think when you find yourself poring over anything very methodically for more than a day you've got your hands on something pretty compelling. I had a blast reading this, and ultimately that's why I keep hitting the comic book store every week. Fun it was for me. If you haven't read this book, then you have no business reading this commentary... so for me the scene that blew me away, no big surprise, thanks to George Perez, was Kal-L getting to rejoin his Lois. I don't know that another superhero artist could render that last panel of the death of the Earth 2 Superman more beautifully. Perez only gave us eight and a half pages, but they were absolutely amazing. Now if the powers that be can show some restraint and consider holding off on the return of Superboy Prime for a good long time. For real, this series won me over early on with what was a surprise in bringing back the survivors of
Crisis On Infinite Earths, and it would give SBP's descent into the abyss a whole lot more meaning if he was successfully imprisoned for a good length of time before terrorizing the DCU again.
Infinite Crisis #7 (DC; by Koben):
The Good: Mogo. Batman not shooting Alex. Bart's return.
The Bad: Too many different artists.
The Ugly: The two-page splash that looks like Jiminez's rushed job with no inks was excused as an artistic choice.
The Beautiful: "You didn't let the Joker play."
That’s all, folks. And of course, please visit
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Troy Brownfield writes for Newsarama and runs ShotgunReviews.com. He’s a professor of English, journalism and communication and a freelance writer. Anyone wishing to submit their titles for review can contact Troy at psikotyk@aol.com. If you’re interested in taking a class with Troy via the miracle of Distance Learning, check out the program here http://www.smwc.edu/cgi-bin/site.pl?futureDistance , and specifically mention him or his areas (Journalism, Professional Writing, Creative Writing, Film Studies) when you call.