by Vaneta Rogers
As Newsarama readers have
now found out, Philip Tan's first project at DC is a doozy.
Tapped by the publisher to pencil one of the two main tie-in stories to
Final Crisis, Tan will be drawing
Final Crisis: Revelation, a five-issue mini-series by Greg Rucka that starts in August. This puts the artist next to J.G. Jones, the
Final Crisis penciler, and George Perez, the legendary artist who is drawing
Final Crisis: Legion of 3 Worlds -- a list of peers that comic fans will tell you ain't too shabby.
Yet the buzz among those who have seen his initial pages is that Tan's work on
Revelation (as well as his pages that will appear in
DC Universe #0) is meeting the challenge of such a high-profile book. The dark, moody style he established while most recently working for Image Comics is now being put to use in
Revelation, which focuses mainly on the Spectre, the DCU's embodied spirit of vengeance.
Comic readers know Tan best for his recent work on
Spawn and
Spawn: Godslayer, where his renditions of eerily flowing and life-filled capes seem an ideal training ground for drawing the Spectre. But the artist started his career with Wildstorm on books like
Taleweaver and
Everquest, then worked with Marvel for awhile on
Uncanny X-Men and
Iron Man. After penciling
Mutant Earth for Stan Winston at Image, he spent the last three years on the publisher's Spawn titles, and that's when his work caught the eye of DC's Dan Didio, leading to a
DC exclusive contract for the artist.
We called up Tan and talked to him as he sat in a coffee shop drawing, working off Rucka's script for
Revelation, to find out more about his approach to the miniseries and what he thinks of the work he's doing for DC so far.
Newsarama: How did you find out that you were getting this series and what was your reaction?
Philip Tan: I first got in touch with Dan Didio about maybe doing some work with DC Comics. And for quite some time, Dan was looking for a project for me at DC. This was during the time I was finishing my last two issues of
Spawn: Godslayer. After awhile, I hadn't heard from Dan, and I was actually kind of depressed that nothing was happening. So a good friend of mine, Dustin Nguyen, who is the artist on
Detective Comics, got me hooked up with Adam Schlagman, who is Eddie Berganza's assistant editor. And Adam followed up on the situation with Dan and found out that Dan had been looking for the right project for me and really wanted to make sure that I would be working on something with which I'm comfortable and something that would be fun for me. So Dan, Eddie and Adam had samples of my work where I had drawn a lot of capes and cowls and darker superheroes, and they thought this big event book might fit perfectly for me.
Eddie called me up and asked if I was interested in working on this huge
Final Crisis tie-in book about The Spectre. And I was thinking to myself that it might be a good project. And then he said I'd be working with Greg Rucka, and I was like, "Holy cow! Of course I'd love to!" I'm a huge fan of Greg. And that's how it started. As soon as I found out it was Greg writing it, I was like, "Yeah! Yeah! I'm in!" Greg being involved literally got me to say yes on the spot.
NRAMA: Since DC was obviously looking for the right project for you, why do you think they believe this is the one?
PT: Well, the samples I sent depicted a lot of darker moods, with superheroes wearing cloaks and cowls. And that fit the theme of this book. And at the same time, they also thought those were my strengths. That's also why I sent those samples. I'm really strong at drawing superheroes with capes and darker settings for characters.
NRAMA: You're saying this comic has a "darker" mood. Can you tell us more about what mood you're hoping to achieve and why?
PT: Not only is this a big tie-in for
Final Crisis, but it's also a series where we're hoping to bring Spectre from handling of smaller street-level crimes into a wider scope where you're dealing with powers beyond the capabilities of small-time heroes.
NRAMA: So you're trying to emphasize the scope of the Spectre's powers?
PT: That's part of it, yes. We want to show that he's a huge cosmic powerhouse in the DC Universe. He's not just a superhero that's going to save the guy next door or the kids being abused down the street. Spectre should be used to his full potential. So to be able to bring Spectre from the small scope to a much grander scene, we want to make sure we have a smooth transition not only in the visual storytelling, but in the mood, design and look of the book. So the mood goes from a darker, closer and more moody atmosphere into a much grander scale.
NRAMA: Has the series been a challenge for you after being away from superheroes for awhile, Phil?
PT: Well, I haven't been drawing superheroes for a long time. I've been drawing fantasy, sword and sorcery stuff on
Spawn: Godslayer, and I kind of want to prove to myself and the audience out there that I can also handle a superhero book. This book gives me the opportunity to do both. Also, an example of a moodier, darker superhero book would be, say,
Batman or
Daredevil -- that kind of stuff -- and the more action-packed, grand superhero books would be
JLA or
Teen Titans. So this book actually, through the series, will have both of those kinds of things. It will allow me to draw both. It definitely plays a lot to my strengths as a visual storyteller, but it also challenges me in ways that I think I can show more of what I can do, and haven't had a chance to explore before.
NRAMA: When you're drawing the Spectre, are there any influences that you have in your mind?
PT: I'm a huge Batman fan, and a lot of my approach and visual influences came from all the cool stuff I've seen and enjoyed on Batman comics from before. Also, I do a lot of research on the characters I draw. I've looked at a lot of depictions of Spectre by different artists that I admire, such as when Alex Ross did Spectre in
Kingdom Come, and the Tom Mandrake version of Spectre, which are some of the coolest visuals the character’s being handled that I've seen. So those are things I've factored into my take on the Spectre, and obviously I would use my own style and put my spin on it.
Plus, there are a lot of the characters in here that are going to be portrayed very differently. They have never been portrayed like that. It's definitely one of those things where I think it challenged my art to the next level.
NRAMA: "Portrayed differently." Does that mean you're getting to redesign some characters?
PT: I wouldn't say redesign. But saying anything more than that would really be spoiling it.
NRAMA: So they're just being portrayed in a different way.
PT: Very different way. And I don't know if they're ever going to be portrayed ever again like that.
NRAMA: Now with the Spectre involved, are a lot of the characters you're drawing from the supernatural realm of the DCU?
PT: Not particularly. But I can tell you there are appearances by a lot of the DC supervillains -- not just supernatural villains in particular.
NRAMA: Can you tell us any of those?
PT: No, I don't want to say too much about which characters. But I can tell you that we have almost 10 supervillains in the first issue alone. And it might be even more than that.
NRAMA: And that explains the "darker" feeling you were talking about earlier.
PT: Exactly. Exactly. Like I said, Batman is one of my favorite characters, and a lot of the approach that I would do if I were drawing him, I can use on drawing the Spectre, which has the same type of feel to it.
NRAMA: You said the main reason you said yes "on the spot" was because Greg is involved. But now that you're into drawing the series, are you still excited about what you get to do in this story? Is the story Greg is delivering the type of project you expected?
PT: Oh yeah. "Excitement" is an understatement right now. I'm very, very excited and thrilled to be working with Greg on this kind of book. Working on this script and seeing what he's doing with the story has just been a thrill. It's more than I expected. It's better and bigger than what I even imagined.
NRAMA: Have you talked to Greg a lot during the process?
PT: Greg and I have talked. Most of the communication is through email. We've been maintaining constant email exchange almost every day. We talk about the visual direction and the way I'm delivering my storytelling. We talk about little things on style and design and my art. Pretty much every day, I'm sending him the layouts and finished pages to see what he is thinking or wanting, and how both of us are going to be comfortable and enjoy the storytelling.
NRAMA: How far into drawing the series are you?
PT: I'm almost halfway through the first issue. Just from this part of the story alone, I can't wait for people to see it. It's definitely one of my strongest works in ages. In fact, it's my strongest work to date.
NRAMA: You feel like this series is the best work you've ever done?
PT: So far. And obviously, hopefully, I'm going to see better stuff coming from myself.
NRAMA: And you haven't done any work for DC before, right?
PT: No, I haven't!
NRAMA: So this is your first chance to really play in the DC Universe.
PT: Oh, yeah. And it's also one of those things, when I first approached Dan, that was up front in my mind. I've never gotten the chance to play with any DC characters. That's something I would really, really love to do. And like I said, I never imagined it would be something this exciting. I'm getting to work with Greg, and I'm getting to do this huge story with all these characters. It's just so exciting, and I can't wait for everyone to see it.