by Vaneta Rogers
At Sunday's
Mondo Marvel panel at Wizard World L.A., the next project for current
Wolverine artist Ron Garney was announced, as the penciler will be taking on a new character in the series
Skaar: Son of Hulk by
writer Greg Pak.
Newsarama talked to Garney about the opportunity to define the look of Skaar, why this project is attractive to him, and what we can expect from the visual tone of the comic.
Newsarama: We
talked to you once about what you like to draw, and you said that you really like drawing the Hulk. You even said an issue of Hulk was your favorite issue you'd ever drawn. So this new project is right up your alley, isn't it?
Ron Garney: Yeah, I love drawing the Hulk. It was one of my favorite characters to draw. When I was first offered
Son of Hulk, I really wasn't sure because it was such an unknown thing, and I hadn't read
World War Hulk yet. So when they told me
Skaar: Son of Hulk, I thought it was S-C-A-R. So I thought it sounded kind of corny. [laughs] I was like, "
Scar is his name?" But then I realized it was S-K-A-A-R, and I also got the idea of the story. So it's a lot more interesting than I initially thought.
And the more I thought about it, the more I liked the idea of drawing something different. He's sort of a Conan the Barbarian-meets-the-Hulk character. I haven't really drawn anything like that yet in my career, so it sounded interesting to me.
NRAMA: You did the Hulk before, right?
RG: I did. I drew the Hulk for 21 issues.
NRAMA: So you're sort of returning to the character – at least a spin-off.
RG: Yeah, in a way I am. Hulk was always a character I wanted to draw when I came back to Marvel. He's one of the Marvel icons, and he's just one of the most unique characters, I think, ever created in comics. It was just so much fun to draw a big green thing smashing things up. This is sort of a return to that, although it's something new, and that's kind of cool because I'll be the first guy to draw this character who now exists in the Marvel Universe, you know? And I don't know if my sensibilities about drawing the Hulk 10 years ago will come into this. It may change, but I'm definitely excited to get back into that mindset I was in when I first did the original character.
NRAMA: You aren't designing Skaar, right?
RG: He's already been designed. There's an existing design already, and they sent me some illustrations, and it's a cool-looking character. It's got that Conan feel, like Conan if he had been irradiated.
NRAMA: I know you're finishing up your
Wolverine story with Jason Aaron, but have you started drawing this yet series?
RG: No, so I'm not sure where the story's going to go at this point. I know that it's going to be mostly taking place on his planet, but I'm sure he'll make his way to earth at some point. I would love to see him meet up with his father, and I think there have been some discussions of that.
NRAMA: Well, Skaar: Son of Hulk has
got to meet, Hulk... don't you think?
RG: Of
course. Yes!
NRAMA: Would you be looking forward to a confrontation between father and son?
RG: Absolutely. And I would like to see this character take on some of the other Marvel characters. It would be interesting for him to appear in the Universe and take on the Thing or someone. Now there would be someone like the Hulk that the Thing could actually beat. [laughs] Maybe Ben Grimm could whoop 'im. Who knows?
NRAMA: What type of visual tone are you hoping to bring to the character and the comic? Do you have some ideas, having seen the character's initial design?
RG: Yeah. I guess the challenge for me, and what I have been thinking about -- it's been sort of brewing in the back of my mind -- is how I'm going to make him more enigmatic than the Hulk himself. Because you really run the risk of it being a watered down version of the original character. And for me, the trick is, you know, you can put tattoos all over him and have him swing big axes, but there should be something in his attitude and demeanor that will bring about that feeling. That's the challenge here, is to make him as interesting as his father.
'Cause when you think of the Hulk, you can't help but think in terms of awe-inspiring power, the most powerful creature in the Marvel Universe, basically. As his son, how is he going to stack up against that? For me, that's the challenge. Visually I have to convey that feeling. I have to make him feel as enigmatic as his father.
NRAMA: Well, assuming that he finds out the story of his origin, which would certainly make sense as the story continues, he certainly has motivation for being upset.
RG: Yeah, definitely. But it's not just about the anger. Sometimes anger can make a character can make a character lose their sense of majesty and awe. Sometimes being angry can make a character look weaker. You have to be careful.
NRAMA: So you have to add a little bit of calmness and determination to actually emphasize their strength?
RG: Right. I think so. The Hulk, when he gets angry, it's a different kind of thing usually. It's not an anger that's set in any kind of spite. It's just pushing the wrong buttons with this character in that moment. So with Skaar, you have a character who's got all these issues, and if you focus too much on a character like that being angry all the time, you could end up seeing an episode of ... you know... Jerry Springer or something. [laughs] It can end up making them look weak. You don't want to do that. You want to still have a sense of control. Some kind of control over that rage that makes them seem more powerful.
NRAMA: After reading his Hulk stories, are you looking forward to working with Greg Pak?
RG: Oh yeah. It was one of the books this year that I opened up one page and I couldn't wait to get to the next page all the way through. It was so much fun to read. I'm really looking forward to it. I really enjoyed his writing.
NRAMA: Just as a last question, what do you hope to give Marvel fans who pick up this series and give it a chance?
RG: I hope to give the fans the best I can give them. I'm going to try to give them something that allows them to escape into this character's world visually, as best I can.