by Steve Ekstrom
(
Newsarama Note: Image at right is variant cover to Incredible Herc #113)
Following his stint on Marvel’s
The Incredible Herc (#112-#115), Khoi Pham is moving on up in the world—next stop:
Mighty Avengers. Following Mark Bagley’s guest-penciller run on
Mighty Avengers, Khoi Pham will begin regularly penciling
Mighty Avengers starting with issue #13. Details are sketchy at this point pertaining to the details of Pham’s first story arc with Marvel’s Mightiest group of super troops.
Newsarama spoke with Pham about the challenges of an artist’s first time on a high profile book and he was also more than happy to play coy with the particulars of his upcoming run on
Mighty Avengers.
Newsarama: Fresh off of your run on
The Incredible Herc, how does it feel to move to the
Mighty Avengers?
Khoi Pham: Naturally I'm pretty stoked about taking over such a high profile book, and even more stoked about working with another industry giant in Brian [Bendis]. Plus, following Frank and Mark's awesome runs, I just hope to do the book justice.
NRAMA: What's it like to work with Brian Bendis? How does his style of storytelling differ from the likes of Greg Pak and Fred Van Lente?
KP: You know, I really can't tell without getting a few books with him under my belt first. I'll get back to you on that!
NRAMA: From your experiences in the industry thus far, who has been your favorite creator to work with?
KP: I love them all equally but differently. Can you tell I'm a dad? Seriously, I think of myself as a student of the graphic storytelling craft, and I am grateful to everyone I've worked with for allowing me to learn something slightly different with every project.
NRAMA: Have you found any new challenges as an artist since you've started working on
Mighty Avengers?
KP: Not any new challenges. Just the continuous challenge to produce something better than the last thing I put out--but nothing particular to the project. I love to draw new and crazy things, so new equals good for me.
NRAMA: When drawing a larger cast, are there any elements or dynamics that you are constantly aware of?
KP: Well, working with a larger cast makes it a bit tricky to creatively set a scene. You know, every time the team enters a room, there are only so many ways and angles to set them in relation to each other and to the background. It can get pretty difficult to be innovative in this regard. On the plus side, more people means less background to draw. (laughs)
NRAMA: Who is your favorite member of the team to draw?
KP: I've said it before, and I'll say it again: I love Frank's design for Ares, so he's gotta be my favorite right now. I suppose I like Ares because I'd drawn him before the Incredible Hercules books and now again on Mighty Avengers; so I'm likely to shift allegiances once the novelty wears off. To me, my favorite character is always the one that I have yet to draw.
NRAMA: Is the new Captain America one of the members of The Mighty Avengers?
KP: I plead ignorance on this. Not because I can't tell you, but because I really am ignorant.
NRAMA: Backing things up, how did you become involved with
Mighty Avengers?
KP: You'd have to ask the powers that be at Marvel about the details. All I know is that I asked about signing an exclusive and I got a major title on top of it. I really should try asking for more stuff. Funny story, actually—Chris Allo from Marvel knew early on and couldn't tell me, so he hinted to me that it was a book that began with the letter "M." So for a while, I thought Marvel was starting a Mockingbird title. Cosmic Awareness is clearly not one of my powers…
NRAMA: [laughs] Are there any classic Avengers characters or villains that you want to draw?
KP: I tend to like obscure characters, characters so obscure and forgettable that they would render someone incapable of recalling their mere existence if ever asked.
NRAMA: Can you tell readers anything about your first arc on
Mighty Avengers? Who's the villain?
KP: The Beyonder…just kidding. I'll leave that one to Brian, in case anything changes.
NRAMA: Do you have any advice for young and aspiring artists who are trying to get their foot in the door with companies like Marvel and DC? What are some key elements that an artist's sequential work showcase? How effective can websites like Digital Webbing be for young artists?
KP: That's a topic that could take up several pages. Plus, there are several resources way more helpful than me, so I'll try to keep it to a couple simple rules: SHOW ONLY YOUR BEST WORK, and BE AVAILABLE. Meaning, if you look at your portfolio and think, "Hmmm, that thing right there could be better, but its good enough for now," then it's not your best work. Don't show it to Marvel or DC, because feedback on what you already know can be improved is senseless. By all means, post it online and share with other artists for ideas, but don't put it in your portfolio. And "be available" means just that. Have a website that's easy to find that allows someone interested to easily view only your best work. Go to conventions and make yourself available. Make yourself available on sites like DW. But like I said, there are tons of resource materials that are way more helpful; and frankly, if what I just said is new to you, then you really need to do more research before even putting pencil to paper. Just call me Dr. Khoi—it’s all about the tough love, baby.