
We’re kicking off a series of talks with the artists of DC’s
Jonah Hex this month, spotlighting the artist of #26, Giuseppe (“Cammo”) Camuncoli. A native of Italy, he’s been bouncing around the U.S. comics for a few years now, and is known mostly for his work in the WildStorm Universe at DC.
The solicitation for this week’s issue reads: Featuring art by Giuseppe Camuncoli (CAPTAIN ATOM: ARMAGEDDON)! The trail of a quartet of criminals lands Hex in the middle of a family that will defy the imagination and turn the stomach!
Without any more ado…here’s Cammo…
Newsarama: First off, tell us a little about yourself, where you grew up, and first break into comics and so on.
Giuseppe Camuncoli: I was born in 1975 in Reggio Emilia, Italy, where I grew up, live and work. I started out with comics in 1997, with the self-published comic book
Bonerest, which has also been released in the US thru Image a few years ago. I attended my first San Diego Comic Con in 1998, and I started to show my stuff around.

Being a big Vertigo fan, I was shocked when, in the year 2000, Heidi MacDonald, then editor of
Swamp Thing, offered me a fill-in on the series, that was being written by Brian K. Vaughan, and that is definitely how I broke into comics in the US. I ended up staying on the series till the end, and since then I never stopped working for the American market, a real dream come true for me.
Over the years, I worked mostly for DC (on such titles as
Hellblazer, Vertigo Pop: Bangkok, Robin, Batman, The Intimates, Captain Atom: Armageddon, 52), but also for Marvel (on
Spider-Man’s Tangled Web, Ms. Marvel Special and
Heralds of Galactus) and Dynamic (doing covers for
Red Sonja, Army Of Darkness, Highlander and
Battlestar Galactica). More recently, I’ve been working for the European market, on three different graphic novels that I hope one day will make it to the US. I managed to work on the
Jonah Jex issue while pausing on one of those projects, and it was really cool to be able to do it this is gonna be my first painted book, and I’m thrilled.
Oh, and on top of it all, I also got married on the 9th of June. Luckily enough, I managed not to bring any work with me on our honeymoon!
NRAMA: How is working on a Western different than working on superhero comics, and what is the appeal of this type of material for you?
GC: It is indeed really different than superheroes, so I purposely used a different style, thicker and more nervous, with a massive use of blacks, to make it even darker, scarier... The beauty of
Jonah Hex is that it’s a Western with a horror twist, and these two genres really mix well with each other, at least in Jimmy and Justin’s hands.
NRAMA: Have you been a fan of Jonah Hex, or is this a new character to you?
GC: I became familiar with the character with the Vertigo miniseries by Lansdale & Truman, and then I became aware of the old stories thru reprints, since we never got (or so I believe) those translated in Italian. I’ve liked Hex since day one, both visually and as a character.
NRAMA: Let’s hit this issue in particular. It’s a particularly gruesome and disturbing story of survival – as you said, equal parts horror and Western. Is it personally disturbing to draw the kind of violence Justin and Jimmy were looking for in this story and how much did you add to it visually?
GC: It is disturbing, in some way, although it’s not like I never drew horror stories. Sometimes, though, the more ‘possible’ a horror scene is, the more difficult it is to work on visualizing it. Cutting a tongue in some ways could be more delicate to draw for me than a horde of demons raping the damned in the pits of hell, because it’s something real. But at the same time, after massive doses of
A Clockwork Orange, Reservoir Dogs and other similar movies seen over the years, it was smoother than I thought.
NRAMA: What is it about Jonah that you can relate to in this story?
GC: Almost nothing, apart being horny when facing a beautiful lady trying to seduce you. Hex is so extreme, even when he works his way with his sense of justice, that there’s really small things I would’ve said and done the same if I were in his shoes. But then, being a non violent person, I would’ve never ended up killing people to collect bounties!
NRAMA: Are you a fan of the Western genre and have you worked on a Westerns before or was this simply an opportunity for you to illustrate something different?
GC: I’ve never worked on a Western comic book before, although I began reading comic books when I was a kid with
Tex, a famous and superpopular character created in Italy in 1948 and still published with great success today by Sergio Bonelli Editore, with hundreds and hundreds of thousands copies sold monthly
only in Italy.

My father used to collect them and he read them to me, while I was absorbing information from the panels, so that’s basically where it all started for me, although I’ve always preferred drawing robots and superheroes than horses and cowboys. It is appealing though because it’s raw stuff, wild and dark and dangerous, and it really gives you the feeling that a man’s life could end in any moment, with a simple gunshot.
I’ve always been a fan of western movies since I saw Sergio Leone and Clint Eastwood’s legendary pieces, so it was great to try and convey those atmospheres, and shots, and settings in a comic book. Plus, it’s a good chance to try something different from what I’ve done so far, I love ‘going the distance’ with new stuff.
NRAMA: What, if anything, do you consistently draw inspiration from?
GC: Hmm... I don’t know, that’s a tough question. It depends on what I’m working on at the moment. On an already established character, I usually base my work on what has come before me, usually making a selection of the stuff I prefer. On
Jonah Hex, it was artists like Luke Ross, Tony DeZuniga and the awesome Jordi Bernet: from their unique renditions, I take what I can and go in my own direction, trying to make it resonate with what’s been done before, rather than doing something completely different. On a more general level, though, I draw random inspiration from everything I think can fit in my pages, depending on the story I’m working on: movies, videos, paintings, faces I see on the street, advertising... It’s not a very conscious process, there’s always a grey area from which I pick up stuff that I really don’t know that well myself. It just comes to me and if I feel it’s right, then I use it.
NRAMA: In what ways do you stretch yourself to make your work grow and did this issue of
Jonah Hex contribute to your growth?
GC: As I said, I don’t really have that much control on this creative flux. I always try to outdo myself with every new work (and sometimes it’s not so difficult) – but usually I can’t afford the luxury to spend too much time focusing on
how to make my work grow. Normally, after the book is printed I can judge my work on a more impersonal basis, and see if the choice I made at the moment worked out fine or not. On this specific case, I worked on layouts only, and my friend Stefano Landini provided beautiful finshes over my raw linework. We already worked together on
Heralds of Galactus, and we really feel like we get better and better as a team with every new page. I really loved how spontaneous the whole process was for me, meaning that I felt no need to work on thumbnails – I went directly with the layouts on the page. It felt great seeing that it all flew pretty well from the beginning, thanks also to a fantastic script!
NRAMA: What is your biggest challenge personally as it pertains to making comics?
GC: Focusing on the storytelling, and have it follow the script loyally (unless something in it doesn’t work), to create something balanced, in which the art doesn’t prevail on the story and vice versa. A good comic to me is always the one the reader can go through without feeling that an element is dissonant with another, with as few flaws as possible. What interests me is that the whole process of reading is fluid, dynamic and homogeneous.
NRAMA: How was it working from the script? Is it detailed or does it loosely sketch out scenes and ideas?
GC: It was fantastic, not loose at all but at the same time not too over-detailed, which left me a lot of freedom of storytelling. In fact, as I said, I went straight for the final page, I had already the layout figured, clearly, in my mind as I was going through the script. It had a real cinematic flavor, it made my job easy and fun.
NRAMA: Have you ever gotten to a point where you feel like you're cranking out work or do you tend to work in a way that leaves room for chance, and possibly, failure?
GC: One of the reason I’m working in comics is that it allows me to express my style in possibly infinite variations and evolutions. I’ve always adapted my style to the tone of the story I was working on, and once that is set, then I follow that ‘trail’ to obtain something coherent till the end, even for a short story. I’d rather risk and follow my instinct with something new or unexpected, and accept the possible failure of that ‘test’, than going with the cranking out – unless there’s an emergency with deadlines and I can’t afford to play with lines and forms.
Jonah Hex #26 is in stores this week. Click here (and scroll down) for more preview pages.