Infinity Inc. #1
From: DC
Writer: Peter Milligan
Art: Max Fiumara with Dom Regan
Review by Troy Brownfield
I had extremely mixed feelings when the name “Infinity Inc.” popped back into use in the pages of
52. I truly enjoyed the original run, from the characters to their legacy to the occasionally gonzo storylines (Carcharo!) to the art by people like a young Todd McFarlane. I was very happy to see many elements of the series revisited in later years as Jade, Obsidian, Nuklon and others spread out into the larger DC Universe.
However, when the first rumors of “Infinity Inc.” staging a comeback of sorts began to circulate, I was kind of perplexed. I didn’t want to see the former Infinitors split the JSA, which had been built up terrifically well by Geoff Johns and company. I figured that the best way that they could make it work would be to reconfigure it as a “new” legacy team. And they did, after a fashion. The new II turned out to be the kids from Luthor’s Everyman project, carrying names that Luthor had purchased (after all, Infinity Inc. was a business). The really unfortunate point for them is that Luthor also paid for their powers, and when they turned against him, he turned them off.
All of this leaves us with a rather interesting place at which to begin a super-hero series: our cast essentially have no powers. In fact, they’re still rather traumatized by this fact, and much of this first issue deals with their ongoing psychological fallout. It’s a different approach, but I would expect nothing else from the guy who brought us the Vertigo iteration of
Shade, the Changing Man and that delightfully off-kilter run on
X-Force.
Our two ostensible leads, John Henry Irons and Natasha Irons, are no strangers to the limelight. John Henry has had a lengthy run (15 years now!) as Steel, and his niece began her own superheroic career as a successor to him a while back. During
52, they went through a number of changes, including the acquisition and loss of internal powers, rather than armor-based abilities. Their relationship also went through significant strain, and though there’s been some reconnection, things aren’t entirely sunny. Both Irons family members are appealing characters, and they’ve got the history to be something of a draw.
The other characters are more of a mixed bag. Granted, this is partially a function of
52, wherein they’re set in opposition against the JSA and others (and where they run on the cusp of World War III). However, it does make it a touch harder to get into them. That said, Milligan does a fine job at fleshing out Erik Storn (the new Fury) with his uncertainty, longing for connection, and pained stutter. Gerome McKenna (the new Nuklon) was essentially played as a one-note asshat in
52, so the look we get at his emotional failings is a good step. Also of important is the development of Dale, who appears to be set to become the first major antagonist.
The art by Fiumara is good throughout. It definitely carries that a more Vertigoesque flair, particularly in a couple of dream sequences, but it doesn’t deviate too much from the DC norm. The attempt here is for an Eaglesham type of detail with weirdness creeping in at the edges. Credit is also due to Dom Regan, who contributes some strong atmosphere with interesting color choices.
This is a reasonably good first issue, and as far as other
52 spin-offs go, it’s about in the middle of the pack (below
Booster Gold but above
Black Adam). There’s certainly time for things to develop, and the stark examination of the bitter inner lives of the characters is the best thing going for it. It might not have the shiny “We want to be heroes, too!” appeal of the original
Infinity, Inc., but there’s a good chance that it will stand well on its own.