by Vaneta Rogers
As announced at WW Chicago last weekend, Keith Champagne will be writing an oversized four-issue weekly mini-series called
Countdown: Arena with art by Scott McDaniel that will feature match-ups between alternate versions of some of the greatest heroes and villains from throughout DC's 52 universes.
Champagne, best known recently for his writing work on
Green Lantern Corps and the
World War III tie-in to
52, was formerly best known for his inking work. With this series further solidifying his entrance into the writing realm, Newsarama talked to Champagne about the weekly series and what kind of match-ups we can expect between alternate versions of favorite DC heroes and villains.
Newsarama: First off Keith, how did you get involved with this mini-series? And what did you think of the concept behind
Arena when you first heard about it?
Keith Champagne: Well, it's a long and tortured tale involving Dan Didio, Mike Siglain, an email or two, a meeting with Mike in the city, and my immediate and resounding yes after what exactly
Arena was intended to be.
When I first wrapped my head around
Arena, my initial thought was, "hmmm...sounds kind of like a video game." And after writing it, I still think it's a no-brainer for a great video game. But it makes an even better comic!
Honestly, I started
Arena shortly after
World War III. In my head, I was hoping to switch gears and write something smaller, maybe even something a little funny. But with great opportunity comes... um... a great opportunity. I couldn't say no, especially not to a concept with so much potential for good times, and a chance to work with a razor sharp story editor like Siglain again. He's the new
Tomasi so for those keeping score, I'll be kissing Mike's ass in interviews from now on.
NRAMA: Tell us a little about the story. It focuses on Monarch, right?
KC: Monarch -- he sure does get around that Multiverse. And in this case, he's gone through all 52 of the universes, cherry picking the last wave of his army before he rains war down on the corn-rowed heads of The Monitors.
To that end, he's lined up the greatest heroes -- and a few of the deadliest villains -- from throughout the entire Multiverse. Three versions of each, to be exact. So, among others, we've got three Supermen, three Wonder Women, three Batmen and many, many more that he's drafted into his cause.
I should mention that these different versions of the characters should be pretty familiar to people who enjoyed their Elseworlds. Every universe from
Gotham By Gaslight to
New Frontier and all the way to Wildstorm are represented. Even Captain Carrot's.
One at a time, the versions of each character must battle one another in an enormous, city-sized Arena that Monarch has constructed. He only has room for one of each: the best, strongest, and most determined in his army.
From there, things get brutal and bloody.
NRAMA: Brutal and bloody? So does this answer those questions people always stand around and argue about at comics shops? Like... "who would win in this fight?"
KC: Yes.
NRAMA: Can you tell us some of the match-ups we might be seeing?
KC: Well, the main event -- and probably my personal favorite, is the battle of the three Supermen. Monarch has specifically chosen three Supermen who are like oil and water to one another. They're all good men but they just don't mix well. When the punches and heat vision finally start flying, I'm really happy with the way it pays off, because the fight grows organically out of the interaction between the characters.
Honestly, I'm happy with all the different battles. It's like Sophie's choice, picking among my fighting children. The Nightshade battle was crazy fun, the Captain Atom battle is an all out natural disaster, the Blue Beetle battle is surprisingly gruesome. I think there are unexpected twists and turns in each of them, really.
NRAMA: Is it safe to assume there are some characters that aren't going to cooperate with Monarch's plans? How does he compel these people to fight?
KC: That was the first question I needed to answer for myself to make this project work. Why would any of these characters, heroes or villains, fall in line with a creep like Monarch?
Even though some of the characters--most of them, actually--aren't so inclined to go along with Monarch's plans, he's come up with a hell of a way to induce them to participate.
Monarch is smart. He's more powerful than we've
ever seen him. And he's determined to put an end to the Monitors. You better believe he's thought through
every contingency.
NRAMA: Didn't Monarch learn in basic chemistry class that when you mix heroes and villains, the test tube is going to explode?
KC: Take a minute to consider that perhaps Monarch
wants the test tube to explode.
NRAMA: OK, wait -- if there are sometimes three versions of the same character, was it tough for you as a writer to distinguish between them within the story? It had to be a challenge to find their voices, wasn't it?
KC: It was a challenge, definitely. Even though the three versions of each are all different, beneath the surface, many of them--at least the ones who aren't evil-- have the same ideals. So I found that playing to differences in nationality, or background, age, experience -- all those were ways to highlight individual personalities.
Plus, the stress of the situation they're trapped in adds a layer of tension to the whole roster.
NRAMA: Did you have to do a lot of research on all these different universes? Catch up on a lot of reading? Or are these all things with which you were familiar?
KC: Some of it was familiar -- or half-remembered. Other characters and universes were completely new to me. So I did a lot of reading, pored over a lot of reference to get up to speed, then spewed it all back out. I probably wrote just as many pages of script that didn't make it into the first issue of the book as pages that did, just getting my legs underneath me and feeling comfortable with my cast.
NRAMA: It sounds like you also had to get an education on what the 52 worlds are. Is there a list somewhere keeping track of that stuff?
KC: I've heard through the grapevine that that DiDio guy has a master list. Maybe I've even caught a glimpse.
NRAMA: Quick. What's Earth-13?
KC: Vertigo. Sort of.
NRAMA: Earth-8?
KC: Batman Beyond... maybe? I'd have look them up to be sure.
NRAMA: About how many of the 52 universes does Monarch visit in this series and how many are represented among the competitors in the Arena?
KC: I think Monarch has gone through all 52 of the universes and when all is said and done, there's a character from every single one to be found in the pages of Arena.
I think my personal favorite is Quantum Mechanix, a giant, robotic version of Captain Atom.
NRAMA: OK, that's your favorite character. Which
world is your favorite world that you get to play around with?
KC: You know, I'm not going to name it but there's one world in particular where, since it debuted, the characters have become so iconic that playing with one of them was something I never expected to get to do.
Let's see if you can figure out what I mean when the book ships.
NRAMA: Hmm... I'll withhold my guess. But will any characters from our more familiar New Earth will be in the series?
KC: What Earth is Monarch originally from?
NRAMA: Touché. OK, let's talk about the art in the story.
KC: Two words for you: Scott McDaniel. Two more words for you: Andy Owens. Four more words to top it off: Covers by Andy Kubert.
I saw a big chunk of art just yesterday. Everyone equates Scott McDaniel with action, and his storytelling is really clear and dynamic. But there are just as many character moments layered throughout this thing, and he and Andy Owens are paying equal attention to those.
I think the character beats in a story are the moments people remember, moreso than the number of punches thrown per issue. So I'm very glad to see them nailing that stuff. We don't necessarily care about the fights unless we care about the characters first.
NRAMA: I'd be attacked by your fans if I didn't ask about the "Corpse" -- the secret, specialized league you created for your story in the
Green Lantern Corps title. Last time we talked, you mentioned the possibility of more stories focusing on them. Is that still a possibility?
KC: I sure hope so! I think up until this little Sinestro Corps thing, The Corpse has been by far the most popular arc in Green Lantern Corps to date and that was just a warm up for the group.
I've written five out of six issues of a follow up series, the first issue is partially drawn, so it's in the pipeline and I'm doing everything I can to get it out.
Expect new members, double agents, hidden agendas, shadows and death, and a surprise in the first issue that no one will see coming.
NRAMA: What else is coming up for you, Keith?
KC: I'm in the process right now of figuring out what my next project at DC will be. I'd like to do another event, I kind of enjoy them. In the meantime, that ol' grizzly bear Peter Tomasi and I are co-writing a creator-owned monthly that will be debuting from DC next year.
Outside of DC, it's too early to actually announce anything but I've been
talking to a lot of people lately. Steve Wacker at Marvel, Scott Peterson at Wildstorm, Nick Barrucci and Joe Rybandt at Dynamite, Chris Ryall at IDW, Rob Levin at Top Cow, among others.
If anyone is interested in keeping up with what I'm doing, they can always check out my blog at
www.keithchampagne.blogspot.com for the latest developments in my little career.
NRAMA: And we've already heard a little from Dan Didio about this, but because you're writing the comic, we'll get your point of view. Do you need this story in order to understand
Countdown? And do you need
Countdown to understand this story, or do you really think it can stand alone?
KC: If you've been faithfully reading Countdown all the way through, you're going to want to pick these up and read a very important branch of that story.
Countdown leads to this and
Arena leads back to
Countdown.
Let's say you're not reading
Countdown (and if you're into DC, you should be!) and you're just in the shop looking for a good time with your comics. Pound for pound,
Arena is absolutely the most fun you'll have with a comic for four consecutive Wednesdays in December. Everything you need to understand the bigger picture is contained in the first issue. Each issue is double-sized, it's weekly, and it's a freight train of a story.
NRAMA: And then there's a vote on some of the outcomes, right? How exactly will that work?
KC: That's something for greater minds than me to figure out the details of. Somebody page Mr. Dan DiDio!
NRAMA: It sounds like the details are still being worked out?
KC: Look for an announcement from DC soon.