
We’ve talked to Mike Oeming and Bryan Glass about the Setpember-debuting
The Mice Templar before, but now, a little bit closer to the bi-monthly series’ launch date, we figured it might be time to hit the creators up again and see if there was anything new.
Sure enough – the first 16 pages of issue #1 were ready for viewing pleasure, and the creators were up for a few more questions. Click on the link above for the background of the characters, concept and story, and click on the images for larger versions.
Newsarama: So where are you guys production-wise on the book? Issue #1 is September, and it's bi-monthly. What's the work schedule like?
Bryan Glass: The fifty story pages that make up issue #1 have been scripted since January; Mike just turned in the last scene over the weekend; the colorist is moving along; and the lettering is just about finished. I've become a sort of de facto traffic manager along the way, trying to keep all facets of the book on schedule, even as I'm scripting several issues ahead. There were quite a few personal bumps while we were trying to get this
more than double-sized issue through to completion, and if it had been a normal 22-page issue then we'd have been finished months ago.
Mike Oeming: Right. The first issue is a monster, coming in at just over a double sized issue of 50 pages of story. The arts all finished, we are just putting the book together at this point, production stuff so if all goes well, and we’re on track to have it hit stands first week of September.

NRAMA: With this much of a head start, why not go monthly?
BG: Bryan: Simply not possible at this time. We'll just have to wait and see what the future brings.
MO: Monthly is hard, and don’t forget that despite the slow down on
Powers, I’m still drawing that at the same time. We are working hard to get
Powers back on track and monthly again. The last year of my life was pretty much turned upside down and that really contributed to the scheduling problems.
Templar is refreshingly fast to move through, because despite the heavier detailed style, its abstractness makes it much faster to get through pages than
Powers.
NRAMA: You said before that your main character is Karic - can you give us a fleshed out idea of who he is? Why does he do what he does?
BG: When issue #1 begins, Karic is truly a child, a kid who just loves to listen to fantastic stories and play epic adventure games with his friends... But by issue #1's conclusion, however, the child must make a serious choice: to allow himself to be broken by tragedy or to take his first steps toward becoming an adult, on his way to becoming a hero and quite possibly a legend to his own people. Everything Karic loves is taken from him in issue #1, and he is forced to accept that, in a world that has lost its heroes, it is up to him to become the very hero he needs to rescue his family from a horrific fate.

NRAMA: And the enemies of the
mice? Who are they?
BG: The
mice have many traditional enemies, as one would expect in a tale such as this. A wide variety of natural predators will each play their expected part: cats, weasels, spiders, scorpions, mole goblins despise the surface world dwellers. The bitterest enemies in the story, however, are rats, twice the size of your average mouse, and they represent a culture that has fully embraced their role as vermin: dirty, brutish, and tyrannical.
Following the collapse of the
Templar order, rats have subjugated mouse culture, allowing many
mice to live and work as normal, while others are taken as slaves or worse, as sacrifices to the snake gods of the cabalistic rat druid order. One of the mysteries of the series is why the rats prop up and support the insane mouse king, Icarus the Great, upon their throne.
MO: What he said. Bryan’s created a pretty complicated yet fleshed out world for the
Mice to struggle through.
NRAMA: How much
Mice do you have planned out? If this takes off, are you willing to go all the way with it?
BG: The saga of Karic comes to a very specific conclusion that has been planned out for several years, and that adventure will play out over roughly 25 issues. If the fan base warrants, however, we have both an equally ambitious sequel in development, as well as thousands of years of
mice history that precedes Karic's tale. The life story of legendary
Templar founder Kuhl-En would also make a sprawling saga in its own right. So, if things do indeed take off, then we are only too willing to produce
Mice Templar stories in one form or another for the next ten years or more.


MO: If this book hits big enough, Id like to get to a point where I’m only working on
Powers and
Mice Templar. I could slow down and enjoy the day to day life a bit more. Keep
Powers monthly and
Mice Templar bi-monthly. As Bryan said, we’ve got years of
Mice Templar story lined up.
NRAMA: Obviously, you're modeling this on high fantasy in many regards. For both of you, how does that affect your work? Bryan, for example, are you writing in "high speech" of thees and thous, Mike, what kind of influences are coming through in your designs?
BG: I am doing my best to avoid "high speech," yet I'm definitely scripting in an intentional melodramatic style—and I mean that in the best possible use of the word, melodramatic.
The Mice Templar is a tale of high fantasy, magic, war, the ongoing struggle between good & evil, light & dark, order vs. chaos. Such adventures require dialogue that is larger than life because the stakes are so high, and our epic heroes are so small.
MO: Design wise, I’m drawing very much on two sources, Celtic and Greek mythology and society. Most of the names I come up with are of Celtic or Greek descent, as well as the designs. The fantasy aspect comes out mostly through mythological ties as opposed to traditional fantasy.


NRAMA: Let’s end this with a tease – we’ve got the pages here, but in your words – in the first issue, what gets set up?
BG: You're being treated to the first 16 pages of a 50-page issue #1...
By this issue's conclusion, every character you meet, however old or young, is either dead, wounded, or enslaved, and the beautiful town of Cricket's Glen that you see on page 8 is burned to the ground. The excited mouse child you meet on page 6 will ultimately lose much, risk everything, tackle impossible odds, find romance and face genuine horrors in order to save those he loves. The saga of Karic and the
Mice Templar is only just beginning...
MO: Right – and actually, issue #1 ends on the first act. Issue one originally would have ended a little more than halfway through the first act, but we decided to give readers a real big meal and double on it, and this nicely ended us right at the end of the first act so we set up our world, what’s at risk, our heroes and villains and the journey begins. So we're really excited about this first issue. Hope you like it.



