by Alex Segura
Amidst the hoopla surrounding DC's
Infinite Crisis and its various spinoffs, spin overs, and prequels, the publisher launched a new title with a protagonist that is as far from capes and cowls as you can imagine: the wild west stories of mercenary
Jonah Hex. Pairing the writing team of Jimmy Palmiotti and Justin Gray with artist Luke Ross, the series will focus on Hex's travels and the troubles that seem to follow him wherever he goes. We spoke with the team
shortly after the series was announced, and now that the first issue has hit, we caught up with Jimmy and Justin for more of the lowdown on the scarred and honorable mercenary.
Newsarama: Starting off guys, what was it about Jonah Hex that jumped out at you? Was this a character you were pitching, or was it a situation where Dan DiDio or DC came to you and said "work something up for him"?
Jimmy Palmiotti: Hex was a character I have always loved since I was a kid buying comics, so I would, on a regular basis, check with the folks at DC to see where the character was at and if they would be interested in a pitch for a new series. With us, it was the right time and place and we got a shot at showing them what we could do with the character. We got lucky that Dan Didio was also a big fan of the character and wanted him brought back as well. The icing on the cake was them picking Stephen Wacker as the editor. He understood the character and had a vision of where to take him.
Justin Gray: Jimmy called me at home and said, "Jonah Hex?" I said, "Scarred bounty hunter in the old west, the kinds of brutal, personal, humanistic, violent, bloody, questionable morality tales you can't do in a superhero book? I'm in!"
NRAMA: Was there some trepidation about doing a monthly western comic in such an unstable market? What is it about this book that will help it last?
JP: Man, I don't know if I would like this job if all I would do is jockey for the best selling titles and write those and those only. Justin and I understand that while its fun to have the best-selling and most popular, there is a freedom found in the characters and titles that allow the talent to express themselves in diverse ways and tell different types of stories that could, in no way, be done in the top 20 books.
Hawkman is our mainstream book and the amount of continuity and back-story this character brought with him can be, at times, stifling. I thank God for Justin's super library-like brain in making that run work, but when you get a character like Hex, or for that matter Misty Knight and Colleen Wing…well, what came before isn't as important as who the characters are, and that's when you can really dig in and enjoy yourself. It's just different. Don't get me wrong - both are totally fun to do, and we welcome the challenges an established character brings, but the genre books hold something special in my heart as well.
NRAMA: Luke Ross -- what made him the best choice to handle the art chores?
JP: Take one look at his work and you get it. People who never read a western comic are drawn to the art and that's what makes it work for me. Too rough and too dark alienate the audience right away. We needed someone who could draw their asses off and understand that everyone looks different. Ssomething that always helps the storytelling. Add Jason Keith to the mix and I think we have the perfect team on the book. Both these guys are brilliant storytellers.
JG: Both Luke and Jason are tremendously talented and well suited to the genre.
NRAMA: What kind of interpretation were you and the editor looking for when the artist search began?
JP: Someone that could commit to the series, and understood how to draw this genre. I can't tell you how many people told us they want to draw the book, but not horses. How insane is that? You can’t draw
Jonah Hex and
not draw horses. I’m sorry that horses are hard to draw, but it can’t work without ‘em.
NRAMA: Who is Jonah Hex, for the uninitiated? How will he be portrayed in this current series?
JP: I say pick up issue one, out now, and you will have that answer in 22 glorious pages.
JG: I’ll say a little more than my partner - Jonah Hex is a bounty hunter in the American West during the 1800's. That's all you need to know about him. As to his portrayal, we're writing him as faithfully to his roots as possible while making him accessible to long time fans and people that have never heard of or picked up a
Jonah Hex comic.
NRAMA: In the first issue, we see Jonah basically walk into his first case. Will that be the format for the series, or will there be some recurring/supporting cast members as the book goes on?
JP: The one staple to the book is the main character and his life. People come in and out of his life and Hex is not a homebody. He goes where the bounties take him. There will be some people coming back and reoccurring characters, but not many in the first year of the book.
JG: What makes Jonah Hex unique is the ability to tell different kinds of stories from different perspectives. I know there are some people that would like to see this book filled with guest appearances. There are great DCU heroes from the old west, but the idea is to focus on Hex as the driving force behind the book. Too many guest appearances and you start treading into familiar superhero territory and run the risk of turning Hex into the old west version of JSA or Titans. That said there will be random guest appearances like Bat Lash in issue #3.
NRAMA: How does writing a period book like
Jonah Hex differ from something that's closer to classic superhero-ing, like
Hawkman? Less restrictions with
Jonah, more? Can they be compared?
JP: Yes to the last one.
Hawkman and
Jonah are apples and oranges. With
Hex we have American history. With
Hawkman we have a history in print. With
Hex, we research historic events, language and mannerisms. With
Hawkman, we read other comic books. They are both fun to research, but completely different roads to go down.
JG: As Jimmy said, they are completely different books in nearly every respect.
Hex is infinitely more difficult to write for a number of reasons.
Hex is grounded not only in reality but also American history.
Hex is told in single-issue stories for the next six months at least.
NRAMA: That said, tease us a bit. What can the readers look forward to seeing during the first six months of the series?
JP: Basically, we define who Jonah is, what his values are and what the feel of the ongoing series will be like.
JG: Because each issue is self-contained we have to boil the stories down to their purest form. If you're a true western fan of films, both domestic and international you'll see the influences in the storytelling and we will be trying to put a spin on classic themes.
NRAMA: What other projects are you working on? Anything coming up you'd like to talk about?
JP:: We have a new series coming from DC that has Amanda Conner doing the art. And we have an established book that we started a while back that's going to hit this summer. We can’t tell you a thing about either, that's the nature of this business. For Marvel, we have
Daughters of the Dragon, a
Punisher one-shot that will be announced, and another series with their biggest character. For other publishers, we have Neptune coming from Narwain, and I am finishing off the
Painkiller Jane miniseries for Dynamite Entertainment. For more info, check the message boards at
Paperfilms.com and the DC message boards as well.
NRAMA: Any last words on
Hex? Why should someone on the fence check the book out?
JP: It's a solid western with beautiful art that has gotten rave reviews…does that help? Pick it up and get in on the fun.