by Benjamin Ong Pang Kean
The first issue of Neil Gaiman’s
1602 hit this week, and so far, the spotlight has been on Gaiman and artist Andy Kubert. However, there is also another person who is very much part of the creative equation and he is colorist Richard Isanove. Newsarama ventured into Isanove’s world of color.
Newsarama: What does it feel like to be collaborating with
Neil Gaiman?
Richard Isanove: I'm a big fan of his - who isn't? I saw him in San Diego, and while he has an impressive confidence in front of a crowd, he’s still very nice and personable one on one. His scripts are amazingly clear and precise. I read each page as I go along so I can discover the story as I work on it and keep the suspense going.
We had a talk at the beginning about what he wanted to do with the book: he said he wanted to try and bring the mood of early Marvel books into the medieval world, I said I'd try. He gets JPEG's of the finished pages and e-mails me any correction he might have. So far there's only been a couple on each book and he's very enthusiastic about the project so I guess you can say he's very easy to work with.
NRAMA: Likewise then, you’re back with
Andy Kubert again. You’ve colored the work of both Kubert brothers before – have you worked out a system by now?
RI: Right - I started working with Andy on diverse covers for
Captain America and
Thor, he knew my work from his brother whom I'd been with for a few years.

Andy's a great guy, we've got our method down by now and it's very easy to work with him. On
1602, as on
Origin, we started with long discussions about what we wanted the book to look like and once we settled on a look, we started working. He e-mails me the pencils, I color them, send the page back to him and if he doesn't see anything I missed or miscolored, I send them to Marvel. It's a pretty well-oiled machine.
NRAMA: Backing up a little, while you’re fairly high profile now, let’s go back to your earlier days. You began at Top Cow, right?
RI: Correct. I started about eight years ago when Top Cow moved to Los Angeles. They were looking for colorists and I, fresh out of school, was looking for a job. I stayed there for a couple of years and ended up Art Director for the color department. Then I got married and decided to work from home as a freelancer. I worked for about every company out there, and finally settled at Marvel.
NRAMA: Where did you get your gift of coloring from?
RI: I have a traditional training in fine art. I just stayed in school as long as they would have me and learned a few tricks along the way. I think what school mostly teaches you is the ability to learn. So, even though colors were not my strong point, I knew enough that, when Brian Haberlin put me in front of a computer, I was able to fake my way in, and then learn from the guys working around me in the studio.
NRAMA: While you’ve got a school of colorists looking at your work for inspiration, who are yours?
RI: I look mostly at painters like Frazetta, John J. Muth, Phil Hale, etc... As for colorists, I learned everything from my co-workers at Top Cow: Brian Haberlin, JD Smith, Steve Firchow, Tyson Wrengler, Dean White and Dan Kemp. Those guys were the most talented group of people to be associated with.
Ever since, every time I hear about someone doing some good work, I pick up one of their books and see what I can steal from them.
NRAMA: Do you find that you end up with specific artists, rather than say, publishers or titles?
RI: I think so. I've worked on a lot of projects but, mostly, I’ve stuck with people who liked my work and who I got along with. I'm lucky to work with guys like Joe Quesada, Adam and Andy Kubert, Sam Kieth or Brandon Peterson who are willing to push the limits and experiment with new stuff with their art. Also, I'm a cheap date, you just have to tell me once in a while that you love me, and I'll stick with you forever. You don't even have to dine me.
So, to sum it up, I've colored the works of:
Brandon Peterson from
Medieval Spawn/Witchblade to his joining CrossGen.
Adam Kubert from
X-Men #82 to
Ultimate X-Men #8 plus his covers.
Joe Quesada since
Daredevil #5.
Andy Kubert since
Origin.
Sam Kieth since
Legs - except for his DC work.
NRAMA: Mix blue with yellow and you get green. But if coloring comics was that simple, everyone would be doing it. Can you go into your process a little more?
RI: The color theory is pretty easy, so the main thing is you have to know the basics of drawing. You want to keep your harmonies simple and work with the storytelling. So many elements are preset by the costume colors, the light sources and the specificity of the script that it's like a puzzle: you start by putting the known elements in place and fill in the blanks. That's where the knowledge of the form and volume comes in: the more you know coming in, the less you have to make up as go.
Working with good pencilers has been my main asset: when they know how to set up a dramatic light and have a good understanding of anatomy and composition, I just have to walk in their footsteps.
NRAMA: So touching on what you said earlier, you came ot
1602 with Andy, right?
RI: Marvel liked Andy and me working together and they wanted to put us on a new projects. Since they didn't want to do
Origin 2 right away and they just had made the deal with Neil - who liked the look of
Origin, it just came together. All I really know is that Joe Q called me and said he had a project I couldn't say no to: written by Neil Gaiman and drawn by Andy to be digitally painted. He was right.
NRAMA: Who defines the color tones of the characters and settings in
1602?
RI: If Neil or Andy have any preconceived idea about a character, they let me know, but most of the time I do whatever I want. At first, I thought I’d try to keep the good guys in primary colors and the bad guys in secondaries, but, by page 2 of book
#1, I decided that Fury would look cool in a purple outfit - and it takes a real man to pull that one off - so that went out the window.
NRAMA: Out of the characters showing up in
1602, which is the one that you find the most challenging to color, and why?
RI: I enjoy coloring Queen Elizabeth: I gave her the white, clown-like, make-up that you see at the end of the movie
Elizabeth with bright red hair, and her outfits are always intricate and colorful. She's at the same time a strong authority figure and a sick old woman, coughing blood in her handkerchief as she controls the world destiny.
NRAMA: Wolverine is not one of the characters scheduled to appear in
1602. Having worked on him in
Origin and the various X-projects, do you miss getting the chance to coloring him in this unique setting?
RI: I still get to color the covers of
Ultimate X-Men, which, let's face it, feature him on every other one. I like Wolvie, and something tells me I'll get back to him soon enough.
NRAMA: Which other character(s) that you wish you could apply your colouring techniques to in this project then?
RI: I don’t know what’s coming up in the next issues, so it’s a little early to have regrets. Anyway, the characters look so different from their modern counterparts that it really depends on what Andy makes of them.
NRAMA: What challenges have you encountered with
1602?
RI: I try to take a different technical approach on each main project, which no one else might notice, but it’s important to me so I can feel I’m not just doing the same thing over and over. Apart from that, I just try to make everyone happy. You have to feed off the remarks people make or any criticism they might have. It always takes a little while to fine-tune so that everyone is satisfied, but it’s part of the process. It’s nice to be on a long-term project, you have time to iron out all the rough spots.
NRAMA: Technically speaking, what are you and Andy trying out on
1602?
RI: Andy’s style on this project is much tighter than on
Origin so I had to use thinner, more delicate stokes. He shaded the whole thing with 45 degrees etchings so I developed a technique that would complement his work and build on his foundation. It took a couple of issues to get comfortable with it, but by issue #3, I think we got it down.
NRAMA: Is
1602 your full-time gig for now, then?
RI: Just
1602 and some covers. That should keep me busy until February 2004.
NRAMA: Given the chance, would you draw and color more interiors like what you accomplished recently with
X-Men Unlimited #48?
RI: In a heartbeat. It’s more time consuming and therefore not very a good business for Marvel or me, but it was a great learning experience and I hope to do much more in the future.
NRAMA: How did you end up with Bruce Jones for that story?
RI: I loved Bruce Jones as a kid. [Jones wrote the story that Isanove drew in
X-Men Unlimited #48] His name on a book was enough for me to buy it. To work with a guy that wrote for Wrightson and Corben, made me feel very spoiled. Also, before we even started, he asked me what I wanted to draw. Being a fan of his run on
Ka-Zar in the 80’s, I suggested the Savage Land and he said OK. It was really cool.
NRAMA: After doing so much color work, what was it like to get back to drawing?
RI: I hadn’t really drawn consistently since I started coloring. It was great to stretch those muscles. Also there was a lot going on in each page and that forced me to really work on my layout and storytelling. I realized that it’s easy to be a critic but it’s much harder to get down and do the work. My experience was more in storyboards where you can add and cut a sequence as you like. Here, not only was I working from a finalized, detailed script, but also the length of each scene was predetermined. I would start by putting 10 panels per page and had to shrink it down to the five or six that were actually written in the script.
NRAMA: From the current and past creative talents, who else would you like to work with some day?
RI: I would have loved to work with John Buscema. He was my all-time hero. There were a couple of missed opportunities, when things didn’t come into place or the timing was wrong, when I could have colored him. I hope if someone decides to re-color the
Silver Surfer, they’ll give me a call.
NRAMA: Winding things down for now, do you have any word of wisdom or advice for budding colorists?
RI: Well, that’s a tough one. When I started everything was new and open, I would think that it’s probably much harder to get started nowadays.
Don’t take on too much work, the quality might suffer. If all you have to offer is a quick turnaround, in the long run someone will always come that is cheaper and faster. You have to stand out by the quality of your work, even if it means having problems making ends meet. The speed will come with experience without having to cut corners. There is always a demand for quality product.
Also, be agreeable. I know corrections are irritating but take them as an occasion to improve your work and understand your client’s taste. The point of the game is to produce something you’re happy with while pleasing your editor and your creative team.