
You could tell Andy Kubert that with
1602, he’s entering a distinguished group of artists who’ve illustrated two or more blockbuster projects. You could tell him that, given writer Neil Gaiman’s record, the industry will be holding up
1602 years from now, as one of the industry’s best efforts. You could try to tell him both, but, deep into issue #6, he probably wouldn’t hear you.
Newsarama pulled Kubert away from his drawing table for a few minutes for a handful of questions about this summer’s most-anticipated comics project from Marvel.
Newsarama: First off, how did you get the gig?
Andy Kubert: I saw Joe [Quesada] at a con in Boston, and he had told me that after
Origin, there was another big project he had in mind for me. He told me it was with Neil, and asked if I`d be interested. It took me about half a second to say "yes"...without even knowing what the story was about.
NRAMA: What was your reaction to being asked?
AK: I was completely floored, and flattered. Marvel had sent Neil copies of
Origin, and he liked them. I loved Neil`s
Sandman series. To have the opportunity to work with him is a highlight in my career. And after talking with him for the first time about the series and the characters, my thoughts about him as a person elevated. He’s just a nice, down to earth, easy to get along with talented person that really cares about the work.
NRAMA: That’s all well and good, and Neil’s renown within the industry fro being a nice guy, but what were your thoughts on reading the first bit of the story from him? Did you have an inkling going into this of what he wanted to do, story-wise?
AK: No, I had no idea what the story was about when Joe asked me to draw it. Joe just told me it would be very reference heavy, and he wasn’t kidding! When I heard what it was about, I thought it was awesome! I loved the time period, the costumes, and the castles. I just knew that it would be weeks of reference, sitting in a library, going to bookstores, and going through the Internet. The character designs would take time. The nice thing is that Marvel did give me that time. They are very patient with me, scheduling wise.
NRAMA: Speaking first of the characters, what were Neil's instructions like for the designs? Obviously, each had to have an Elizabethan makeover, but still keep elements of familiarity. How much latitude did you have?
AK: Neil and I had a long conversation about the characters. The look...the feel... As I was talking with him, I jotted down notes for each one. Basically, the ideas for the characters are all Neil’s, what they should look like, what they should be wearing. Their demeanor. I did the reference, and came up with the actual costumes. He had the whole thing in his head, and he knew exactly what he wanted. As we progress through the series, we’re still working on character designs, going back and forth. I can’t tell you how much fun this is!
NRAMA: Break down the design process a little more. Dr. Strange for example – what did Neil gave you, and what did you feel had to be in there?
AK: We wanted the characters to have similarities to their modern day counterparts, and Neil was really detailed in the look of the characters. Like I said, he knew what he wanted. With Strange, for example, he didn’t want him to be too superhero-like. He wanted him thin. The sketch that’s out was my first drawing of him, and Neil liked the costuming, but he thought he was too bulky. I thinned him down.
NRAMA: Aside from the characters, given that
1602 is such a period piece, how much research did you need to do going into it?
AK: I bought movies and watched them before I even started, just to get the feel of the time. On my computer, I can freeze-frame, and print out reference from DVDs. I bought books, went through them, indexing what I thought I would need. I got books on costumes from the period. Tons of castle books. Books on architecture from that time. If you saw my studio, you would think a tornado hit it. There’re piles of books and papers everywhere. It’s a real mess, but that’s the way I work. I love referencing. I get caught up reading about all the stuff that I’m drawing.
NRAMA: So then, for you,
1602 is a real chance to stretch and use some different muscles than usual, perhaps pulling in some more fine art influences than normal?
AK: Well, Marvel is being very patient with us as far as scheduling. They gave us a great lead time, so I had time to experiment. One great thing is that I worked with Richard Isanove on
Origin, and we were real familiar with each other, and what each other could do. I knew what I could trust him with, which is just about anything. This is a brief side note, but working with Richard is just a sheer joy. He’s just so talented. We push and prod each other to try new and different stuff. We’ll talk on the phone about new approaches to the art. It keeps it exciting, trying to do different things.
1602 is drawn a lot tighter than
Origin was, in terms of line and shading. I was able to do some texture, cross-hatching and so on. Richard also has come up with a few new tricks, which really work out well. When I see a page come in from him, I’m just amazed at what he’s done with it.
NRAMA: Since you’ve spent so much time with these versions of the characters, and had to build them up from nearly the ground, did any favorite characters come to light for you?
AK: I love drawing Fury. Even the modern day version, I really get a kick out of him. Dr. Strange is cool, also. The good thing about designing your own characters is that you can make them the way you want to draw them. So there aren’t any I really don’t like to draw.
NRAMA: true – That does make a lot of sense. Overall, given the amount of attention that's focused on this project, is there a greater fishbowl feeling for you than normal, that is, is knowing that a
lot of people are going to see this - does that boost your confidence or slow you, making sure every line is just right?
AK: When I first started the series, yeah, I was nervous. I know a lot of Neil’s fans that read his novels and not the comics will pick this up. I wanted to make this very accessible to those people, and to everyone in general.
After I had put down the first issue pencils for a while, then saw the colors come in on it, I wasn’t nervous anymore. It’s a gorgeous package, the best we can do.

But - I’m still making sure every line is just right. I can’t do it any other way. It is a slow process - it takes me
much longer to draw a page of this than a comic to be inked, but it’s very much worth it.
NRAMA: That said though, when do you just have to let go and draw?
AK: When the editors call and tell me I’m falling behind. That usually gets your butt in gear.
NRAMA: Speaking of that, and you had mentioned it earlier, there was some talk made about not wanting to schedule
1602 until a good-sized chunk was done. Was this your idea or Neil's?
AK: Both of ours! Neither of us wanted this to be rushed. But it is a painfully slow process.
NRAMA: That said, what issue are you currently on? Playing the devil’s advocate, is there any chance of an
Origin scheduling problem occurring again?
AK: There shouldn’t be any problems. We have a huge chunk of the series done. I’ll have the sixth issue done by the time the first one ships. The series is eight issues, so that’s a pretty good head start.
NRAMA: You're one a small handful who know the story with all its twists and turns. In your view, how are fans going to react to the project as a whole? Will we still be talking about this five years from now?
AK: I know fans are going to love this story. To me, it will go down as one of the top stories in comic history. It’s pure Gaiman. Expect the unexpected...
NRAMA: For you, looking at the continuum of your career, where would you place
1602? Is it in the same area of an
Origin, or does this, in your view, move your personal bar higher?
AK: I loved being part of and working on both projects. They’re both high profile projects, yet much different projects with different stories.
Viewing this from an art perspective, I like the way this is progressing. That’s not to say that I don’t like the way
Origin turned out, I’m still very pleased with it. But as an artist, there’s always a drive to improve and do better with each project. I think we did that with
1602.