by Chris Arrant
Over the course of 12 issues, Brian Wood and Becky Cloonan have created a dozen stories about the life and consequences of having unusual powers. No capes, costumes or utility belts are in sight here, however;
DEMO is about people with superpowers, not superpowers who happen to be people.
With each issue readers were given a solid story with action, drama, comedy and more. If you’re one for classifications, each issue of
DEMO is a graphic novel in its own right. In an industry of issues-spanning storyarcs and “decompressed” storytelling, Brian & Becky offer you a series of books where any issue can be your first, but definitely won’t be your last.
As the end of
DEMO hit this month, Newsarama spoke with the writer & artist team to find out how it came to be, what are some stand-out moments, and what they thought of
DEMO not just as creators, but as readers as well.
Newsarama: Has your conceptions of the 12 issue series gone through any changes as it progressed?
Brian Wood: In a huge way, yeah. I think some ideas and approaches changed as Becky and I became more of a team. Not to say we weren't before, but we began to work better, smoother, and easier after the first couple issues and we got a better idea of each other strengths. I began to let up on some of the creative decisions that I would normally make as a writer, and leave them up to Becky. I began to rely on her more and more to use her skills to help tell the stories.
Becky Cloonan: DEMO was constantly evolving as we worked on it, but for each issue my main goal never changed, that was to help tell a good story. I never knew what to expect with each issue, I was just drawing as it came.
NRAMA: Do you have any plans for future editions of
DEMO, or re-teaming up on another project together?
BW: I don't have an plans for more
Demo, and Becky is pretty booked up on other projects. I think if we wanted to, we could make time to work together again. We both want to.
BC: No plans for more
DEMO, and right now Brian and I are taking a break from each other to work on other series. But who knows what will happen? Brian is definately a writer that I would team up with again!
NRAMA: Brian, can you tell us how the idea for
DEMO came to you, whether it was the format or or the story concept first?
BW: I guess it was a mixture. I think I had the ideas for some of the stories first. They've been coming to me in bits and pieces over a few years, and I've been deliberately jotting them all down in one place. But I don't think it was until I envisioned the publishing model, based in part on
Global Frequency (miniseries created & written by Warren Ellis, with covers by Brian), that all these bits and pieces came together in my mind. Much of what
DEMO is, what makes it special, is how its packaged and presented.
NRAMA: Becky, how did Brian initially approach you about
DEMO?
BC: We had already done one book together before,
Jennie One. And after that book came out, he asked if I'd be interested in doing a longer series with him. It just seemed like the next logical step.
NRAMA: If you had to pick one issue, which one do you think is the best example of what
DEMO is about?
BW: That's tough, to pick just one. I think if I had to pick just one, it would be #3, "Bad Blood." We meet the main character at this crisis point in her life, a major turning point, where her life is ready to veer off in a new direction. She's presented with this situation and during the course of the story, examines it, and herself, and makes a decision. Simply put, that's what
DEMO is all about - the point where people have to address their lives and adjust, for themselves and on
their own terms.
BC: Hm, probably #1, that pretty much set the tone for the whole series. Although personally my favorite is #4, I had a lot of fun drawing that issue.
NRAMA: Becky, why was issue #4 so important to you?
BC: Well right off it was very challenging, there was a lot of action on each page that had to be shown clearly, and when I first got the script I wasn't sure how to approach it. But after I got rolling I had such a good time. Plus I was really able to relate with James and the decision he has to make.
NRAMA: How has working with AiT-PlanetLar on this book affected the way it turned out?
BW: They've been so supportive all along, it really nurtured the creative process. Nothing stifles the creative process more than editorial or corporate getting in the mix in a way thats not helpful or necessary. I know a little of that (understatement!) from clients I've had in my graphic design career. AIT understands that, and they were pretty hands off, creatively, except when we needed them to be.
BC: Working with AIT only made the book better. The production on each issue is top-notch, I remember the first time saw
DEMO #1 in print, I almost fell over!! The paper quality is so nice, and the ink just jumps off the page. They also do a hell of a job promoting the book, and keeping it in stock! And if that wasn't enough, AIT gave us the freedom to let Brian and I experiment, and tell the story the way we wanted to.
NRAMA: One of the most prevalent questions since
DEMO was first announced besides "when is the next issue coming out?" has been about the potential for a collected edition of
DEMO. In the initial stages of
DEMO you rebuffed the idea, instead trying to focus on the single issues. Now seems like a good time to go ahead and ask the question again... what are the possibilities of a collected edition for
DEMO?
BW: I think that's a question for AIT. I think the possibilities are high, but as far as when, it's not up to me.
NRAMA: Wizard Magazine recently identified
DEMO as 2004's "Indie of the Year". How has the reception for the book been for you so far?
BW: Its been really great. Sounds a little cliché, but its been so much better than we expected. We, meaning AIT, Becky, and I, all sorta went out on a limb with this series, and didn't really know exactly what sort of reaction to expect. On a personal level, I've never written anything like
DEMO before. I didn't think I had the ability to touch so many people on such a personal level. The emails we've received have been astounding.
BC: It's been great! I don't know what I was expecting when I started, but the response to
DEMO has been huge. And there were so many good books out this year, I honestly wasn't expecting the nod from Wizard. But hey, I'm not complaining!
NRAMA: Which issue was the hardest for you to do, and why?
BW: They all are to some degree. These are really difficult things to write because they are such a new sort of vibe for me, and they are on such an emotional level. Some go easier than others, and some just kill me. I think #6, "What You Wish For", was the hardest only because it was entirely out of my head and I was unable to draw on any experience from my own past to help. I guess it might seem easy to invent something from scratch, but with
DEMO, its not. I needed to pull from life to make it real for me and believable in my own head.
BC: Probably #6 as well. There was just a lot I had to capture in such a small page count. If I could, I would have doubled the size of that issue, just to slow the pacing down. It was also difficult because I had just moved! [laughs]
NRAMA: Becky, in each issue you approached it with a different style to your art. How did you choose which direction to go, in terms of style, with each story?
BC: I just drew each issue as they came. I would picture certain imagery and scenes in my head as I read each script, and then I would base my artwork around that. There's not much to it. Actually. I'd do some preliminary sketches and maybe some practice inks, and then I'd be off!
NRAMA: Brian, when you initially hooked up with Becky for
DEMO, did you expect her to go to such lengths to make the artwork unique for each story?
BW: I already knew Becky had the capability to switch her art styles around to fit certain moods and other criteria (she's had a pretty successful career so far in commercial illustration because of this), so her applying that skill to
DEMO was sort of a given. The fact she did it
so well was a surprise. I am continually amazed at that girl's talent. I'm beginning to be convinced that there's nothing she couldn't handle.
NRAMA: Brian, can you tell us how you initially became aware of Becky and her work, and how she became involved with
DEMO?
BW: I found her online, years ago, either through Bryan O'Malley's website, or Matthew Woodson's. She had these amazing web comics up, and so I asked her to do
Channel Zero: Jennie One with me. That went well, we liked working with each other, so I created
DEMO for us to do.
NRAMA: In the last issue of
DEMO, #12, there's a special backstory featuring art by Brian and a story written by Becky. Sittng on the other side of the table as it were, what were your goals to accomplish?
BW: That was just for fun, really, fun for me and Becky. Once I realized that the main story for #12 was only going to be 20 pages, we had some space to fill. I thought instead of the normal 'extras' we usually run, we should do something for us, since this was the last time we'd have a chance to work together for awhile. I think it was actually Becky's idea, actually.
BC: Well I know Brian is really busy, so I didn't want to write anything too epic! I just thought an easy comic about Marie and Mike would be a nice way to tie the whole series up in a nice little package. I just wanted to show Marie and Mike still holdin' it down. No plot, just a feeling.
NRAMA: In January 2005 you're making available all 12 scripts from
DEMO, complete with 12 new illustrations by Becky. By making these "behind the scenes" scripts available, what do you hope to impart to
DEMO readers?
BW: Personally, I find 'behind the scenes' stuff interesting, and I think other people feel the same way. My scripts for Demo are only ever read by Becky, so they tend to be pretty conversational and direct, just like talking to a friend. I don't think that's very common in comics, where most writers follow a certain format and it goes to the editor first. So I think for people who are already fans of
DEMO, these scripts can be fascinating from a 'behind the scenes' perspective, and for new readers, they are enough like prose to be a satisfying read all on their own.