
He’s crashed Wolverine’s party on numerous occasions, so in a way, it only makes sense that Sabretooth gets his own limited series in October, when Marvel is celebrating Wolverine’s 30th anniversary. The five-issue series is written by Daniel Way, and illustrated by Bart (
Captain America and Falcon) Sears.
The story revolves around, well, Sabretooth, obviously, who’s suspected of murdering an entire island full of people. Like virtually all career criminals, Sabretooth claims innocence, but that really doesn’t matter to the US military who’ve been ordered to bring him down once and for all. Issues #1 and #2 ship in October.
We caught up with the artist to talk about his involvement and approach on the project.
Newsarama: Let’s start with the obvious – how’d you get the gig? Were you sought out specifically for this project, or were you looking to move on from
Cap/Falcon?
Bart Sears:
Cap/ Falcon was always only a four issue thing... initially, they asked me to stay longer, thru #6 or #7, for some crossover thing or something, but then they wanted me to do a Hulk project with Peter David, which they stalled for some reason even before I finished Cap. Then they offered me
Sabretooth. The revived Hulk project then went to Lee Weeks, and here I am.
NRAMA: From the outset, it seems that moving from something like
Cap/Falcon to Sabretooth would mean that you could let yourself go a little, given the character’s nature. Looking at the art though, it seems/feels that you’re a little more restrained in your style. Was that your intent from the outset?
BS: I always try to approach each project based on what I feel the material needs. Dan's story was tightly constructed, and the script was pretty evenly structured. At first, I wasn't sure how to approach it - almost all the pages being 5-6 panels tends to bore me, but at the same time his writing was good, and the pacing made a lot of sense to me, so I didn't feel the need to move panels around and tinker with the pacing to make the story more exciting... and he had plenty of big shots in the right places... as I said, it was all already there. I hit on the idea to then keep all of the pages layouts exactly the same, dropping a panel as needed, or adding a standard inset panel when necessary. I think it works pretty well.
NRAMA: It certainly gives the series a distinctive look. What, artistically, were you looking to express by their use?
BS: The identical horizontal panels were my way to capture the feel of the story Dan wrote. They force the reader to view each panel, and challenge the artist - that would be me - to put all of the energy and excitement within a structured border, all the while retaining the readers interest…hopefully.
They also create a very steady pace to the story, a kind of beat that the reader becomes used to, and, when broken, like with a large panel or a splash, causes the reader to take more notice. That sounds lame... maybe a better way to describe it is like a drum roll, broken up with the crash of the cymbal. Hmmm…can't seem to express it correctly in words, but I think it’s there in the art.
NRAMA: How long does it take you to finish a page?
BS: Each page is different. I'm pretty fast normally, but outside distractions, kids, life in general, always trip me up. A page a day is a comfortable rate.
NRAMA: Speaking of your overall art approach, what are the keys, artistically to drawing Sabretooth? How do you draw it so readers come away with the feeling that he’s one bad ass mofo even when he’s standing still?
BS: Sabretooth is always ready to strike... even when he's lounging, the tilt of his head, or the placement of his feet, even the leer on his face, needs to scream "READY TO POUNCE!" He's a harsh, craggy type, long ropey muscle, yet has a sleekness to him, a real understated grace is evident in every drawing...
NRAMA: Looking at your imagery of Sabretooth specifically here – while he does look ready to pounce, he’s also got what’s become one of your stylistic trademarks – prominent musculature. When you draw, do you go from anatomy, or more in overall form and flow of the character and action, with anatomy, in some cases, being secondary?
BS: It all starts with structure, the underlying basic shapes that make up the figure, or anything you draw, for that matter. Form in space... There's a basic understanding of musculature over that, then my own, twisted form of heroic musculature that's developed in my work over the years... Then all of that must flow in motion, create the feeling of motion. Flow, everything must flow.
NRAMA: Well, speaking of heroic musculature, how much us too much?
BS: Interesting question... I hear tell most of my critics speak of my "overblown musculatures..." For me, depends on the character, more importantly, how I see that character. I'm not from the smooth, realistic school of comic art... I'm more of a meat and potatoes comic kind of guy. Heroes, to me at least, are bigger than life. Not me in spandex... not even Arnold in spandex. Bigger than life. That's what I draw. Maybe it's not what you'd see, if they were real, but how you'd remember them.
NRAMA: Moving away from the character for a moment, what’s the tone of the story, and how are you helping to express it in the art? A lot of the creepiness seems to be coming from the color, but how do you draw in a manner that sets the reader on edge a little, and give the feeling of a thriller rather than flat-out action-adventure?
BS: This is a dark, disturbing story, with a pretty rough ending. I'm glad I chose the consistent, simple layout for telling it. The sameness of the panels seems to create a safe, comfy feeling, which is constantly shattered by what's happening inside. The story is so powerful that bizarre, artsy page layouts would have detracted from the power of the story itself. I think the unchanging page layouts become kind of freaky on there own, by issue #4.
NRAMA: Did Daniel toss anything at you that was tougher than you thought it would be?
BS: No. I clicked with his writing style. I’d love to work with him again.
NRAMA: Well, conversely then, was there anything for you that was like falling off a bicycle?
BS: No. I try to approach each project differently... with a new style, new storytelling devices, whatever. I need to keep it fresh so I don't shut down, or lose my mind. On the other hand, I prefer long term projects, so that the characters become very familiar, and can then concentrate on other aspects of the art.
NRAMA: Speaking of long term projects,
Sabretooth is five issues. Anything long term coming after that?
BS: We'll see... there are plenty of irons in the fire.