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MichaelDoran
11-06-2002, 06:42 PM
<img src="http://classic.newsarama.com/general/csnlogo.jpg" width="138" height="107" align="right" alt="COMIC SHOP NEWS">by Cliff Biggers

Last week, CSN told you about CrossGen’s new Key Issues program, set to debut next month. What led a company less than three years old to create a reader-friendly plan to offer clearly-identifiable reader-accessible key issues that would make “jumping on” to these series virtually effortless? We posed that question to CrossGen’s Tony Panaccio, CrossGen’s Vice President of Product Development, who explained how it all came about.

“The Key Issue program grew out of a conversation one evening with Ian [Feller], Ron Marz, Mike Beattie, me, and a couple other folks who were hanging out after hours. The lament was that, as we embarked on new projects like Code 6 and CGE, our core line of books seemed to be getting less and less attention from retailers, new readers and, last but not least, our own marketing department.

“Since our Sigil-verse books are the foundation upon which CrossGen is built, we started brainstorming that evening about some of the reasons why new readers might be reluctant to try our core line of books. Some of the objections that we came up with included the misguided notion that the CrossGen Universe is so interconnected that new readers can't understand any of the titles unless they pick up the line.

<a href="http://www.crossgen.com/members/common/comingatt/d0.jpg" target="_blank"><img src="http://www.crossgen.com/members/common/comingatt/thumbs/d0.jpg" width="125" height="190" border="0" align="left" alt="The First no. 25"></a> “We've said since Day One that each of our individual titles stands alone, while still fitting into a larger epic story, but the prejudices of fans - largely caused by the practices of other publishers - seem to take precedence over the reality of the situation. Also, as our books progress into their third year of publishing - without having missed a deadline, by the way - some potential new readers are concerned that it's too late to jump on the train. So, we decided that evening to design a program that answered these objections in a creative and innovative way, without resorting to cheap marketing gimmicks like killing a main character or playing the ‘new direction’ card, which then suggests there was something wrong with the old direction.

“Hence, the Key Issue program. With Tony Bedard taking the helm on the side of the creators to help us flesh out how our writers could help us eliminate those objections in a single issue, we established the program in this way: Once a month, one of our titles will be featured in the Key Issue program, and these titles will provide a done-in-one style story that still moves the overall plot of the story along, and also re-introduces a few of the key elements of the series. The gauntlet we threw down to our creators - and it's a tough one - was to design a story that does all this without six pages of recap, and without making our existing fan-base feel like they didn't get value out of the issue.

“Is it tricky? You bet. But if any staff of creators in this industry can pull this off, it's ours. Besides, much of this program was conceptualized by the creators themselves.”

Barbara Kesel, one of CrossGen’s original writers and a head writer for the line, explained that “the Key Issue program is a marketing tool designed to get the shy to sample our titles, but it was an absolute order from on high - on high being Mark Alessi - that in making sure that each of these Key Issues was welcoming to a brand-new reader, we must also make sure that the long-time reader is served. The Key Issue stories do not have to be ‘stand alone’ tales - in fact, since continuity is one of our core principles, it's important to include a sense of the intertwined reality that lies under our titles - but they had to be comprehensible to someone who hasn't read the first couple of years of each title. There were no rules except ‘invite everyone in.’”

Will these Key Issues feature any text or backup material that would explain what’s happened previously, or a rundown of prior storylines that might lead readers to check out back issues or trade paperback compilations? “From time to time, we offer that in our regular issues, anyway,” Panaccio said. “We're trying to keep it honest by letting the story do all the work here. Between our ‘Story So Far’ page in the beginning of each book, and our periodic interviews with creators in the backs of the books, our letters page and our news page, I think we're already pretty darn new-reader-friendly to begin with.

<a href=http://www.crossgen.com/members/common/comingatt/d1.jpg target=”_blank”><img src="http://www.crossgen.com/members/common/comingatt/thumbs/d1.jpg" width="126" height="190" border="0" alt="The First no. 25, pg. 1" align="right"></a>”The Key Issue Program is aimed more at the perception that we're not new-reader-friendly than the reality, because in truth, it's easier to start just about any one of our series mid-way than it is for just about any other publisher. With these stories, however, I think we can add value to the experience for both the regular reader and the new one, and it gives everyone a milepost to look for when they are investigating picking up one of our titles. The question from fans that retailers get all the time about us is, ‘Which issue is a good place to start?’ The answer we like to see out there is for them to pick up a trade paperback. However, for those folks who only want to risk $2.95, a good answer can now be to look for the distinctive trade dress of the Key Issue program.”

Panaccio stressed that they Key Issues won’t be atypical of the line; the idea is to give readers a reason to sample the book and a means to get a taste of the ongoing series. “The Key Issues will almost always be written and drawn by the regular art teams. We're going to work to make that happen, so that new readers get a true representation of what they can expect from month to month. Because comic book scheduling and production is more art than science sometimes, I don't want to guarantee outright that every issue will come out with the regular teams - because in the real world, you can't always get what you want. But we have found thus far that if you try sometimes, you just might find, you get what you need...” (Before he could gather any moss, Panaccio added, “Sorry - once I started down that road, I just couldn't stop myself!...”)

In at least two cases, the Key Issues will not only offer a sample of the regular creative team, they will actually introduce the new team. “With The First #25 and Mystic #31, it was simply a matter of coincidental timing; as I said, we’re going to strive to present the regular art teams - especially if we have new teams debuting - when we can.”

How long will the program run? Panaccio explained that, “we're starting out with a roster of five, at this point. If they are successful, we'll continue. If they aren't, we'll re-strategize and work out something that makes more sense with the market response as our guide. The great thing about being a large publisher with a thin management layer is that we can turn on a dime and change direction to better suit the needs of our retailers and fans.”

“Here's the schedule thus far: November, The First #25 (new artist); December, Mystic #31 (new artist); January, Crux #22; February, Sigil #33; and March, Meridian #34.” Any chance that these Key Issues might be gathered into their own entry-level compilation later on? “Hmmm... Something to think about, isn't it?”


Keepers of the Keys

CSN asked the writers of the first three Key Issues to offer readers a rundown of what they can expect.

Barbara Kesel (The First #25): “This Issue focuses on a turning point in the life of Seahn and starts off another wave of political change within the First. To tell you exactly what event sets Seahn on this vector would ruin issue #25, though.

“In terms of new direction, we do have the characters setting off on the next phase, one that will be strongly affected by events involving Solus, but I've also adopted a new storytelling style for the book with this issue: I've reinvented how I do the plots and tell the story three times now, each time playing to the artistic strengths of the current penciler. With Andy Smith's arrival on the title, the actual way the stories are told changes once again.”

Why was this book tapped to kick off the program? “The First #25 was chosen to be the first Key issue because it's the new artist's first issue; it's also the title that's the biggest challenge to make an ‘easy access’ version of, since The First was deliberately designed to appeal to the puzzle-solvers and continuity lovers in the comics audience.”

Did Kesel have to modify her storyline to make it a Key Issue? “Nothing in the issue changed from the original outline, but the approach I used to telling the story did: this issue is much more linear and single-character-focused than usual. The only stumbling block I faced was integrating the Key concept into an issue that follows a ‘summary’ issue. My challenge was making #24 and #25 different enough so no one would be thrown by back-to-back 'explain-y’ issues.”

Tony Bedard (Mystic #31): “Giselle awakens in a strange, prehistoric land - a land without magic. She has no idea how she got there and she's alone, cut off even from the Guild Spirits that ‘live’ within her. As the mystery unfolds - and we have some Queen of the Jungle-style fun - we get a hint of the mysterious new foe who arranged to have Giselle banished here. This is a good jumping-on point for new readers, and a fun, out-of-the-ordinary welcome for our new regular penciler, Aaron Lopresti. Aaron has a terrific, open, dynamic style that does a lot to bring out Mystic’s sense of humor and take full advantage of every opportunity for eye-candy. I wouldn't be surprised if the Boss [Mark Alessi] wants to buy each of his first three covers! I worked with Aaron a few years ago at Valiant, so we've known each other a while. I'm amazed by how much his talent has grown over the years - and I thought he was pretty damn good back when I met him!

<a href="http://www.crossgen.com/members/common/coverart/big/images/MS31.jpg" target="_blank"><img src="http://www.crossgen.com/members/common/coverart/thumbs/MS31.jpg" width="125" height="190" border="0" alt="Mystic no. 31" align="left"></a>“This Key Issue is more geared towards starting the next great Mystic adventure and giving the reader a satisfying single issue than it is about recapping what's come before. Besides, with Giselle as a stranger in a strange land, exposition happens very naturally as she gets to know the jungle-land's denizens and tries to figure out where she is.”

How does Bedard make the story appealing to newcomers and long-time readers alike? “An artist like Aaron Lopresti goes a long way toward pleasing pretty much anybody who picks up Mystic #31. Apart from the great visuals he's cooking up, putting Giselle in a new and very unexpected situation keeps things interesting for the regular readers. Introducing a major new threat and a shift in the balance of power on the magical world of Ciress is something old and new readers can discover together. Also, this issue launches events that will be important for at least the next half a year of Mystic. More importantly, it launches Aaron's run on the book, which I think will be a very, very enjoyable one...for me, at least!”

Chuck Dixon (Crux #22): “Our core Atlanteans - Capricia, Tug, Zephyre, Veri, Galvan and their human friend Geromi - return to Atlantis after their Western theme park adventure to find they are being hunted by persons unknown. The revealed identity of their stalker will be a shock to regular and new readers alike.” Dixon added that “the plot has always been a part of Crux's long-term storyline. It's a happy accident that the Key Issue landed where it did.”

<a href="http://www.crossgen.com/members/common/coverart/big/images/CR22.jpg" target="_blank"><img src="http://www.crossgen.com/members/common/coverart/thumbs/CR22.jpg" width="125" height="190" border="0" alt="Crux no. 22" align="right"></a>Don’t look for a simple restatement of characters and premise; Dixon is too much a veteran to offer readers something like that. “Nothing that dry. It will re-introduce the characters in a way I hope is engaging to anyone fresh to the book and entertaining to our regular readers. There will be a major new story development that jumpstarts a brand new storyline. This is not a ‘day in the life’ or ‘origin’ issue. It's a vital issue that provides a logical place for new readers to hop on.”

Dixon admits that constructing a Key Issue is “a bit of a challenge but I've had to do these sort of ‘101’ issues before. Instead of being a drag, they're often fans' favorites. Two issues I've done before I would consider Key books. Birds of Prey #8 and Nightwing #25, are among the most popular single issues I've ever written and they both accomplish what we're trying to do with our Key Issues at CrossGen: providing a very engaging story that thrills our core readership while pulling in folks who haven't tried us yet.”

[The preceding stories appeared in Comics Shop News #802, which was available in comic shops on 10/30. For more original feature stories, news and features, and the weekly news round-up Comics Shop Newsarama, check out CSN absolutely free every Wednesday. Ask you local retailer if they don’t carry it.]

Seric
11-06-2002, 08:32 PM
Cool, and Crossgen is the easiest to jump into.

Perfect Strangler
11-06-2002, 08:44 PM
Few weeks ago I read some Crossgen titles (Mystic, Meridian and Sojourn). I admit, before I read them I was a little bit biased against them, but they turned out to be 100% accessible. I don't say I'm dying to read next issues, though; it's not bad, it's just average, but very well made entertainment.

So what's the point in Key Issues? They should put more effort in producing better stories. But it's just the opinion of a guy who read three Crossgen issues :)

TTROY
11-06-2002, 08:58 PM
i think the point in the key issues (like the article said ) is to get to the people that have pre concieved prejudices about the titles while still doing an entertaining story for the readers that are already there......

Is it me -- or do half the people who respond always seem to ask something that was stated in the article in the first place?

Todd VerBeek
11-07-2002, 07:49 AM
I'd like to offer an observation for the folks at CrossGen:

As someone who hasn't been reading any of the series in question, I was a little put off (not drawn in) by these descriptions of what to expect in these "key" issues. When you start out by referring to the characters by name (as if that name is supposed to mean something to us) and don't say much of anything about what the series is about (as if we should already know) it sounds more like you're pitching it to existing and lapsed readers, not the new readers this program is aimed at. Dixon's intro was a little better (Atlanteans and a human? OK...) but I have a difficult time getting excited about a turning point in Seahn's life or where Giselle wakes up if I don't even know who or what they are.

Cheers, Todd

PopCultureKid
11-07-2002, 09:36 AM
I've been picking up the Forge and Edge collections and have really enjoyed them. I think the Key issue idea is a good one. A couple of the CG titles were a little tough to catch up with (First, Mystic), at least for me.

mknopp99
11-07-2002, 09:38 AM
"I have a difficult time getting excited about a turning point in Seahn's life or where Giselle wakes up if I don't even know who or what they are."

But Todd, let me ask you this: if it were Toxic Guy's book and you didn't know anything about Toxic Guy, wouldn't you be in the same boat? CrossGen doesn't do super-hero code-names. Sometimes they talk about Peter in Spider-man and Clark in Superman. Maybe there is a person under a rock somewhere that doesn't catch the references.

SpaceDog
11-07-2002, 10:17 AM
I gave Crossgen a try for their first year with Mystic and Meridien. With both books I was dissapointed that the storylines moved at a painfully slow pace. I dropped them by the time the second year rolled around.

I did collect RUSE for the first 12 issues, with WAID at the helm, but dropped it as well when he was fired (apparently for writing a story that progressed in every issue). As far as I could tell RUSE was not _in_ the "Sigil-verse" but it had the standard trade dress.

In March, I'll be buying from Crossgen again : Robert Rodi's Crossovers from the Code 6 line. Since his Codename Knockout is one of my favorite books, I have no doubt Crossovers will be excellent.

Wade @ Sighnub.com
11-07-2002, 10:31 AM
Simply put, Crossgen offers solid, high-quality entertainment, month in and month out. Negation and Crux are always at the top of my list. The other books I do find tend to be paced more slowly, but I enjoy them as well.

I love the fact that they consider continuity to be a strength of their line - AMEN TO THAT!!!

I am particularly excited about the Crux key issue. It sounds like we might learn about the characters from the hunter's perspective as he analyzes his prey.

Aaron
11-07-2002, 10:47 AM
I just can't see how the key issues are a BAD thing. I really can't. How is it that CrossGen, more than any other company at the moment, makes its first priority the reader and they are constantly criticized for it? It's outrageous.

If you don't care for their books, fine, then don't read them. But what's up with people looking down on them for TRYING to get new readers, as though that's a bad thing?

Clearly, the descriptions given above were in the context of an interview and were not meant to replace the issue itself. If you are remotely interested in the concept, creators or CrossGen mythology, they are trying to say "hey, here's a great chance to jump on board." If not, well, thanks for your time!

I'm getting sick of people complaining that CrossGen's not like the other companies. It seems to me that's THE WHOLE POINT. The stories are meant to move a little slower because they are part of a larger framework within each title. It's more apt to compare CrossGen's books to something like Elfquest or A Distant Soil than to try and shoehorn it into a Marvel or DC comparison.

People seem to forget that Crossgen markets these books toward audiences that DON'T currently buy comics, or folks who once did but left due to the haphazard behind-the-scenes nonsense, inconsistent creative teams, missed deadlines and lack of availability of material. If you're a fan of that kind of stuff, God knows there's plenty of that for you still out there.

I can honestly say that Crossgen's not the easiest line of comics to get into, but (for me) it's the most rewarding as a reader and customer. I am genuinely surprised by the various plot twists because they don't run on the formulaic rails of the superhero titles. They come out week after week as scheduled. They have a tremendous variety of affordable formats for me to get the material if I decide to drop an individual title due to finances. They have consistent, high-quality creators who stay on the books for long runs, and use high-quality fill-ins when necessary.

But if the books don't grab you, that's fine too. They're definitely not for everyone. But if that's the case, I fail to see how anyone can argue with these other points. CrossGen's without doubt the most customer-oriented company on the market right now, regardless of whether or not you enjoy their product. I fail to see how anyone cannot give them credit for at least that.

Aaron

Todd VerBeek
11-07-2002, 11:54 AM
[quote]Originally posted by mknopp99:
<strong>But Todd, let me ask you this: if it were Toxic Guy's book and you didn't know anything about Toxic Guy, wouldn't you be in the same boat?</strong><hr></blockquote>

Of course I would; that's my point. Superhero writers (even those who actually try to keep their books accessible) botch this all the time, expecting that a name and a costume are all it takes to make a new-to-the-reader character interesting.

This doesn't have anything to do with code names vs. real names, or superheroes vs. {insert other genre here}. It's about making sure that any time you try to get someone to read an issue of your series for the first time (whether it's through "key issues" or crossovers or renumbering or whatever) that you really think it through from their perspective. It's hard for a writer to step out of their own heads, where their characters are as familiar as their families and need little or no introduction. Which is why I figured it was worth underscoring the necessity of it.

Cheers, Todd

sorry about dresden
11-07-2002, 12:22 PM
i bought scion and sigil both till issue #17...i bought crux until issue #9...why did i stop reading these titles?...because of the excruciating slow pacing of the stories!!!...the art on the books were great, the dialogue wasn't bad (actually could have used more), but the pacing of the books finally got to me...i dropped them...i am currently reading just one crossgen book now, ruse...the key issue idea is a good one...just speed up the pacing, crossgen!

Todd VerBeek
11-07-2002, 12:23 PM
[quote]Originally posted by Aaron:
<strong>I just can't see how the key issues are a BAD thing. I really can't.</strong><hr></blockquote>

And I can't see where anyone here said that they were.

[quote]<strong>How is it that CrossGen, more than any other company at the moment, makes its first priority the reader and they are constantly criticized for it? It's outrageous.</strong><hr></blockquote>

Um, do you understand that it's possible for someone to offer constructive criticism without dissing the whole concept, the books involved, the company behind them, and your mother? (One thing that does not differentiate CrossGen from Marvel or DC or some of the Image studios is the hair-trigger defensiveness of many of their fans.)

[quote]<strong>Clearly, the descriptions given above were in the context of an interview and were not meant to replace the issue itself.</strong><hr></blockquote>

I realise that these quotes from the writers weren't press releases or formal adverts. But they were an opportunity to draw the interest of potential readers, to actually get us to try the issue itself (as you say), to briefly hold each of these series out in front of the mass of a dozen or so other titles CG publishes.... and at least in my case, CrossGen missed that chance. Lecturing me about how I was supposed to react doesn't change the fact that I reacted the way I did... and that might be worthwhile feedback to the company.

[quote]<strong>People seem to forget that Crossgen markets these books toward audiences that DON'T currently buy comics</strong><hr></blockquote>

Other people seem to forget that CrossGen is also trying to market these books to current comics readers who don't currently buy CrossGen comics, and that means they have to assume zero familiarity with these particular titles whenever they address that market. Like in interviews with Comic Shop News, whose readership is probably 99% weekly comics buyers and a huge majority of whom don't read any CG books.

I actually have paid some passing attention to CrossGen, but as a non-reader, the array of one-word titles quickly blend together into a mush in my head. I couldn't tell you Who's on First, or What's the guy's name on Sojourn's pages, or the fella doing pictures Tomorrow. I just Don't Know. ("Third base!") ;)

So which one is Mystic? Is that the one with that usually has a pretty woman on the cover? :D

Cheers, Todd

Frank Castle
11-07-2002, 12:28 PM
"...our core line of books seemed to be getting less and less attention from retailers, new readers and, last but not least, our own marketing department."


Indeed. Crossgen generated a lot of publicity when it first started out, and it seemed to be on the news just about every day, but lately they´ve been rather quiet. This "Key issues" thing sounds nice, but they should think of giving away some of them (or selling them for 10 cents :) ) if they want to bring in new readers.

The things you hear about the most that are associated with Crossgen are "they have a studio system, where every comic is produced by in-staff personnel. Their writers and artists are well compensated, and have greater job stability and benefits. Their books are never late. Their books all tie in somehow into a larger continuity."

Sure, most of these things are OK, and great for a company to have, but are the books GOOD? Do they create large amounts of hype? Most of the "selling points" I wrote above are the sort of stuff you tell your investors or your board of directors, not the kind of stuff a potential customer cares about. I'm not saying their books are no good (most comments I have read about them have been favorable), just that they have not generated the same buzz as, say, Transformers (a line of comics that has allowed Dreamwave to catch almost the same market share as Crossgen in just a few short months, if you believe the numbers I've seen). Is Transformers a better product? Maybe, maybe not, but no one can argue that a lot more people know about them than about Crossgen (of course, being big in the 80s seems to have helped them).

So to sum up, I think Crossgen will need a lot more than a few key issues to grow. They need to really SHOW people that their books are good, not just sort of tell them. Give them away, sell 'em cheap, put them inside cereal boxes, or something, otherwise this thing will have little effect.


P.S. hey, first post ever!!

ParisCub
11-07-2002, 01:22 PM
[quote]Originally posted by SpaceDog:
<strong>I gave Crossgen a try for their first year with Mystic and Meridien.
I did collect RUSE for the first 12 issues, with WAID at the helm, but dropped it as well when he was fired (apparently for writing a story that progressed in every issue). As far as I could tell RUSE was not _in_ the "Sigil-verse" but it had the standard trade dress.</strong><hr></blockquote>


Actually, Ruse IS part of the Sigil-verse, even though we haven't "seen" any sigil bearer yet... But I agree with you... I tried most of the Crossgen titles... The only ones I enjoy are Crux and Negation, and Ruse and Crossgen Chronicles... unfortunately, Perez left Crossgen Chronicles and Even though I likle Beatty's script on Ruse, it lost part of its cachet...

I found the other titles boring for the most part, and a key issue won't make me change my mind :)

Still, when Perez comes back and does his Solis series, I will probably buy... i like Perez so much... A shame he wastes his artwork with Crossgen characters :-(

Elayne Riggs
11-08-2002, 10:01 AM
[quote]Originally posted by michaelDORAN:
<strong> Tony Bedard (Mystic #31): "...we have some Queen of the Jungle-style fun... take full advantage of every opportunity for eye-candy."</strong><hr></blockquote>

Can I just say, eww?

I had hoped this title would be getting away from that sort of nonsense.

- Elayne

Stormwraith
11-08-2002, 02:39 PM
To everybody asking Crossgen to speed up the stories,

Too bad! Sorry, but the point is to have a good story, not a quick moving superhero story. If you want quick moving, read Spiderman or X-Men or some other superhero book (which I do enjoy as well). Crossgen has a few faster moving books, Negation for example. But to ruin a story simply for the sake of appeasing people with short attention spans, that would be inexcusable. Crossgen is about quality, not quantity, of story.

Taltos
11-08-2002, 10:07 PM
[quote]Originally posted by Frank Castle:
<strong>This "Key issues" thing sounds nice, but they should think of giving away some of them (or selling them for 10 cents :) ) if they want to bring in new readers.</strong><hr></blockquote>

Agreed! Or even participate in Free Comic Book Month (set in May, next year, I believe). Smaller companies than them are doing it.

I'd also like to say that I agree with Stormwraith, above. I love the story and the development over the beat-em-up apparant in every other comic book out there.
To those who don't like the slow pacing issue by issue, I reccomend picking up the Trades, because they read much better as a "book."

Mel's Man
11-09-2002, 03:02 PM
We are happy to present NEW art from CrossGen along with a new interview with Barbara Kesel.

Barbara (and Ian Feller) were cool in giving us a 1st look at Solus art by fan fave George Perez.

Check it out.

Caleb, <a href="http://www.comicworldnews.com" target="_blank">www.comicworldnews.com</a>

Joel Harris
11-10-2002, 03:16 AM
Um... there's nothing wrong with this, persay... but this seems a little ho-hum to me. I think it's odd that Panaccio says "the prejudices of fans - largely caused by the practices of other publishers - seem to take precedence over the reality of the situation."

I just don't see it that way. I've easily jumped into DC and Marvel books that I had never previously read. It's not brain surgery, y'know. As for readers' "misguided perceptions", I believe the fault lies with CG themselves for playing up the sigil angle by making it recurrent in each and EVERY one of their books. It was almost formulaic- the sigil, the character with the glowing eyes. It just felt really redundant to me.

Once a month, a title will have a "key issue". If anything, this will get me to drop a few CG titles that have been on the slippery slope for me anyway. After all, I don't need to dish out the extra money on a story that is MANDATED to be a self contained "catch-me-up" story.

Just my opinion. :)