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MattBrady
07-18-2006, 12:57 PM
<img src="http://www.newsarama.com/SDCC06/NonPanelPanel/Day2/portfolios.jpg" border="0" align="right"><i>by Dave Elliot</i>

Love the Portfolio!

Just consider much of this a warning. A warning on how to be prepared to know how to react to portfolio viewings. It won't be what you expecting…

Okay… It's San Diego time once more. Pack your bag, got your tickets (planes, trains automobiles…), make sure you have your swimming shorts, suntan lotion, your bad collection of Hawaiian shirts (Union Jack T-shirts or at least underwear for us Brits), economy size boxes of breath mints, raid the piggy bank, and oh, yeah… The whole reason for going…

<i>Dust off the portfolio</i>.

You want to spend some time and love on this little baby, I mean you're going to be doing your utmost to track down the editors and publishers with the pull to give you work on the spot. You had a lot of positive encouragement last year from editors/publishers/artists/writers/your mom, so this year, after twelve months of solid drawing practice, you're ready.

But what goes in the portfolio?

Let's just take a quick look through it; your all time fave piece that you did ten years ago that won you that competition at school, the piece of your teacher as Wolverine, gotta have that. That ten page Spider-Man strip you did based on an old Gerry Conway script (and you used Ross Andru's art just for 'layouts'), got to include that. Of the fifty-seven pieces of work you have done over the last 7 and a half years you have managed to narrow your portfolio down to fifty-eight. Hold on, fifty-eight? Oh, yeah, there was that one page that you actually remembered to photocopy BEFORE you inked it. Yeah, might as well include that. Then at the back you find that 'special' section. Those pin-ups you did that your younger brother liked so much of all the X-Women… Naked.

Now, how to arrange them in your portfolio. Sure, put the most recent stuff in the back, the oldest stuff in the middle… and open with the naked shot of Catwoman and Elektra on the first page…

Yeah, that'll score you some work, won't it?

Maybe… if you're Frank Cho, but otherwise <b>FORGET IT</b>. You'll get more use out of it by using it to start a fire to roast marshmallows over.

Okay, let's start afresh...

Find the most recent piece of artwork in the last three months that you feel most proud of. That is your first page. If you pencil and ink, have a side-by-side comparison to show. Some guys just aren't born to ink their own work, but if the editor can't see you pencils in the portfolio he will never be able to tell what lies beneath the inks (I have seen an artist produce fantastic pencils and then ink them in such a fashion it looked like a three year old did it) and will judge you only on what he sees.

Then your next five or six best pieces. I hope these are sequential story-telling pages as not many people can launch themselves as just cover artists, if you think that you're that good, best of luck to you.

What next? Nothing. If they really like your work they will decide by the third or fourth page if they want to give you a try. Showing them what you did in fifth grade isn't going to do you any favors and they will have closed your portfolio, made their excuses to leave or fallen asleep by the time you get to anything recent. It doesn't hurt to try doing three or four pages within a week of a convention to show both the publisher and yourself that if you are given an assignment you might actually be able to turn it in on any sort of deadline. Remember, most companies are looking for people that can do 22 to 24 pages a month. If that is all you've done in the last year, you going to have to do a lot of convincing, especially to yourself. 24 pages a month equals 288 pages a year. Think you can do that? Guys like Jack Kirby even reached points in their careers when they were doing one thousand pages (don't try this at home, folks).

Know what you want to do <i>and</i> what is achievable!

Don't show your zombie drawings to a company that just does superheroes (unless its Marvel), likewise, don't show superhero material if you trying to get Dark Horse to let you draw <b>Star Wars</b>. Also it is best to try not to spend you time learning how to draw a character that is owned and drawn by somebody else. Yes, Mike Mignola sometimes lets others draw Hellboy, but don't stake your career on his letting you, same goes for <b>Sin City</b> or <b>Usagi Yojimbo</b>.

If you want a shot a drawing Spider-Man or Batman, you'd better have examples in your portfolio. Some editors also don't like it when an artist shows them a portfolio full of another companies characters, you aren't going to do yourself any favors there.

Show the editor that you can draw not only characters, but buildings, cars, lots of different types of people. As well as a portfolio you might want to consider bringing a sketchbook along with you. Editors can see in that what you really like drawing and how well. It often shows another side of you that they might see something in you don't (the artist is often the last person to be able to judge their own work).

Alright then… You've packed you bag, reworked the presentation for your portfolio and packed your most recent sketchbook. You've remembered everything you want to take, but is there anything you should leave at home?

Try leaving any ego you have at home as well. Go there with an open mind and be ready to take the criticism of everybody you show your portfolio to with an open mind. If an editor tells you that you need to pay special attention to something, whether it is perspective, composure, anatomy, try not to launch yourself across the table at him like he has just cussed out your mother. It is his opinion and he is in the position of handing out work, so somebody thinks he or she knows what they are talking about. Also don't get defensive and start making excuses for anything they find wrong with it. Take notes or at least try and absorb as much as possible, there are worse things the editor could say.

For years now, many editors have become more and more like Hollywood producers. Never say anybody's work sucks, because tomorrow they might come up with the greatest idea in the world and you get fired because the only reason your company didn't get the project was because you said his last project sucked a rather dirty piece of a particularly nasty smelling animals anatomy.

This unwillingness to tell you what they really think ranges in various degrees, but these are the worst things an editor can tell you while trying to sound as nice as possible.

"I can see you are heavily influenced by Adam Hughes… Well, Adam is doing a project with us right now so we don't want to compete with ourselves." Bald faced lie. If you drew that closely to Adam Hughes and could possibly produce anything close to a monthly book you'd probably be able to do any book you wanted. They didn't like your portfolio and just didn't want to say it.

"Oh, wow. Love your stuff. The work is fantastic. Yes, I'd hire you tomorrow, but… (here it comes…) I've got teams on all my books right now and don't need any one. Mail me some copies and let's stay in touch." This from the guy Rich Johnston just said had two artists walk off their books and he is scrambling, nay, desperate to have them replaced. Or he may have all the artists he needs, don't however tell him that you are better than any of them, he thinks they're good even if you don't and now you're insulting his taste. Truth is, if you're good enough he will try and fit you in somewhere, most of these artists need a month or two off at some point.

"Oh, wow. Love your stuff. The work is fantastic. But I'm totally booked up. However, I do know that editor X from company Z is looking for artists, you should show them your portfolio."

This could mean that he is telling the truth or it could be part of a vendetta between two editors where they keep sending people to the other that they know the other won't hire. I remember two editors that were friends and would only recommend artists to show the other editor if they were really bad to see if the other could keep a straight face.

Cruel? Sure, but you still want in, right?

"This work is amazing. You're just right for this project we're working on right now. What other commitments do you have, can you start next month?" Sounds fantastic, doesn't it? There is a good chance you have either spoken to the assistant editor trying to make an impression on his boss, or an editor who is just standing there fishing. Every time he sees a portfolio he likes, he says the same thing. Probably has ten different artists thinking about the same project. This doesn't just happen to new artists, it happens to those who have been in the business for years as well. I know one artist that was about to quit several jobs to do a project for one company thinking that he was going to be doing it when he spoke to another artist who thought he was doing the job too. Neither got it in the end.

And there will always be the artists that you think shouldn't be allowed near a pencil, let alone drawing a comic book, standing at the bar chatting away to the editors, having a drink, and getting that mini-series that you would have considered your dream job. Get over that too. Someone might be thinking that way about you sometime soon.

Just remember, take a pinch of salt with whatever you are told. Talk to the editors of the books you want to draw. Hopefully they will be as honest and as fair as they can be. You have to look between the lines. If you really want an honest opinion walk up and down the lines of people waiting to get in and ask them. Those are the people you're going to have to please eventually.

And if you're offered a job, don't give up your day job until you have the first check or at least a contract in your hand and even then, only if you get offered something else straight away. Keep two jobs going as long as possible until you know you're on a regular book.

And if, as an artist you've got it bad… Think of the poor writers out there where it takes longer than four seconds to decide if you're any good or not.

The editors actually have to read those.

<i>Dave Elliot, a comics industry veteran, is currently the editor at Thrill House Comics (http://forum.newsarama.com/showthread.php?t=70064), and will not be attending this year’s San Diego Comic Convention, so don’t worry about trying to test him and see what he’d say.</i>

CrankyViking
07-18-2006, 03:09 PM
Cold, brutal, and to the point.

I like it. This is why I'm going the (possibly idiotic) self-publishing route...

Predabot1
07-18-2006, 03:41 PM
All good things to think of. Always keeping the freshest of the freshest of your work in your portfolio. =)

alazar
07-18-2006, 05:00 PM
Good advise. I would add this: keep a couple xerox copies of your portfolio
pages in your portfolio with a self addressed envelope incase a editor / publisher wants to take it with them. A business card is also professional.

Dave Elliott
07-18-2006, 08:15 PM
Good advise. I would add this: keep a couple xerox copies of your portfolio
pages in your portfolio with a self addressed envelope incase a editor / publisher wants to take it with them. A business card is also professional.

Hi, Alazar

While it sounds like good sense, it is usually best if you can get the business card of the person you meet with and offer to send them directly. You may be one of a hundred people that drop copies off and they can easilly get lost or just get left behind in someones hotel room. The best thing would be to do both, leave copies but tell them you're going to send a set to their office with additional pieces you have (especially if they ask for more). Try and do a couple of additional pieces between your meeting and when you send the copies.

If the editor has his eyes wide open and starts asking for copies straight away it could mean that you have made a definite impression and I would give him or her any copies you can put together.

Make sure your name and contact information is on every page in case the top sheet gets lost.

Dave

Dave Elliott
07-18-2006, 08:19 PM
<img src="http://www.newsarama.com/SDCC06/NonPanelPanel/Day2/portfolios.jpg" border="0" align="right"><i>by Dave Elliot</i>

<i>Dave Elliot, a comics industry veteran, is currently the editor at Thrill House Comics (http://forum.newsarama.com/showthread.php?t=70064), and will not be attending this year’s San Diego Comic Convention, so don’t worry about trying to test him and see what he’d say.</i>

I won't be there but you can leave any samples with Thrill-House president Michael Town and I'll make sure he forwards them to me.

I'd love to have been there, especially as we have just made our announcement about Weta and Richard Taylor will be there too, but I'm wrapping up the voice and soundtrack on an animated project I am producing that I will be talking more about soon.

Dave

lobocomics
07-18-2006, 08:50 PM
Great Article:

You forgot to mention:

"Great stuff.... you just have to work a little bit more on your anatomy"... means:
"You suck... you just don`t know how to draw"

And as great as this article is... there is no mention on what the editors do say to you when they do want to hire you...

Anyway.... the best advice I got was.... learn how to draw...

Nat Gertler
07-18-2006, 10:10 PM
A good article full of good advice, but I do have to comment on one of its assertions.

Just remember, take a pinch of salt with whatever you are told.

That's partly true. If one editor tells you something, don't count on it meaning much. But if three editors in a row tell you that you need to work on your perspective - you need to work on your perspective, at least if you want to sell your work to the sort of publisher you're talking to. Show your work to a lot of editors, and listen for what recurs frequently to get a real sense of what you should be concerned about.

Dave Elliott
07-18-2006, 10:20 PM
Great Article:

You forgot to mention:

"Great stuff.... you just have to work a little bit more on your anatomy"... means:
"You suck... you just don`t know how to draw"

And as great as this article is... there is no mention on what the editors do say to you when they do want to hire you...

Anyway.... the best advice I got was.... learn how to draw...

Hey, Lobo

Only talking for myself, when I say "you just have to work a little more on your anatomy" it means just that. I then add specifics. The best current editors are people like Jimmy Palmiotti and Joe Quesada, the old guard were people like Archie Goodwin and Stan Lee, who are creators as well as editors. It helps to understand what an artist or writer goes through on a day-to-day basis when asking them to work on a project.

When an editor wants to use you, you'll know about it soon enough. At conventions I've seen editors take an artist right back to the booth and try getting them something right away. It happens, just not too often.

As far as telling someone to "learn how to draw" I used to ask artists if they wanted work or advice and treated them accordingly. That would sometimes mean seeing just two pieces of work, closing the portfolio, pushing it back and yelling NEXT.

The artist would always complain and ask why I rejected them without comment. They had asked for owrk and I couldn't use them, I told them I didn't need to tell them why, just that they weren't what I was looking for. You see that question I asked, their reaction told me whether THEY thought they were ready or not. The artist is often the last person to have a clear view of what stage their artwork is at.

I would then give them advice if they asked for it (I wasn't THAT cruel), but I am honest. You won't learn if you're not told the truth. I once told an artist to not give up his day job EVER. He was never going to make it and from the presentation of his portfolio I knew before he asked he probably knew the same. he was also in his forties and drew like he was ten. There was just no chance he was ever going to make it, but he asked for the truth and I told him. If he enjoys drawing then just carry on for the pure fun of it and he said he would.

Best

Dave

Dave Elliott
07-18-2006, 10:35 PM
A good article full of good advice, but I do have to comment on one of its assertions.



That's partly true. If one editor tells you something, don't count on it meaning much. But if three editors in a row tell you that you need to work on your perspective - you need to work on your perspective, at least if you want to sell your work to the sort of publisher you're talking to. Show your work to a lot of editors, and listen for what recurs frequently to get a real sense of what you should be concerned about.

Absolutely, Nat. So much of what is said is opinion and taste. I was referring generally, because a number of editors aren't really trained or have the experience to really know what to really look for other than "cool, he draws like Jim Lee."

The main purpose of the article was about mental preparation for having your portfolio reviewed. Comic editors don't go through college studying this. They learn it on the job. The industry went through some bad years where editors became traffic managers and the industry suffered for it. Fortunately the big two still have some good editors in place that the younger ones can hopefully learn from.

The reality is that sending work off is a crap shoot. Even if you send a stamped addressed envelope for a reply, there is no guarantee you'll get anything back. Editors are still overworked and underpaid. Submissions tend to be left until there is time and that often never comes.

But don't give up, start your own MySpace page, post your work and ask for comments. If you have it in you, you'll get there. Getting there is the hardest part of it all.

Dave

Dave Elliott
07-18-2006, 10:40 PM
Cold, brutal, and to the point.

I like it. This is why I'm going the (possibly idiotic) self-publishing route...

If you have the determination to self publish you'll have a much better chance than others. It gives you a comic to hand around as your portfolio. You'll get feedback from fans, retailers and distributors alike. Most of the guys that Marvel and DC pick up all rise up through companies like Image where they get their own books together and make a name for themselves first.

Dave

350z
07-18-2006, 11:20 PM
This article was fun to read. But I have to be honest; my opinion about editors has been lowered dramatically. As a professional, one should conduct himself with pride, maturity, and ethical behavior whenever he has dealings with elements of his career. I am sure editors (who are worth their professional reputation) do not miss meetings, are not late with deadlines, or do anything that would jeapordize the perception of himself from other professionals in his field. In my profession, I am required to behave in a professional manner at all times--even towards those people who don't deserve to be treated with any sense of professionalism or respect for that matter. Whenever I do things that are unprofessional, I have compromised myself. That is, I have rendered my education and experience moot.

Comic book editors should conduct themselves in the same manner.

Don't get me wrong. I am not getting up on my soapbox or yelling down from my ivory tower (while wearing rose colored glasses). I completely understand that people are people and can't be perfect at all times. But, yes, even the mighty comic book editor should rise above the temptation to place himself on par with non-professionals. If an editor is likening himself to a Hollywood producer, playing sadistic, reprehensible jokes on would-be creators, and telling overt lies to both amatuer and professional talent alike, then he is no better than the fourteen year-old fan boy who asks, "Who would win the battle between..."

I imagine that there is a sense of pleasure that one can derive from hundreds and hundreds of people fawining over every word that he says--every great boon of an assigment he grants. However, a truly professional editor would resist the temptation to be abusive in his position and turn into what is tantamount to a sadistic little (or in some cases "big") creep. If an editor is a sadistic creep, not only is he a sadistic creep, he is that pathetic coward who wants to get back at the world because he wasn't the all-star athlete, the rocket scientist, or the admired guy. Editors should have the intestinal fortitude (and if this wasn't a family show, then I would say "balls") to look people in eyes and tell them, as professionally as possible, the truth. If an artist isn'nt very good, then look him in the eyes and tell him. If there are no assignments available, then tell him. If an editor likes the artist but doesn't want to work with that artist, then tell him. To do anything other than that is not professional, and it compromises himself and disgraces the profession as a whole.

Nat Gertler
07-18-2006, 11:36 PM
Editors should have the intestinal fortitude (and if this wasn't a family show, then I would say "balls") to look people in eyes and tell them, as professionally as possible, the truth. If an artist isn'nt very good, then look him in the eyes and tell him.In a situation involving the hiring of people, whether on a freelance basis as in comics creation or as an employee, the default is generally not to demean that abilities of the applicant, but merely to note that you do not need their services at this point in time. To do otherwise can cause unnecessary friction and needlessly hurt feelings - bad in any situation, but worse in comics, where your applicant is apt to also be your customer.

This isn't to say that there aren't times when a little constructive criticism to an aspiring comics artist can be a good thing, particularly if the artist is close to being ready and a few tips and a few months of practice might make him useful.

350z
07-19-2006, 12:17 AM
"This isn't to say that there aren't times when a little constructive criticism to an aspiring comics artist can be a good thing, particularly if the artist is close to being ready and a few tips and a few months of practice might make him useful."

Nat, I understand, and I agree wholeheartedly. I think constructive criticism is professional behavior--particularly when that criticism is solicited. I was just really shocked by Mr. Elliot's article about the certain behavior of certain editors. I am sure that there are plenty of editors out there who are excellent examples of what an editor should be.

alazar
07-19-2006, 03:58 AM
If the editor has his eyes wide open and starts asking for copies straight away it could mean that you have made a definite impression and I would give him or her any copies you can put together.

Make sure your name and contact information is on every page in case the top sheet gets lost.

Dave

That's more good advice Dave.

Dave Elliott
07-19-2006, 09:01 AM
I was just really shocked by Mr. Elliot's article about the certain behavior of certain editors. I am sure that there are plenty of editors out there who are excellent examples of what an editor should be.

There are plenty of examples of what an editor should be. Editors are also human. They have good days and bad. They get asked to do things that puts them under strain and that they may disagree with. They also make choices they later regret. It happens.

The important thing is to do what Nat suggested. Don't show your portfolio to just one editor, get mutliple opinions, ask working artists (but only when they're not sketching or talking to someone else), and show it to writers.

Showing it to writers can work well for you as well. Writers are always looking for an artist to visualize their ideas. If they like your work then when they start pitching their project around it can be with a team attached.

Dave

Tuck!
07-19-2006, 09:26 AM
Excellent article...one other perspective to add: I always left editors with a little (just a little) bemusement when told that I wasn't "very good," ("very good" being such a subjective term), when response to my (previously published work) was extremely enthusiastic (as immodest as that may sound; I offer it merely for context's sake).

The point here is that, as a cartoonist, *Comic Books* comprise a very small percentage of my income. There's a great big world (animation, storyboarding, book/magazine publishing, video games, etc.) out there, and just b/c it doesn't have "(Big 2/3/4 Iconic Character)" in it doesn't mean it's not "comics." (Not to mention, compared to any of the other markets I touched on, *Comic Books* comes in dead last (for me at least) in terms of pay scale/rate/ROI.)

Bottom line: if you've chosen to participate in a portfolio review, have as much fun with this as the editors can. Whatever their opinions, put them into perspective. So (Big 2/3/4 Editor) doesn't like the way you draw? No worries: Go find someone else, who does.

(Now, Dave: about an assignment? :D )

Dave Elliott
07-19-2006, 09:53 AM
In the piece I wrote I talked about knowing what it is that a publisher publishes and showing your work to editors that might react more favorably to what you are trying to achieve. That is more than just being a "superhero" artist. If you look at DC and Marvel, they are probably react more favorably if you have a more serious, detailed art style than one that is more cartoony and more open (yes Bruce Timm and Darwyn Cooke are welcomed with open arms, but the bulk of their output, including Vertigo, is of the grim and gritty variety). Marvel have a more diverse line, but their core books are still the more realistic approach.

Each publisher has a different house approach to artwork. IDW and Avatar both publish horror books, but Avatar is more likely to want you to be more versed in the detailed anatomy of your intestinal tract than IDW (more SHOCK, less awe).

Do your research before you meet with the editor.

Dave

Dave Elliott
07-19-2006, 10:02 AM
Tuck,

Good advice. If you can take that attitude, which is more difficult than it sounds, you will come across as more relaxed. Editors are looking at you almost as much as they are the portfolio. They are wondering what you will be like to work with.

Assignment? Got a website where I can see your work?

To be honest, Thrill-House right now has just started. We are very small and have just two books that we already have artists for. The initial reaction to our books is favorable so we have just begun to think of what is next, but that will be a long slow process.

I will review artwork that is sent, if that is all you want right now (put a telephone number, I'll call rather than write a reply). Can't promise anything and won't.

I wish everybody showing their portfolios during this convention season the very best of luck.

Dave

lobocomics
07-19-2006, 08:47 PM
Hey, Lobo

Only talking for myself, when I say "you just have to work a little more on your anatomy" it means just that. I then add specifics. The best current editors are people like Jimmy Palmiotti and Joe Quesada, the old guard were people like Archie Goodwin and Stan Lee, who are creators as well as editors. It helps to understand what an artist or writer goes through on a day-to-day basis when asking them to work on a project.

When an editor wants to use you, you'll know about it soon enough. At conventions I've seen editors take an artist right back to the booth and try getting them something right away. It happens, just not too often.

As far as telling someone to "learn how to draw" I used to ask artists if they wanted work or advice and treated them accordingly. That would sometimes mean seeing just two pieces of work, closing the portfolio, pushing it back and yelling NEXT.

The artist would always complain and ask why I rejected them without comment. They had asked for owrk and I couldn't use them, I told them I didn't need to tell them why, just that they weren't what I was looking for. You see that question I asked, their reaction told me whether THEY thought they were ready or not. The artist is often the last person to have a clear view of what stage their artwork is at.

I would then give them advice if they asked for it (I wasn't THAT cruel), but I am honest. You won't learn if you're not told the truth. I once told an artist to not give up his day job EVER. He was never going to make it and from the presentation of his portfolio I knew before he asked he probably knew the same. he was also in his forties and drew like he was ten. There was just no chance he was ever going to make it, but he asked for the truth and I told him. If he enjoys drawing then just carry on for the pure fun of it and he said he would.

Best

Dave


Well I have to tell you that I have been lucky enough (through very different circumstances) to have my work reviewed by people here in Mexico, in Italy and on the San Diego Comicon... and contrary to what some may think, the ones that were the most polite to me, and gave me the most advice were on San Diego, and were on the biggest companies, Walt Simonson, Jeff Jhonson,Renee Gearling (on Top Cow), etc, and well,... sometimes when you are trying to learn there comes a moment where you hit a wall, and can`t see where are the areas of improvement, that is why it is so important (at least to me), to get your stuff reviewed, believe me, you never imagine what the editors are going to say to you...the piece you like the most... nobody cares about and that panel you just thought nobody noticed.... gets the most prise..... . and what someone said here also is true, when some opinion is constantly repeated... then you better pay atention.

I don`t know if what I posted sounded like a complaint... but it is not, I prefear brutal truth rather than a lie that won`t make me improve...

And as a coment, I remember some guy from an independent company ( honestly I don`t remember it`s name, it was really unknown) but what I do remember is that he just tore my stuff apart... it was brutal!!! that has got to be the worst review I had gotten.... but the worst part was.... he was right almost on everything----- damn the guy!

Anyway... no money this year..... hope to be on San Diego next year...

Tuck!
07-20-2006, 03:02 PM
Assignment? Got a website where I can see you work?

Sent you a note c/o the "info" address at your website. Talk to you soon.

TUCK!