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View Full Version : MARVEL RPG GETS THIRD PRINTING


MattBrady
09-15-2003, 06:27 AM
<img src="http://www.newsarama.com/Marvel/Marvelrpg1.jpg" width="185" height="278" border="0" hspace="1" align="right"><I>Press Release</I>

<blockquote>While Marvel Comics' first entry in the Young Adult prose fiction market has produced a crossover media hit in the best-selling MARY JANE novel, Marvel's other recent new publishing category launch has been a quieter, more grassroots success. Marvel is pleased to announce that the Marvel Universe Roleplaying GAME Guide Hardcover ($19.99) - the publisher's first in-house foray into the RPG market - has gone into its third printing since its initial release in April 2003 and the RPG's first supplement, May's RPG Guide to the X-Men Hardcover ($19.99) has just been approved for a 2nd printing.

Although the game's success is due in part to its wide, crossover appeal to Marvel Comics readers who enjoy the character profiles and adventure briefings, along with players of previous Marvel RPGs, even more surprising has been the positive reception by not only current hardcore gamers, but also the even harder-to-please GameMasters.

<img src="http://www.newsarama.com/Marvel/marvelrpg2.jpg" width="175" height="263" border="0" hspace="1" align="left">"From all of the feedback we've gotten from the gaming community - emails, Internet discussion groups, and personal contacts - people of all types are loving the Marvel Universe Roleplaying Game," said Jeff Simons, who along with his partners at Q.E.D. Games, Inc. helped Marvel develop the game. "There is quite a loyal, growing fan base, some of whom are very surprising for longtime members of the community like us.

"Most surprising are the GamesMasters. Because the game puts a lot of storytelling power into their hands, they've become some of its biggest supporters. Even GMs who never thought they'd like a diceless game are having fun playing Marvel, and have become the game's most vocal cheerleaders and more importantly - recruiters, enticing other long-time gamers who also never thought they'd get hooked on a diceless game to give it a try.

"We're also especially pleased with the number of female players who are enjoying the game. Guys who played roleplaying games have always lamented that there aren't more girls playing, but we're hearing stories that this isn't the case with the Marvel RPG."

<img src="http://www.newsarama.com/Marvel/marvelrpg3.jpg" width="175" height="263" border="0" hspace="1" align="right">"Here at Marvel we really didn't know what to expect with the release of this game, as it was a brand new market and community we were inviting ourselves into," said the project's editor Mark Beazley. "Plus, by going against the grain and creating our own system rather than simply putting out a 'D20' game, we placed ourselves in an underdog position which simply made us all the more determined to put out the best product possible and prove our worth to the gaming community.

"We feel with Q.E.D.'s veteran guidance and our rookie enthusiasm we've found a chemistry that gamers really seem to be responding to, and we're looking forward to expanding and improving this game to not only make it a great Marvel gaming experience, but to make it one of the most satisfying experiences in the entire market."

<img src="http://www.newsarama.com/Marvel/marvelrpg4.jpg" width="175" height="263" border="0" hspace="1" align="left">Marvel plans to continue publishing supplements to attract new players and to keep the game fresh and exciting for current players. The GUIDE TO THE HULK & THE AVENGERS Hardcover, originally solicited as September release, will be held until November, to allow for more copies of the third printing of the main Game Guide (required to play the supplements) to find their way into player's hands. Future supplements are also in the planning stages, with a Spider-Man's Guide to New York City - focusing on Spidey's Universe and more emphasis on NYC-centric heroes and villains - set for a Spring 2004 release.

Fans and gamers seeking more information or current players can log onto the Marvel Universe Roleplaying Game's special website on Marvel.com at http://www.marvel.com/murpg/index.htm. There they can find a game FAQ, sample pages and examples of play and combat, along with an area to send feedback to and ask question of the game's editors and developers. </blockquote>

benhameen
09-15-2003, 12:08 PM
Do I get first post?
Who knows what this stands for
FASERIP

Old school marvel gamers know what Im talking about.feeble poor typical good excellent remarkable incredible amazing... its a shame i can still remeber...

SuperStories
09-15-2003, 12:40 PM
FASERIP = Fighting, Agility, Strength, Endurance, Reason, Intution, Psyche


As for the newest Marvel RPG, I hated it. It was tried with our group, a complete mess. Everything was "Guess the judge's number" There was a comment in the book equating dices in roleplaying as leading to the evils of gambling (at least how I read it).

I hope the latest Marvel RPG goes away quickly and fast. Have them do something better like d20. Even SAGE (the card version) was better then the lastest Marvel RPG.

grphxkindaguy
09-15-2003, 02:33 PM
I was also a huge fan of the OLD Marvel Role-playing game. I played it something like ten years...!

Yeah, pretty pathetic, I know...

Finally got rid of all my material via eBay, and for a pretty penny to boot...who knew people were still interested in this stuff?!?

I also tried to give this new game a shot, even went so far as to buy the first book and read it cover-to-cover. I found it incomprehensible and just plain BORING.

Give me the old-school dice games any day...

Hopefully Dungeons & Dragons will never convert to the dice-less system as well.....

drifter13x
09-15-2003, 07:16 PM
Marvel RPG's and Bad tend to be linked together. I got some fun out of the old TSR game, but that's about it. This game will probably whither away, since I hardly see Marvel pushing it, especially with thier new hip cool attitude (NYX anyone?).

JohnnyONeal
09-16-2003, 04:29 PM
Yeah, RPGs are about the only thing nerdier than comics. ;)

If you want a good superhero RPG, I highly recommend <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0972359915/qid=1063743842/sr=8-1/ref=sr_8_1/002-7592270-3030429?v=glance&s=books&n=507846">Mutants and Masterminds</a>. It's detailed and rules-based, but there are no hit points, no character classes and no setting-specific rules to bog you down. Everything in the game is resolved with 20-sided dice, and it's all very logical and streamlined. Check it out!

Melissa
10-08-2003, 01:36 AM
I've played the new system. It actually worked fairly well, although you need a truckload of stones to handle everyone including NPCs.

Plus, an unforeseen limitation of a diceless system is that it bleeds trension - even the most mundane tasks in a dice system have a chance of failure, and thus are more interesting. My campaign began with some fairly low-level origin stories that, without the uncertainty of dice, were an absolute snorefest.

My players hated it, and have voted to return to Godlike.

davidpg
10-10-2003, 01:12 PM
Finally got rid of all my material via eBay, and for a pretty penny to boot...who knew people were still interested in this stuff?!?
[/B]

Curious...was it the original first series edition you sold on ebay? In the yellow boxes?

I ask because I have a game set along with a box of figures that I bought in the early 80s and never even touched, never mind played.

Was there really a lot of interest?