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MattBrady
05-26-2003, 11:03 AM
<img src="http://www.newsarama.com/sangiacomo/Epic2.jpg" width="200" height="304" border="0" hspace="2" align="right">by Mike San Giacomo

For those coming in late, comic critic Mike San Giacomo, who may or may not be related to actress Laura San Giacomo, along with about 50 other critics and commentators, was asked to pitch a comic for Marvel’s soon-to-be launched Epic Comics line. Mike responded, and made it.

My character, Nowhere Man, a newspaper reporter who can turn invisible, struck someone’s fancy at 10 E. 40th St. I was asked to turn my single story into a four-issue series for consideration.

Last week, I had written the second version of the first issue and synopses of the last three issues and sent them to Marvel Assistant Editor Stephanie Moore, who may or may not be related to Alan Moore, Stuart Moore or Gary Moore.

On with the show.

Just about a week after I sent the scripts to Marvel, I got an e-mail from Stephanie wondering about a good time to talk. E-mail is too slow, I called her directly (hey, I had been waiting a week!)

“Now is fine,” I said when she picked up the phone. She laughed. Good, she likes my sense of humor.

“There’s a lot of good stuff here,” she said. “We like your sense of dialogue. You have a good feel for the characters. We like the idea of a character who has super-powers, but is not really afraid to use them for his own good. And we like that he is a bit of a perv, spying on women.”

Actually, Stephanie and others said all kinds of complimentary things which modesty prevents me from revealing. It was a great ego boost.

All right! Get Alex Ross on the line and let’s get going!

“But...”

Oh no. The killer “But...”

If I may digress a moment, there is a legend in the newspaper business that tells the tale of a reporter who wrote a perfect story. It doesn’t matter what it was about. He turned it into his editor, who read it carefully. The editor smiled, read it again, changed a couple words then thought better of it and changed them back.

The editor told the reporter that the story was absolutely perfect and that he would not change a thing.

Personally, I doubt that it has ever happened in the history of journalism, but the legend persists.

Clearly, that was not going to happen here.

“We need to know more about Jack Baxter (the Nowhere Man),” she said. “We need to see more of his personality, more about what makes him who he is, why he does what he does. And don’t do it with so many words. This is a visual medium. Show it.”

That made perfect sense. She had some good points. I’m used to explanatory writing, not visual interpretation. I need to go through the story and goose it up.

Cool. No problem. I expect to go through a bunch of rewrites, might as well start now.

I would work on it over the weekend, have it back by early the next week. We were in mid-to-late January now.

I said goodbye and hung up.

A buddy came over and asked how it went.

“Pretty good, I think,” I said. “They like my dialogue. Now I need to rewrite it and goose it up a bit.”

“So, does that mean they are going to print it?” he asked. “Have they accepted it?”

“I have no idea,” I said, because I really didn’t.

CUT TO HOME OFFICE:

<img src="http://www.newsarama.com/sangiacomo/Rigby.jpg" width="350" height="232" align="left" alt="Rigby">San Giacomo is seated at the computer in the cluttered room. He has a high-tech looking CD player on a shelf to his left and an 8-track player with stacks of 8-tracks to his right. He’s listening to “Street Hassle” by Lou Reed on 8-track. He’s trying to work on his script as his cat, Rigby, sprawls across the desk on top of the mouse. She frequently grabs his hands as he types.

There, if I was writing about myself that would work. But I wasn’t.

I stared at the screen, reading the script for the first issue of Nowhere Man trying to decide what to cut and what to add.

The opening scene has our hero jogging in the park and coming upon a mugging.

Here it is:

Open with Jack, 35, average height and weight, brown hair, jogging in a park, daybreak. It’s spring, trees are budding, some flowers. The grass is green with a few patches of dead grass here and there.

Next panel, a young woman hanging onto her fanny pack as a man tries to pull it away. She’s about 30, short black hair, pretty, in a jogging suit. Guy is typical criminal-looking type, your choice.

BAXTER (Thinking) Again, fourth one this month, these idiots never learn.

(((As he’s thinking, he fades from sight (from head down), becomes invisible.

Next Panel: Invisible, Jack picks up a rock, runs up to the mugger and smashes it into his nose, breaking it.

Next Panel:)))

MUGGER: “What the fu...”

(((The mugger grabs his bloody nose and falls to the ground, womanis stunned. Jack says very quietly into mugger’s ear)))

BAXTER: Boo.

Mugger looks around, then cowers as Jack walks away thinking,

“That’s my one trick.”

I looked at the words. My God, I hate it. Jesus, it really sucks. Do all comic writers hate the sight of their own work? If I were reviewing this, I would rip it to shreds...

My wife, Barbara, walks in.
“I read the script, it’s good, very smooth,” she said.

Yeah, really? I mean, you could tell me if it sucks. I can take it, really.

“No, it’s good,” she said. “I like it.”

"No, really, tell me the truth," I persisted.

"I liked it," she said.

"Really?" I asked.

"Really, now let go of my arm," she said.

Gee, maybe it’s not so bad. Some people at Marvel liked it, at least Steph didn’t specifically
say she didn’t like it. So I’ll let the intro go for now.

I opt for cleaning up some snappy dialogue. In this scene, Jack had blown up in the newsroom leading to his sneaky habit of seeing what effect it had on workmates.

Show don’t tell. Show don’t tell.

PAGE 13

The bathroom door opens a few seconds later when someone walks in and Baxter, now invisible, slips into the newsroom unobserved. He wants to see how people reacted to his tantrum. He hates himself for doing this, but can’t resist.

Show him walking around invisibly, stopping to admire an attractive female reporter’s cleavage. He boldly looks right down the top of her blouse, smiling at the sight.

Then he hears laughter. A group of reporters are standing around laughing. One, the office wiseguy, is wearing a pair of this goofy glasses with eyeballs suspended by coils.

WISEGUY: Oooh, I’m the sensitive reporter who can see through walls. Don’t mess with me or I’ll post naked pictures of your wife on the Internet. I got my buddy killed but don’t ever ask me about it.

Baxter gets angry. He’s always hated this guy.

Baxter (still invisible) walks over to him. The guy is waving his arms around and laughing. Baxter bends down and is about to tug on the rug under the guy’s feet.

Then he hears a booming voice of his friend, the burly, older reporter, Wolf Bigelow.

BIGELOW: You half-ass little weasel, give me those.

Bigelow pulls the joke glasses off the wiseguy, crushes them in his beefy fist.

I looked at the script. I like that scene, I can’t change that. It shows everything about the characters.

I changed some other scenes, tightened up the writing and generally made it cleaner. I printed out the script and shipped it off to Stephanie.

PS Lest anyone think I am giving any major plot points away, rest assured that both passages reprinted above were later rejected for reasons we’ll get into in later columns.

We gots a long ways to go before this baby ends up on a shelf of a comic book shop near you.

To be continued...

<center><a href="http://www.newsarama.com/sangiacomo/Nowhere_Man.jpg" target="_blank"><img src="http://www.newsarama.com/sangiacomo/Nowhere_Man_t.jpg" width="350" height="108" border="0" alt="tentative logo design for Nowhere Man"></a></center>

(logo design by Mitchell Breitweiser)

Mike Sangiacomo, a freelance writer for Newsarama and other sources, was invited to share his experiences with pitching to Epic by Newsarama's editor, Matt Brady, in the interest of keeping readers well informed. Brady advises Newsarama readers that he is aware of the inherent conflict of interest presented by journalists working for a publisher they cover. Sangiacomo’s regular column Journey Into Comics has and will continue to be found in the Opinion/Editorial section of Newsarama. Brady has not, nor does he plan to pitch to Epic himself.

D.J. Coffman is your daddy
05-26-2003, 11:31 AM
Sounds cool!

I remember reading a book when I was in high school called "The Fade" about an invisibility power passed from uncle to nephew. It was cool to humanize a super power, and watch the kid in it go wath the girl he had a crush on go home and get undressed, but then he witnesses her being abused and beaten by her father and it sickens him, the things he wasnt supposed to see.

Morlun
05-26-2003, 11:39 AM
Great cat! :D

karmapunk
05-26-2003, 12:38 PM
I love this column. It's a great insight for all us wannabes, but I do have a question -
Marvel has said that there would be little to no editorial input regarding Epic submissions. But according to your entries so far Mike, you definitely had some editorial guidance. (Of a supportive, and constructive kind, Kudos Stephanie)
So you can see my question coming from a mile away. Will the "open submissions hopefuls" be given the same attention? A chance for some constructive criticism and re-writes?
Are we all playing in the same sandbox here?

So I hope this post is taken in the spirit with which it is meant, not paranoid fanboy conspiracy theorising, but rather professional curiosity piqued.

05-26-2003, 01:43 PM
I have a question

How do you show emotions from an invisible man?

Facial expressions, mannerisms, etc.

I refer particularly to these two sentences:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> The bathroom door opens a few seconds later when someone walks in and Baxter, now invisible, slips into the newsroom unobserved. He wants to see how people reacted to his tantrum. He hates himself for doing this, but can't resist. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Baxter gets angry. He’s always hated this guy. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If he's invisible how do we know he's angry and that he hates himself?

Are you going with real invisibility (objects moving with no one holding them) or just making the character transparent and he's only invisible to the other characters in the comic? A mix of both?

Studio D Comics
05-26-2003, 02:31 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by ManofTheAtom:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Baxter gets angry. He’s always hated this guy. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If he's invisible how do we know he's angry and that he hates himself?

</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Intresting points.

He may get angry, but it doesn't specify that he needs to be visually shown to be angry. I'd guess that if the main character is invisible to the reader in this scene, there'd be a caption box of his thoughts expressing his anger.

later
don

mike sangiacomo
05-26-2003, 03:35 PM
[QUOTE]Originally posted by ManofTheAtom:
[QB]I have a question

How do you show emotions from an invisible man?

Facial expressions, mannerisms, etc.

SANGIACOMO HERE:
That's the artist's problem. The way I envision the character is that we'll be able to "see" him somehow, but it will be clear that he is invisible.

Regarding the other question about editorial oversight of future scripts, I don't know. Obviously, Marvel is going to edit the work, but perhaps because Nowhere Man is one of the first it's getting a more intensive look. I can't imagine everyone's work getting such interest simply because it is so time-consuming on the part of the editors.
M

mike sangiacomo
05-26-2003, 03:39 PM
SAN GIACOMO HERE:
BY THE WAY, Jemas, Quesada, Steph Moore and I (among others) will be on a panel 11 a.m. Sunday, June 1, at the WizardWorld Con in Philadelphia, my old home town.
We'll be talking about the whole Epic line and (I hope) will have some announcements about Nowhere Man.
Everyone come on in and ask me an easy question that will make me look good.
M

Zadillo
05-26-2003, 03:39 PM
I'm sure it's possible to show the character as invisible while still expressing emotions, etc. If I remember correctly, I remember one of the old Uncanny X-Men issues during Secret Wars II where the Beyonder was observing people, and the artist drew him in a sort of outline, so it was clear he was invisible to other characters, but the reader could still see him, and even the expressions on his face.

-Zadillo

Todd VerBeek
05-26-2003, 03:41 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by ManofTheAtom:
<strong>Are you going with real invisibility (objects moving with no one holding them) or just making the character transparent and he's only invisible to the other characters in the comic? A mix of both?</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">For a static visual medium you pretty much have to draw any invisible character, because you can't count on audio or motion or {shudder} narration to reveal him to the reader. "Show don't tell", remember? If you're using traditional line-and-color illustrations, you have to drop either the line or the color to convey the idea that no one else can see them; using line without color is by far the most popular.

Todd VerBeek
05-26-2003, 03:45 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by karmapunk:
<strong>Will the "open submissions hopefuls" be given the same attention? A chance for some constructive criticism and re-writes?
Are we all playing in the same sandbox here?</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't have any inside info, so most of this is conjuecture:

I don't see how Marvel could give the same level of attention without hiring a lot of additional editors and pricing the Epic experiment out of viability. But neither can I see them going with the binary approach of either running a script as-is or rejecting it, because they'd have an imprint full of not-quite-right stories... or nothing.

What I expect to happen is that the folks screening the proposals will start with a sort of triage, separating the submissions into categories like "hopeless", "nice idea, but lousy script", "decent script, but problems", "good first draft", and "ready to run". After disposing of the first group with pre-printed "sorry" letters, they might send encouraging rejection notes to the second group, "maybe" notes identifying problems to the third group inviting them to fix it and send it in again, and $500 checks to the fourth group. There will be nothing in the final group.

From that point on, they'd spend whatever time they had available helping writers turn those first drafts into final drafts. If some of those defective scripts came back fixed (or nearly so), they'd get added to that workload. How many writers they'd be able to help (and how much) would depend on how many other writers needed help (and how much). I really doubt they'd neglect a promising script from a nobody they could nurture and exploit, over a lesser script from some crusty and jaded comics journalist. :)

05-26-2003, 04:01 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Todd VerBeek:
<strong>"Show don't tell", remember? </strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Which becomes a herculean effort in a book about an invisible man :)

You have a good point, as do the others, but the 'line' idea is very, very old, I was kind of wondering if mike had figured out a new way to do the invisible man idea in comics.

Todd VerBeek
05-26-2003, 04:19 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by ManofTheAtom:
<strong>You have a good point, as do the others, but the 'line' idea is very, very old, I was kind of wondering if mike had figured out a new way to do the invisible man idea in comics.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The "alphabet" idea is pretty old as well, but nobody's found anything subsantially better in the meantime. :)

I don't think I've ever seen someone use the fully opposite approach (leaving out the character's linework with the background line showing through, and only including the character's color). That's probably because comics coloring has traditionally been a lot less sophisticated than its line work, which isn't necessarily true anymore. It'd be interesting to see how well it worked.

05-26-2003, 04:30 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Todd VerBeek:
<strong>The "alphabet" idea is pretty old as well, but nobody's found anything subsantially better in the meantime. :) </strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's because we got lazy :) We need someone as creative as whoever created the alphabet in the first place, same with numbers.

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Todd VerBeek:
<strong>I don't think I've ever seen someone use the fully opposite approach (leaving out the character's linework with the background line showing through, and only including the character's color). That's probably because comics coloring has traditionally been a lot less sophisticated than its line work, which isn't necessarily true anymore. It'd be interesting to see how well it worked.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Really? I'm pretty sure I've seen invisible characters that were 'transparent' yet kept their colors. Don't ask me where since I don't remember (I've read a TON of comics), but I know I have.

Maybe Astro City? It was a comic with computer coloring, that I'm sure of.

I think they may have just been transparent and not invisibile but still in color.

Taylor Porter
05-26-2003, 04:33 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by ManofTheAtom:
<strong> I'm pretty sure I've seen invisible characters that were 'transparent' yet kept their colors. Don't ask me where since I don't remember (I've read a TON of comics), but I know I have.

I think they may have just been transparent and not invisibile but still in color.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Maybe you're thinking of Jack Phantom from Top Ten.

05-26-2003, 04:41 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Taylor Porter:
<strong>Maybe you're thinking of Jack Phantom from Top Ten.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Could be, but even if she isn't she's a perfect example of what I'm saying.

MichaelCoughlin
05-27-2003, 12:13 AM
Hey, I did all the legwork for ya, I've drawn the invisible man for ya:

See, isn't he great! (sorry, couldn't resist)

Seriously though Mike, if this is as bad as Hollow Man, I'll track you down and kick the crap out of you.

The Amazing Spider-Fan
05-27-2003, 01:29 AM
Perhaps Mike can shed a little light on my biggest question about Epic submissions, since he's the only person here with any kind of hands-on experience with the process, even if it will be slightly different for everyone else.

Marvel has said they do NOT want pitches, plots, synopsis, etc. They want a 22-page script. I picked up Marville #7 just so I'd have a hard copy of all the rules and requirements (that, and I like looking at the pretty pictures). In that issue, they also went into how writers should plan to write in arcs, typically 6 issues or so.

All of which leads me to my question...If I plot out a 6-issue series or arc, and send Marvel the 22-page script for the first issue, how can they know what they're approving or rejecting based on that? Maybe my first issue is good, but it all goes to hell in issue 3. Or vice versa — I've got an awesome story, but the beginning's a little slow and it all picks up later.

Mike's said in these columns that he originally submitted a script for his first issue that basically crammed one story into 22 pages, which Marvel then told him to flesh out into 4 issues. Are other writers expected to do the same? How can I, or any other writer, cram 6 issues of story into one 22-page script for Marvel to approve and then tell me to flesh out? Or do they want the script for the first issue accompanied by a plot for the rest so they can see where it's going? Because honestly, in any arc, the first issue is just set up for everything that happens later.

Mike, I've enjoyed reading about your process and progress with Epic. Hopefully, you can give me and any other writers some more insight as to exactly what Marvel's looking for. I'm really excited that Marvel's given fans this opportunity...but right now I'm sitting on a story with no idea how to write it so that I'm giving Marvel what they want. Thanks.

(Long-time reader, first-time poster, by the way. :) )

johnmuth
05-27-2003, 02:15 AM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by The Amazing Spider-Fan:
<strong>

All of which leads me to my question...If I plot out a 6-issue series or arc, and send Marvel the 22-page script for the first issue, how can they know what they're approving or rejecting based on that? Maybe my first issue is good, but it all goes to hell in issue 3. Or vice versa — I've got an awesome story, but the beginning's a little slow and it all picks up later.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Obviously, I'm not Mike, but I have the feeling that maybe you ought to write a complete story, in twenty-two pages. Perhaps having an idea on how you can add/stretch it into a multi-issue story, but it needs to be a full story first. Then let Marvel get back to you on how to work with it. What they're wanting to pay for is a Good, whole story. Mike seemed to have gotten approved, because he had the whole story there in one issue...Then Marvel asked him to open it up some.

Just my opinion though, and I'm most definitely not in the "know." :)

The main reason that I wanted to write, was to ask/suggest/request that the name "Nowhere Man" (which is a pretty sweet name) not be used as the guy's Superhero name...Naturally, my opinion means nothing, but I think that it could be cooler to just have newspaper's calling the guy "The Invisible Hero" or whatever. I don't know...Just having the guy being called or (God forbid) calling himself, The Nowhere Man seems silly...

:) Good luck and I like reading these articles.

-John Muth

thebeast
05-27-2003, 06:11 AM
Sounds good, all I can say is I hope you have a great artist on board...many a good story has been sunk by crappy art!

Todd VerBeek
05-27-2003, 09:14 AM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by The Amazing Spider-Fan:
<strong>If I plot out a 6-issue series or arc, and send Marvel the 22-page script for the first issue, how can they know what they're approving or rejecting based on that? Maybe my first issue is good, but it all goes to hell in issue 3. Or vice versa — I've got an awesome story, but the beginning's a little slow and it all picks up later.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I wouldn't try to cram a 6-issue story into one issue; that was one of the things Mike was telling us he did wrong. :) I don't recall where exactly they said so, but if you're writing a multi-issue story, they'd like a "beat sheet" (a scene-by-scene summary of what happens) for the remainder. I don't know how much detail they're looking for, but if I was doing it to fill out a 2-part story, I'd give them a sentence or two about each page of #2. For 12 issues, I'd do a paragraph about each issue. That way they know what your plot is like and whether it's any good.

By asking for a full script of #1, they hope to find out whether you can actually write a script, with decent dialog, characterization, exposition, pacing, instructions to the artist, etc. Part of that is seeing if you know how to bring someone back for #2.

If the Epic submissions editor finishes your #1 and thinks "feh, nothing happened" then paying readers will probably think that as well. And they won't have scripts or even beat sheets of #2-6 to know that it gets better. That kind of pacing might work for a graphic novel, but it doesn't work for serials, and that's still what Marvel is publishing. If you want #1 to be all set-up, you might have to compromise: make it 21 pages of set-up, but make something happen on page 22. If you can hook the editor, you've got a shot.

(Personally I don't care for the cliffhanger approach to serial plotting, but it's a popular technique. The alternative is episodic, in which something gets resolved - to give the reader some satisfaction - at the end of each issue, but the main conflict remains conspicuously unresolved - to bring the reader back - until the last issue.)

KACH
05-27-2003, 01:03 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Todd VerBeek:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by The Amazing Spider-Fan:
<strong>If I plot out a 6-issue series or arc, and send Marvel the 22-page script for the first issue, how can they know what they're approving or rejecting based on that? Maybe my first issue is good, but it all goes to hell in issue 3. Or vice versa — I've got an awesome story, but the beginning's a little slow and it all picks up later.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I wouldn't try to cram a 6-issue story into one issue; that was one of the things Mike was telling us he did wrong. :) I don't recall where exactly they said so, but if you're writing a multi-issue story, they'd like a "beat sheet" (a scene-by-scene summary of what happens) for the remainder. I don't know how much detail they're looking for, but if I was doing it to fill out a 2-part story, I'd give them a sentence or two about each page of #2. For 12 issues, I'd do a paragraph about each issue. That way they know what your plot is like and whether it's any good.

By asking for a full script of #1, they hope to find out whether you can actually write a script, with decent dialog, characterization, exposition, pacing, instructions to the artist, etc. Part of that is seeing if you know how to bring someone back for #2.

If the Epic submissions editor finishes your #1 and thinks "feh, nothing happened" then paying readers will probably think that as well. And they won't have scripts or even beat sheets of #2-6 to know that it gets better. That kind of pacing might work for a graphic novel, but it doesn't work for serials, and that's still what Marvel is publishing. If you want #1 to be all set-up, you might have to compromise: make it 21 pages of set-up, but make something happen on page 22. If you can hook the editor, you've got a shot.

</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">According to the EPIC website, the above is completely correct.

--J.

mike sangiacomo
05-27-2003, 02:39 PM
[The main reason that I wanted to write, was to ask/suggest/request that the name "Nowhere Man" (which is a pretty sweet name) not be used as the guy's Superhero name...Naturally, my opinion means nothing, but I think that it could be cooler to just have newspaper's calling the guy "The Invisible Hero" or whatever. I don't know...Just having the guy being called or (God forbid) calling himself, The Nowhere Man seems silly...

San Giacomo here:
He'll have a costume with a cape and a big NM insignia!
Nah, The only ones to ever call him Nowehere Man will be the newspapers. He's more interested in keeping his existence a secret.
So I get to use the cool name and not embarrass the character. And isn't it scary that I worry about the character's feelings?

As far as the other question about script versus synopsis, the final poster who pulled the rules from the website had it correct. Such rules didn't exist when I started the process.

M

The Amazing Spider-Fan
05-27-2003, 05:56 PM
Thanks to everyone who replied to answer my question...I looked back at the submissions guidelines earlier today, and it does indeed go into that. I read all that stuff very early on when it was first posted on the Epic site, well before I started writing down ideas for my submission. I guess when I looked it over again more recently I just skimmed over that part since I'd read it before. I feel kind of dumb for asking now, but I appreciate you guys pointing it out for me either way. Thanks. :D

Matt Maxwell
05-29-2003, 12:07 AM
Mike:

Thanks for taking the time and effor to let us in on what's going on with your Epic work. Interesting stuff.

I certainly hope that editorial involvement is more than Marvel hinted at on the Epic website. I can't think of anything that new creators are going to need than useful editorial input. It's the only way that their work is going to get any better, really. Anyone who starts out writing thinking that they know it all and don't need an editor is sorely mistaken (i know, 'cause i used to think that way before reality slapped me uspide the head with a brickbat.)

And no, it isn't silly to worry about a character's feelings. It might be silly to let that prevent you from telling the story that needs to be told, but then again, maybe not. Frank Miller talked about Marv's character slapping Miller around and not letting him be relegated to a simple little short story, and look where it got him.

-Matt, scribbling away himself.

machineaction
05-29-2003, 07:43 PM
Mike, thanks for the insight.

Keep us posted...

good luck!