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OP/ED > Stuart Moore's A THOUSAND FLOWERS, part 12 - Stratovision, Videotext, and You
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MattBrady
02-25-2003, 10:10 AM
<center><a href="http://www.newsarama.com/Thousand_Flowers_index.htm"><img src="http://www.newsarama.com/flowers/flowers_banner.jpg" width="475" height="75" border="0"></a></center>
<center>A THOUSAND FLOWERS</center><center>Comics, Pop Culture, and the World Outside</center><center>Installment 12</center><center>by Stuart Moore</center>
<img src="http://www.newsarama.com/flowers/stratovision.jpg" width="300" height="194" align="right">Stratovision, Videotext, and You
A few years ago, while cleaning out my grandmother’s house, I found a strange, undated AP article she’d clipped out of the newspaper, probably in the late ‘50s. It describes a bizarre process called “stratovision,” developed by Westinghouse, which promised to use “high-flying airplanes” to boost and extend the range of TV signals, allowing for true coast-to-coast television broadcasting.
The prototype for this loony idea was a converted B-29 Superfortress (I don’t know what that is either, but I bet it kicked some ass in Korea), circling at 25,000 feet, that successfully relayed signals to a 250-mile area. The article cites four primary applications for stratovision: coast-to-coast TV broadcasting, military communications, rural TV reception, and simultaneous transmission of programming to theatres or other public gathering places.
Of course, you know what happened. Communications satellites took care of the coast-to-coast problem and military communications, while cable TV provided rural reception. Most theatres still use big spools of film in metal cans, though that may be changing soon, also because of satellites. It’s just as well stratovision never made it big -- otherwise we’d have an entire generation of communications engineers suffering from vertigo, flying around and around in those damn planes.
Stratovision was just a stupid idea with a great name. But some other technologies seem to make sense…and then just don’t catch on.
Over the past twenty years, as technological change has accelerated, a lot of experts have made predictions that flopped. Let’s look at three of my favorites, and see what they show us. Number 1: Nobody will pay for cable TV once satellite dishes get cheap enough. Number 2: People won’t use computers after a while -- just internet devices analogous to phones that will access data stored on remote servers. And Number 3: Comics are doomed because of the growth of electronic media.
<img src="http://www.newsarama.com/flowers/rcrumbtv.jpg" width="300" height="267" align="left">1. Nobody Will Pay for Cable
In 1983, I wrote my senior thesis on municipal regulation of cable television. At the time, I thought cable was in trouble. Direct broadcast from satellite (DBS) seemed to be the wave of the future -- after all, everybody hated their cable company, and satellite dishes were getting cheaper and cheaper. Why pay a subscription fee for a service you hate, when you can get it another way?
The answer was partly economic. Services like DirecTV, which still offer satellite-dish service today, had to charge subscription fees in order to carry and support pay-cable channels, so there wasn’t that much difference between them and the cable company. But it really came down to a matter of convenience. When you buy a satellite dish, you have to install and maintain it yourself. When you subscribe to cable TV, the company puts it in for you, and then it just sits there and works. All you do is send in a check every month.
It can be hard to judge which technologies are going to make it, and which ones aren’t. One reason: Early adopters -- the first people to rush out and buy a new device -- aren’t very good judges of what the average person is going to want. Early adopters like to tinker, and they don’t mind a little inconvenience if it means they get the cool stuff sooner. Most people aren’t like that -- they don’t have the time or patience to screw around with Linux programming or aiming a satellite dish. They just want to buy a product or a service, then sit back and use it.
Everybody still hates their cable company, mostly because cable’s monopoly status in most cities means they can get away with lousy customer service. But cable companies have constantly added more channels and more options, and improved reception, to stay competitive with the competing technologies. So nothing else has achieved a serious foothold on the market, and cable’s general ease of use lets the industry keep most of its subscribers.
2. People Won’t Use Computers
<img src="http://www.newsarama.com/flowers/larryellison.jpg" width="300" height="209" align="right">This was an early ‘90s favorite among tech-industry insiders, most prominently Larry Ellison, the flamboyant founder of Oracle. The wisdom went roughly like this: Computers are too complicated and expensive, and more powerful than the average person needs. As remote networks get more sophisticated, the average person will simply want a cheap terminal to access remote services, storing his data and preferences elsewhere. Much easier to use, and less expense for most users.
I was always suspicious of this one, because the people promoting it seemed motivated largely by hatred for Bill Gates. Microsoft had pretty much sewn up the operating-system market, so other major computer companies (like Oracle) had a vested interest in coming up with, well, something else. But never mind that. Why hasn’t it happened?
Several reasons. First off, computers have become pretty ubiquitous. Even if Americans don’t have them at home, they’ve used them at work, school, or the library. This is a case where the tech industry reacted too strongly against their own prejudices, assuming that the average person wouldn’t have the patience to figure out a computer. But almost everyone has had to learn Windows at some point, usually in a work situation. The result: It’s not just the early adopters who know how to use computers now. Everybody does.
Second, computers got much cheaper. Most families with a TV can afford one. Hard-drive storage space, in particular, is now dirt cheap.
And third: People -- Americans, at least -- are fundamentally uncomfortable with storing their personal information outside their homes. A PC may be an irritating box to learn how to use, but at heart it’s analogous to that old home filing cabinet -- the information sits inside it, on your desk. Who wants all their personal affairs stored inside an Oracle server 3000 miles away?
You may not use your filing cabinet very much anymore, but there’s no reason to throw it away. Same with your hard drive.
<img src="http://www.newsarama.com/flowers/shatterad.jpg" width="300" height="456" align="right">3. Comics Are Doomed
Let’s sneak up on this one.
There’s a “stickiness” to existing technologies. Every time something new is introduced, people have to invest time in learning how to use it. They don’t want to go through that constantly, even if they can afford it (as most Americans could, in the ‘90s). If something works, why change it?
This rule can go completely out the window, under the right circumstances. LP records, which had been the standard for decades, disappeared with astonishing speed when CDs came in. The same sea-change is going on now with videotapes and DVDs (and will probably happen even faster in a year or two, once home DVD recording becomes easier).
Both of these technologies are measurably better than their predecessors. CDs and DVDs allow better sound/video quality, instant selection of tracks/scenes, and more room for material. They have led to some changes in content: the advent of the CD extended the play-time of the average record, and the extras included with most DVDs play into our society’s current obsession with behind-the-scenes commentary and insight.
But at base, they work pretty much the same way LPs and videotapes did. You pop them in/on a machine and play them.
Radically different technologies have a tougher time. Multi-player internet gaming still hasn’t spread to the masses -- partly because of connection speeds, but also because an important part of the gaming experience is the social, physical contact with friends. The web did catch on, because it’s so massively useful. But even the web primarily gives you easier access to things you always could have gotten from the library, a university, or by catalog shopping. The only really successful e-commerce site that uses a radically new procedure is the insidiously addictive eBay -- and even that is based on auctions, which are centuries old.
(In 1983, cable-TV pundits talked about the possibilities of Two-Way TV and the humorously named Videotext, which was supposed to allow two-way transmission of public service information, shopping, etc. These services did come to pass -- but on the web, which is much better suited to this sort of thing. It’s all a matter of the best tools for the job. You don’t watch movies on the internet, and you don’t look up operating manuals on your TV.)
So why haven’t electronic media killed comics?
Well, to start, there are some fundamental economic problems with electronic media. The dot-com boom accustomed consumers to getting big discounts and free giveaways, and we’re just crawling out of that mindset now. I’d argue that the new media have bitten into the traditional comics market, just as they have with (say) network TV. But why hasn’t something -- Flash animation, PDF format comics, some kind of online subscription model -- wiped out the comics market entirely?
The answer: Technology has not yet come up with a better delivery model for comics -- just as the communications industry hasn’t improved on mass-media cable TV, after more than twenty-five years. The growth of trade paperbacks is a step forward, but it’s analogous to the shift from VHS to DVD. The format is a little different, which may affect the presentation in small ways; but basically it’s the same content, with room for some nice extras.
I have no doubt that we’ll see some form of large-scale electronic format for comics material within the next ten years or so. But nobody’s yet done it in a way that both (a) makes money and (b) is as enjoyable an experience as reading colored ink on paper. The web is great for promotion, early looks, and free publicity. But so far, the rest is…stratovision.
Comics, like technologies, are “sticky.” We’re used to them, and nobody’s come up with something better. They will change; they are changing. But it’s going to take a while for our “communications satellites” to come along.
Meanwhile, we’ve got comics. And that’s not so bad.
**
Stuart Moore’s comics work: Go to <a href="http://www.rocketcomics.com" target="_blank">http://www.rocketcomics.com</a> and <a href="http://www.newsarama.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=000094" target="_blank">http://www.newsarama.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=000094</a> for a look at LONE, launching in summer 2003, with a special 10-page stand-alone preview story in ROCKET COMICS: IGNITE, Dark Horse’s contribution to Free Comic Book Day in May. Issue #6 of ZENDRA: HEART OF FIRE, the conclusion of my epic science fiction series from Penny-Farthing Press, is out now; more info on the trade paperback of the first ZENDRA series can be found at <a href="http://www.pfpress.com" target="_blank">http://www.pfpress.com</a> . Then visit my message boards at <a href="http://www.joequesada.com" target="_blank">http://www.joequesada.com</a> and we’ll continue this discussion there. See you in 14 days!
Clem Snide
02-25-2003, 10:33 AM
Yes, but will having the pixels graded and 'slabbed' increase their price much?
DneColt
02-25-2003, 11:09 AM
The B-29 kicked ass in Korea, and dropped the A-Bomb on Japan.
Just another of the useless pieces of trivia clogging up my brain.
Tue Sorensen
02-25-2003, 11:12 AM
Electronic comics will never really be the same as print comics. With purely digitized comics, the artwork and everything vanishes into thin air when you don't look at it. It seems silly to waste real artwork on that, esp. if it would be much more convenient to use some kind of much more quickly produced computer artwork (and it probably would). With print comics you have an actual print of some actual story and art. I think there is a fundamental difference of medium between the extant, material object and the fleeting, easily deletable digitized format. When all information is stored electronically, it becomes too easy to alter and/or erase. This fact alone has a lot of drawbacks. See Ted Rall's excellent 2024 graphic novel for a good analysis of some of them.
I find it *very* hard to imagine a proper, lasting, serious and satisfying alternative to print comics (and, to some extent, books). Holding a comic in your hands is definitely still an experience I cherish. Any other medium just wouldn't be the same. :-)
In my opinion... it's a matter of portability.
When computers become smaller, just a basic screen, possibly with the keyboard as a small thing on your wrist (like a watch)... or holograms/visors... with wireless networks, then online comics will take over the print medium.
After all, you can read a comic on the bus, in the washroom, on the bed, etc, but you can't do that with a computer. Not even a notebook. Too heavy, too cumbersome.
An interesting follow-up to this article would be a study in how well CrossGen's Comics-On-The-Web is doing. They've some impressive numbers, but by-and-large the comic population still sticks to the hard copy. Just a lot of the non-regular comic population are sampling, and liking, the stuff online. At least, that's what I read a long time ago, the situation may have changed now.
Aaron Armstrong
02-25-2003, 11:38 AM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Rand:
<strong>After all, you can read a comic on the bus, in the washroom, on the bed, etc, but you can't do that with a computer. Not even a notebook. Too heavy, too cumbersome. </strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Apple's laptops are very light (weighing in at around 5 pounds) and thin (one inch thick), making them very easy to transport.
Granted they cost the same as a used car, but still...
Aaron
MattBrady
02-25-2003, 11:41 AM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Aaron Armstrong:
<strong>[QUOTE]Apple's laptops are very light (weighing in at around 5 pounds) and thin (one inch thick), making them very easy to transport.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But I think Rand had a very good point that he may have been a little too well-mannered to say - on the toilet. If you can't read it and handle it comfortably while on the toilet, it will never catch on as reading material.
:)
MattB
Fan4Fan
02-25-2003, 11:44 AM
Wow, a blast from the past...
Having worked at Oracle during the early to mid-90's, I remember well the PC's-are-extinct schpiel... not too comforting for a programmer that worked on software for Windows NT and the like.
Anyhow, another big push at the time was video-on-demand (courtesy of an Oracle database server). A friend of mine worked on that project but soon found out that - while it sounded good in theory - there wasn't as much interest in the reality. I always said I could have told him that, but then - as he was fond of pointing out - I didn't even subscribe to cable.
After working all day in front of a computer, that is the last thing I want to look at when reading a comic, a book, or even a programming manual.
At Oracle, we pushed customers to get their manuals on CD-ROM and were met with general acceptance. Internally, however, it was a different issue. I knew a large number of developers who would only get the paper manuals.
Thanks,
Fan4Fan
RichieD
02-25-2003, 11:52 AM
and comics weigh in at a lot less than 5 pounds, even if it's a trade.
Stuart Moore
02-25-2003, 11:53 AM
Big thanks to Matt Brady for finding the actual photo of the Stratovision plane! (I picked the other illustrations, which is a lot of the fun of this column.)
Best,
Stuart
xdemon
02-25-2003, 12:30 PM
And let's face it, writing and illustrations on paper or the equivalent (like papyrus scrolls) have been around for THOUSANDS of years. And digital storage is around 50 years old? Ink on paper is techology that won't go obsolete.
Anyone remember the story about Apple's "book on disk" back in the early 80s? They put a whole book on a floppy and said this is the future. Yet when the next generation Apple came out, the "book" could not be read on the new system. Digital comics could be in the same boat.
L'Zoril
02-25-2003, 01:43 PM
This may sound a bit weird, but I think that one of the reasons regular comics won't be replaced by online comics soon enough is texture.
There is something gratifying of holding a comic book and feeling the paper in your fingers. Call it nostalgia or whatever but I enjoy the smell of a new comic book like the smell of a new book or a new car. And everytime I do that I can't help but remember myself as a kid sitting on the stairs of my house reading my first comics. Computers don't even come close.
Maybe this generation of kids growing up with computers and lap tops are comfortable with reading from a screen and that will become their nostalgia in the future.
But until that happens, I sure am glad to be able to turn over the pages of my comic books and feel the paper and smell the ink, or whatever it is that I smell when I open a new book.
gOgIver
02-25-2003, 02:09 PM
When Batman: Digital Justice first came out I thought it was great but looking at the art now, in todays context, it's kind of lame.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tue Sorensen:
<strong>Electronic comics will never really be the same as print comics. [...]
I find it *very* hard to imagine a proper, lasting, serious and satisfying alternative to print comics (and, to some extent, books). Holding a comic in your hands is definitely still an experience I cherish. Any other medium just wouldn't be the same. :-)</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In other words, comics the medium cannot (will not) succeed because people (in general; no individuals intended) are too stupid (well, that's my term for it; others might prefer "anal-retentive" or "nostalgic" or any number of "politer" terms) to separate the comics from the paper they are (typically) printed on. We (as a race or a species or just as geeks) can't get past the physicality of what we are used to in order to see what the actual message is.
Now, I'll grant that there are some very good things about the medium being presented in this physical manner, including higher image resolution and a greater sense of the breadth of story (online, you are usually reading a single page in isolation; on paper, you are aware of the volume of pages before and after it).
But my classic counter-example is comic strips, things like Dilbert: I argue that reading these strips (in a well designed online environment, of course) is *better* than reading them in the paper. You are usually reading them in isolation, not surrounded by a couple dozen other strips. You have access to previous strips. You can read them once a week, hitting a bunch at once (and you don't have to thumb through all that paper to find them). You (may) get to see them *larger* than on paper. And so on.
In other words, there are boundaries which comics in general have to conquer in order to match or exceed their capabilities in print. Most of those are caused by the limits of the (physical) display technology: you limited (and dynamic) display areas and lower resolution. But over time, these will (WILL) converge. (One things on the comics side -- which we've already started to see -- is that the 6x10 portrait mode isn't the only [or even always the best] way to present comics, just the traditional one. Since 6x10 protrait doesn't work well online, the "best" online comics will not be constructed in that format. Any reader who insists on that as the only viable format is... well, pick your favorite word from above. At the very least, that person is damning online comics because of personal preferences, not because of a flaw in online itself.)
A.N.Onymous
02-25-2003, 02:59 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Rand:
<strong>In my opinion... it's a matter of portability.
After all, you can read a comic on the bus, in the washroom, on the bed, etc, but you can't do that with a computer. Not even a notebook. Too heavy, too cumbersome.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Plus, computers are really difficult to slab! Even slipping them into a mylar sleeve is a major ordeal! :D
MattBrady
02-25-2003, 03:06 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by A.N.Onymous:
<strong>[QUOTE]Plus, computers are really difficult to slab! Even slipping them into a mylar sleeve is a major ordeal! :D </strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Magazine bags and the new 12" Power Book.
MattB
A.N.Onymous
02-25-2003, 03:23 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Jim:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tue Sorensen:
<strong>Electronic comics will never really be the same as print comics. [...]
I find it *very* hard to imagine a proper, lasting, serious and satisfying alternative to print comics (and, to some extent, books). Holding a comic in your hands is definitely still an experience I cherish. Any other medium just wouldn't be the same. :-)</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In other words, comics the medium cannot (will not) succeed because people (in general; no individuals intended) are too stupid (well, that's my term for it; others might prefer "anal-retentive" or "nostalgic" or any number of "politer" terms) to separate the comics from the paper they are (typically) printed on. We (as a race or a species or just as geeks) can't get past the physicality of what we are used to in order to see what the actual message is.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't think that is quite his point. We as humans are very absorbed with tactile sensation, and with owning and holding things. Arguing the pros-and-cons of "delivery systems" skirts the actual issue of holding the actual, tangible comic in your hands.
That's why, even though I have the technological capability of ripping MP-3s and carrying a portable player holding hundreds of songs, I far prefer owning and holding and playing actual CDs of music; holding that tangible object and its booklet of liner notes; lining up hundreds and hundreds of CDs on shelves in my media room.
That's why I buy, and not rent, DVDs. That's why I have only basic cable with none of the "premium" channels. I watch what I want when I want, not what and when HBO decides to show. Even Pay-per-View movie channels lack in selection.
I have a library of physical, tangible music discs and movie discs at my fingertips for my enjoyment. I have a very large room containing boxes of thousands of comic books that I can touch and feel, see and read, smell and sneeze over (some of them are quite old and dusty :) ).
In your world, I have an empty room with a computer that accesses fleeting, intangible glimpses of comics and music and movies, with nothing solid to show for the experience.
Sounds like a pretty cold and dismal world to me. <img border="0" title="" alt="[Frown]" src="frown.gif" />
xdemon
02-25-2003, 04:40 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by A.N.Onymous:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Jim:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tue Sorensen:
<strong>Electronic comics will never really be the same as print comics. [...]
I find it *very* hard to imagine a proper, lasting, serious and satisfying alternative to print comics (and, to some extent, books). Holding a comic in your hands is definitely still an experience I cherish. Any other medium just wouldn't be the same. :-)</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In other words, comics the medium cannot (will not) succeed because people (in general; no individuals intended) are too stupid (well, that's my term for it; others might prefer "anal-retentive" or "nostalgic" or any number of "politer" terms) to separate the comics from the paper they are (typically) printed on. We (as a race or a species or just as geeks) can't get past the physicality of what we are used to in order to see what the actual message is.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't think that is quite his point. We as humans are very absorbed with tactile sensation, and with owning and holding things. Arguing the pros-and-cons of "delivery systems" skirts the actual issue of holding the actual, tangible comic in your hands.
That's why, even though I have the technological capability of ripping MP-3s and carrying a portable player holding hundreds of songs, I far prefer owning and holding and playing actual CDs of music; holding that tangible object and its booklet of liner notes; lining up hundreds and hundreds of CDs on shelves in my media room.
That's why I buy, and not rent, DVDs. That's why I have only basic cable with none of the "premium" channels. I watch what I want when I want, not what and when HBO decides to show. Even Pay-per-View movie channels lack in selection.
I have a library of physical, tangible music discs and movie discs at my fingertips for my enjoyment. I have a very large room containing boxes of thousands of comic books that I can touch and feel, see and read, smell and sneeze over (some of them are quite old and dusty :) ).
In your world, I have an empty room with a computer that accesses fleeting, intangible glimpses of comics and music and movies, with nothing solid to show for the experience.
Sounds like a pretty cold and dismal world to me. :(</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This is why I collect comics instead of doing drugs: I will have something to show after my "high". And if needs be must, I can sell my books. I don't think there's much market for used drugs. :D
Duke Stratosphere
02-25-2003, 07:38 PM
Prepare for the Return of Stratovision!
The military's currently looking at using blimps with lots of antennas and remote sensing equipment to loiter over a particular area and act as a relay/sensor platform, similar to the way Stratovision would loiter over an area and act as a TV relay.
"Latest generation of military airships to use solar electric power
by J.R. Wilson
Peterson AFB, Colo. — The North American Aerospace Defense Command (NORAD) has joined forces with the U.S. Army and other agencies to develop the 21st-century High Altitude Airship to help defend U.S. airspace, control its borders, and possibly provide global surveillance capability to military theater commanders.
"It's an old idea with new technology applied," explains U.S. Navy Cmdr. Pat Lyons, chief of ISR and NORAD J-5 Directorate. "This airship is unmanned, untethered, and electric powered. We expect it to be composed of solar cells, a fuel cell, and electrolyzer for nighttime operations."
The new airship's command-and-control links most likely will involve satellite communications channels. All of these technologies will probably enable the airship to remain on station for as long as one year, Lyons says."
Check out the article at:
<a href="http://mae.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=Display&ARTICLE_ID=150899&KEYWORD=blimp" target="_blank">http://mae.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=Display&ARTICLE_ID=150899&KEYWORD=blimp</a>
You may have to given them a name and e-mail address to access the article (although they give you immediate access; no mailed passwords, etc.)
...Now, this, kids, is one of Stuart's best works to date. Informative, educational, thought-provoking, and not a speck of cereal:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Stuart Moore sez:
<strong>Stratovision was just a stupid idea with a great name.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Not really. Stratovision was actuall, for its time, a rather innovative idea to solve the problem of nationwide communication propagation. WWII opened the FCC's eyes to the need to get information to all parts of the country as simultaneously as possible. You could do this with AM radio, provided the transmitters were greater than 50,000 watts and the towers were on the tallest mountains or buildings, or were tall enough that if they fell deaths in the path were practically guaranteed, or, in the case of WWV in Fort Collins, Colorado, situated on enough land to fit three shopping malls so you could lay the antenna parallel to the deck instead of straight up into the sky to catch birds(*).
...TV is a different story. AM propagates well in the atmosphere because of it's low frequency. Lower the frequency, the lower the power required to get a signal to bounce, skip and otherwise follow the curvature of the Earth. Higher the frequency, the more power required to get a signal to travel any distance. And we're going to skip the Line of Sight stuff here, because no doubt some Marvel Zombie out there is going "fuck this! Get to the fight scene!!" Bottom line was that you needed something to relay a TV signal across the country without having to have some ultramassive transmitter online pumping RF into the atmosphere that probably wouldn't do the trick anyway.
...Stratovision came along at a time when the Cold War was getting into full swing. CONELRAD was coming into its own(**), and the concept that would later be known as cellular distribution was being tossed about. Stratovision was one of the results. Take a central broadcast signal - See-BS, for example - and then relay it across the country using medium to low-power towers designed to cover a specific area and relay the signal to other relay points. The problem at the time was that you'd need thousands of these relay towers, and in the 50's the costs were rather prohibited. Even LBJ, one of the richest men in Central Texas at the time, balked at the idea for his own TV station even though it carried programming from all three networks.
...Stratovision solved that problem by putting dozens of B-29's on a rotational basis in the air, loaded with RF transmitters. They'd circle a specific point at a very high altitude - Stuart, did your research show Angels 10 as the average or Angels 15? My research back in '89 conflicted in this point - stay up for 9 hours, then swap out with a second plane to take up the next 9 hours. Then both planes would stand down for six hours as no TV station was running 24 hours a day back then, and you didn't need Stratovision for radio anyway.
...And using B-29's was a logical idea, too. The bombers were reliable as hell, built like brick shit houses in order to take flack from the Nazis and the Nips in WWII, and capable of long flight times due to the fuel loads. And because so damn many were built during WWII, spare parts were available and relatively cheap. One most important spare part set was the flight crews, most of whom would have killed for the chance to work on and fly a B-29 again, especially if they only had to worry about getting shot if they flew over a moonshiner's secret still hideaway. The only difference would have been that the radio operator would have been a TV engineer. Knowing all the old crusty TV engineers of my youth, this is the only part that I find really laughable :-)
...What killed Stratovision was two things:
1) In the final analysis, laying cable was actually cheaper, and the quality was better. In most cases, with cable you didn't have to worry whether the rabbit ears were positioned just right, or whether you had to make little Johnny hold onto the antenna for the entire duration of the program. Even with Stratovision, antenna positioning was still an issue.
And on that note, there's the weather. If thunderstorms were in the area, no B-29 pilot's going to go up and fly around one in most cases. Even if he flew way above and around one, running that much power thru a lightning rod hanging down from the nose invites at least one strike without having to say "Shazam!" Think EMP damage, kids.
2) Satellites were just around the corner, even though at the time only Sir Art Clarke and a few scientists and expatriated Germans - not to mention their counterparts in the Evil Soviet Empire - had any clue as to just how important they would be to the communications industry. As a result, most of those holding the pursestrings in the broadcast industry were more interested in having a more "down-to-earth" solution to the problem of getting their programming across the country. Note that even after the successes of Early Bird and Telstar, it wasn't until 1970 that all three networks embraced satellite distribution of their programming. The sky may have been the limit, but the quicker path was on the ground at the time.
Still, it wasn't a bad idea, and even today the concept's still alive in the form of cellular networks being supported by gossamer gliders that stay aloft for weeks at a time.
(*) If anyone asks, I've got a really funny birdstrike story from my TV days...
(**) There was a computer simulation done a few years back that attempted to see if CONELRAD, as proposed, could have worked if JFK and Khrushschev had decided to lob nukes at each other in '62. The simulation, run three times, showed that CONELRAD would have had about a 30% success rate as it required initiailization from one of the major east coast network facilities, which would have been taken out rather quickly as the sims argued that the Cuban missiles would have taken them out before CONELRAD could have been fully activated. This analysis was actually carried out on paper after the Cuban Saber Rattling, and led to CONELRAD being replaced by the Emergency Broadcasting System.
And take notes, kids, because this was only a test...:-)
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Stuart Moore sez:
<strong>This was an early ‘90s favorite among tech-industry insiders, most prominently Larry Ellison, the flamboyant founder of Oracle. The wisdom went roughly like this: Computers are too complicated and expensive, and more powerful than the average person needs. As remote networks get more sophisticated, the average person will simply want a cheap terminal to access remote services, storing his data and preferences elsewhere. Much easier to use, and less expense for most users.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...This, on the part of Larry "Caveman" Ellison, was total bullshit. The true motiviation for going back to diskless workstations - read: dumb terminals - was to take away all the things that the corporate world did not want their serfs having: a way to store data and remove it from their terminals to take home and potentially use against the company. If Ellison and the corporations he sucks up to had their way, all PCs would be dumped from the workplace, and everyone would go back to using VT-52s capable of running Windows Terminal Client or something similar. All data would then be totally controlled by the corporate IT departments, thus eliminating not only any data being stored locally by the user, but any "misappropriation of corporate resources". Gone would be those copies of Tetris and Doom that they don't want you playing with on the joh. Gone also would be those links to frequently visited websites that allow you a few moments of mental adjustment time. Gone would be any way to modify your desktop environment so it works the way *you* want it.
...Quite a few corporations have fallen for Ellison's scam, and they've admitted that while they have eliminated much of the fear of data and resource misappropriation, they also have noted that their employee turnover has increased. Most users don't want to go back to dumb terminal concepts, and want the ability to back up their own data incase the overnight IT dork botches the nightly backups - which happens more often than you'd think these days. They want local storage that's fast, so they don't have to stop working on their projects when the servers go down - and rest assured, they fucking do when you least expect it.
Bottom line here is that Ellison's a caveman both in appearance and beliefs. The extinction of both will be a blessing.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Stuart Moore sez:
<strong>Technology has not yet come up with a better delivery model for comics -- just as the communications industry hasn’t improved on mass-media cable TV, after more than twenty-five years. The growth of trade paperbacks is a step forward, but it’s analogous to the shift from VHS to DVD. The format is a little different, which may affect the presentation in small ways; but basically it’s the same content, with room for some nice extras.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Totally ignoring the stumbling block of how Overstreet is going to deal with pirated comic CDs and their effect on the collector's market, there's one other thing to consider: The average computer screen has an orientation akin to a TV, where as a comic book is rotated by 90 degrees. So, when you look at a comic book page on a monitor, you don't see the whole page, but anywhere from 1/2 to 2/3 of it, and you have to scroll down. Unless, of course, you've got one of those Radius Pivot monitors that present a page the way it'll look in print, but I digress.
...IMHO, that's the real limiting factor in getting comics into the electronic format for good. Artists are still designing their layouts for an 8x10 format, when they should be shooting for at least a 1024x768 pixel format. Granted, Marvel tried this with those wide format X-books a while back, but again that went over like a Spice Girls Gospel Album because that kind of orientation just does not work for printed comics.
So, until either comics start going to a wider-than-taller format, or Radius-style monitors become the standard, moving comics from paper to CDs is not going to happen save for the occasional novelty anytime soon.
Of course, Scott McCloud will disagree with this, considering his Zot! dotcomic...
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by MattBrady:
<strong>But I think Rand had a very good point that he may have been a little too well-mannered to say - on the toilet. If you can't read it and handle it comfortably while on the toilet, it will never catch on as reading material.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Matty beat me to this one, but he has hit the nail on the head here. One of the things about the comic book format is that it is small and portable, and is perfect for that three minutes you need to releive yourself. Especially if it's that one Marvel Fanfare issue where Barry Windsor-Smith finally answers the question of whether or not Ben Grimm has to take a whiz. That's instant empathy with the character, lemmetellya ;-)
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Fan4Fan:
<strong>At Oracle, we pushed customers to get their manuals on CD-ROM and were met with general acceptance. Internally, however, it was a different issue. I knew a large number of developers who would only get the paper manuals.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Same reason applies here. One of the things I hate about online documentation is that I have to scroll down to view the rest of the page. With a printed manual, the way I read I can grab the entire page in a glance, and catch the info I need far quicker. In addition, I can lay out five or six or more manuals adjacent or staggered on top of one another so I can grab exactly what I want to contrast and compare. Having to click around windows and swap and resize them is time consuming, especially when they're almost always on top of the document I have to work on.
Granted, two monitors helps to alleviate the problem, but only one in 130,000 has more than one monitor attached to their system, even with monitors being as cheap as they are these days...
...Damn! This is the first time I've been able to ramble on about something other than the loss of Columbia since the first of the month. Thanks, Stu!
(And for those curious as to where I've been of late, check this out:
The STS-107 Columbia Loss FAQ can be found at the following URLs:
<a href="http://www.io.com/~o_m/columbia_loss_faq.html" target="_blank">Text Only Version</a>
<a href="http://www.io.com/~o_m/columbia_loss_faq_x.html" target="_blank">HTML Version</a>
MindTricked
02-25-2003, 10:57 PM
Informative and thought-provoking.
Comics, in my opinion, are not going to be digitized as a whole until us homo sapiens (and some of the neanderthals among us) get over physical sensation, as well as getting over "art" as a medium. As long as we appreciate art in it's true form, then it'll be around. You can look up classic art on the 'Net, but nothing beats seeing it up close and personal. As long as there are trees left and we don't devolve/evolve (depending on your opinion of things) into some 1984-like dystopian future, there will be something like comics, if not comics themselves.
Also - you can't turn your monitor sideways or upside down (easily, anyway) to get a better view of artistic tricks and what-not. Convenience will always be the deciding factor when it comes to such things. There is a place for digital comics - see <a href="http://www.nuklearpower.com" target="_blank">Nuklear Power</a> for my favorite - as well as those by CrossGen et. al. - but make mine paper and ink.
MindTricked takes a look at his comic boxes, thinks about the boxes he can't currently see, then considers that having the whole lot of 'em on cd-roms wouldn't exactly be a bad thing, in and of itself.
TroutMask
02-26-2003, 01:01 AM
SHATTER!!! WHOAH!!! YOu guys remember that!!!!???
I've got three original issues at home, as well as Saenz'd 'Ironman' GN...
You gotta love those blocky Mac rendered graphics! Makes my heart flutter much the same way old Arcade Games do (Dig Dug, Galaga, Zaxxon)!!
Shatter! defintely needs a reprint! Any takers?
Stuart Moore
02-26-2003, 09:13 AM
OM: Thanks -- lots of info there. I particularly appreciated the short history of Stratovision.
Good point about Ellison and control of employee workstations. I still think a lot of it came from trying to find a wedge in to Bill Gates's business, though. When you want to rule the world, you have to find a reason why the current king is doing it all wrong.
I don't think we're headed toward pivot/portrait monitors -- the Radiuses don't seem to be made anymore, though I notice Viewsonic has a few that swivel. They just never caught on. (My wife had one for a while, and it had a lot of color problems.) My hunch is that we need a next-generation of handheld devices, something larger than a Palm but smaller than a laptop, with better text resolution than is currently available. And it's got to be multi-purpose. The brief fad of e-book readers proved that nobody's going to buy a little device just to read books, or comic books.
Best,
Stuart
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stuart Moore:
<strong>OM: Thanks -- lots of info there. I particularly appreciated the short history of Stratovision.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Hey, no problem. This is one of the more interesting threads I've seen on Newsarama since the last time everyone started bashing Ritchie Johnston over claiming he'd posted some rumor first. Hell, I'm surprised he hasn't popped in claiming his dad has written a prediction of Stratovision for some Ham publication :-P
...One other thing I somehow left out was that it didn't totally die out when the TV industry blew off the concept. CONELRAD adopted the idea, and had about 10 planes equipped to transmit low-power AM relay to areas where the Bomb would have knocked out most if not all of the communications towers. The idea would be that they would circle the outskirts of Ground Zero, out near the "red" zomes - minimum safe distance from Ground Zero - and relay CONELRAD Civil Defense advisories to both civilians and military authorities. Funny thing was, this adaptation of Stratovision was considered top secret, so not once were they used in any Civil Defense drill. The only data CONELRAD and FEMA had on whether it would work came from the Stratovision tests!
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stuart Moore:
<strong>Good point about Ellison and control of employee workstations. I still think a lot of it came from trying to find a wedge in to Bill Gates's business, though. When you want to rule the world, you have to find a reason why the current king is doing it all wrong.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...I used to be a test engineer for the Big Computer Company with a Little Name, a Backstabbing Owner, and a Mascot With A Dope Problem, and one of the interesting things we got to read were analyses of Ellison's motivations. Apparently some of the marketing goons went snooping around and did some data mining, and found that Ellison was heavily courting corporations that at one time were mainframe only, and had been bringing up the desire for diskless workstations that would work with Windows at the major trade shows. Through some other leaks out of Oracle itself, it became apparent that anything Ellison claims will help the home user is nothing more than smoke and mirrors to cover up the true goal: eliminate the PC from the office, and get all the serfs back on dumb terminals in PC clothing.
...Which, of course, is why when that Big Computer Company with the Little Name, etc,etc, put out their NetPC, they based it on an existing low-profile P233 celeron system so they didn't have to come up with a new motherboard to go with the diskless case. A case that I got a commendation for when I submitted a -Engineered method for adding a rear-mounted floppy drive to the case by simply cutting out a rear grill above the power supply and securing the drive with two modified slot covers.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stuart Moore:
<strong>I don't think we're headed toward pivot/portrait monitors -- the Radiuses don't seem to be made anymore, though I notice Viewsonic has a few that swivel. They just never caught on. (My wife had one for a while, and it had a lot of color problems.)</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Yeah, Radius never did catch on, but the fault was more Radius' than anything else. Those Pivots were deliberately overpriced because their marketing goons - may all marketing goons who have no background in engineering the products they push rot in Hell! - decided that their target market, the publishing industry, was making enough money that they wouldn't notice they were being gouged.
On the other hand, having a 21" Pivot would have required a rather hefty stand...:-)
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stuart Moore:
<strong>My hunch is that we need a next-generation of handheld devices, something larger than a Palm but smaller than a laptop, with better text resolution than is currently available. And it's got to be multi-purpose. The brief fad of e-book readers proved that nobody's going to buy a little device just to read books, or comic books.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...And the funny thing is, most PDAs are the right orientation for comics. The problem is that they're just too small. Most are smaller than those old [i]Gold Key Comics Digests from the late 60's. To add insult to injury, most people complain about the screen sizes, but if you pump a PDA up to, say, 4x7, they don't sell.
No, I think it's safe to say that comics on paper aren't going away any time soon. The price gouging disguised behind lies about paper costs notwithstanding, natch...
basement dweller
02-26-2003, 10:38 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">origanlly posted by OM...I used to be a test engineer for the Big Computer Company with a Little Name, a Backstabbing Owner, and a Mascot With A Dope Problem, </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">All I could say after reading this was. Dude your getting a lawsuit.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by basement dweller:
<strong> </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">origanlly posted by OM...I used to be a test engineer for the Big Computer Company with a Little Name, a Backstabbing Owner, and a Mascot With A Dope Problem, </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">All I could say after reading this was. Dude your getting a lawsuit.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">...Hell, let'em try.
Elayne Riggs
02-27-2003, 01:49 PM
No real comment other than, great article, Stuart! Possibly your most enjoyable one yet. Also terrific follow-ups between you and Bob (OM). And dang, I remember that issue of Shatter...
- Elayne
Joey Manley
02-27-2003, 04:24 PM
Stuart:
Interesting essay.
I think the error you're making (and it's an easy one to make) is to believe that, in order to prove successful, webcomics must replace print comics, or harm their market share in some way. Or even touch their market.
Comic books didn't replace comic strips.
Comic strips came before comic books (which started out as reprints of comic strips), but eventually comic books and comic strips grew very far apart, indeed, with completely different "superstar" artists, character types, story genres, fan-bases, and so on.
That's the relationship I see between printed comic books and webcomics: a parent/child relationship, where, once the child has grown up, it goes its own way, finds its own voice, and, ultimately, in this case (where both "parent" and "child" are artforms) finds a completely separate audience, with completely different priorities.
This has already started to happen. Fewer than 5% of Modern Tales' approximately 2000 subscribers report that they read direct market print comics (though some of them have told me, anecdotally, that since they subscribed to Modern Tales, they've actually started buying print comics -- particularly by MT artists like James Kochalka or Tom Hart).
In terms of audience size, Modern Tales is tiny (probably because we charge for the comics) compared to webcomics as a whole. The most popular webcomics site, by sheer numbers, is probably Keenspot.com, reporting many hundreds of thousands of unique readers every day. (I like to think that Modern Tales comics would be more appealing to comic book readers than the typical Keenspot comic, though I could be wrong).
Joey
<a href="http://www.moderntales.com" target="_blank">www.moderntales.com</a>
<a href="http://www.adventurestrips.com" target="_blank">www.adventurestrips.com</a>
<a href="http://www.webshowguide.com" target="_blank">www.webshowguide.com</a>
A.N.Onymous
02-28-2003, 11:54 AM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Joey Manley:
<strong>Stuart:
Interesting essay.
I think the error you're making (and it's an easy one to make) is to believe that, in order to prove successful, webcomics must replace print comics, or harm their market share in some way. Or even touch their market.
Comic books didn't replace comic strips.
Comic strips came before comic books (which started out as reprints of comic strips), but eventually comic books and comic strips grew very far apart, indeed, with completely different "superstar" artists, character types, story genres, fan-bases, and so on.
That's the relationship I see between printed comic books and webcomics: a parent/child relationship, where, once the child has grown up, it goes its own way, finds its own voice, and, ultimately, in this case (where both "parent" and "child" are artforms) finds a completely separate audience, with completely different priorities.</strong></font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think you nailed it there. It's such an obvious correlation, I can't believe nobody made the connection before!
Stuart Moore
02-28-2003, 03:32 PM
Joey: Fair enough. Todd Allen e-mailed me and made a lot of the same points. I definitely glossed over webcomics fairly quickly in the article, and that's a very interesting idea that they're a wholly separate art form. We'll have to see where they go, and what possibilities are explored in them that can't be done in paper-comics, either for reasons inherent in the medium (animation, hotlinks) or for economic reasons.
In a way, that view makes webcomics look more precarious, to me at least. New art forms DO catch on, but a lot of them fail -- and a lot of internet-related ones have failed because the path to profitability just wasn't there. Hopefully everybody's learned, from the internet bubble collapse, that this stuff just doesn't come for free.
That said, I still think webcomics are a pretty marginal presence at this point, and that the main reason is that we don't have an ideal viewing/reading platform for them yet. Which is not to take away at all from the talented people doing work in that format.
Best,
Stuart
Joey Manley
02-28-2003, 04:10 PM
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stuart Moore:
[QB]... and that's a very interesting idea that they're a wholly separate art form.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not wholly separate, not yet. They're still the bastard child of comic books and comic strips (my projects falling more on the comic books side of the fence, Keenspot falling more on the comic strips side of the fence, but neither wholly independent of the influence of the other). Webcomics are in about the same position today that comic books were before Action Comics # 1. In those days, comic books weren't sure if they were pulps with pictures, or comic strips in periodical form, or what.
After Action Comics # 1, comic books had their own idiom -- and never looked back.
We're still trying to find that idiom, that mind-blowing change that makes the form very obviously necessary. It happens in steps and stages, though -- even Superman happened in steps and stages -- it just won't *appear* to have happened in steps and stages after all is said and done.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
In a way, that view makes webcomics look more precarious, to me at least. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Precarious is our middle name! Wouldn't have it any other way. The mistakes made by the dotcom bubble companies (overfunding, overpromising, megalomaniacal dreams of media domination) have been observed carefully by just about anybody who's still trying to work the web entertainment junket (there are a few of us left). Most of us are veterans of the hype years. For example, I ran streamingmedia.com for a few years, and was grossly overpaid -- that's how I was able to start Modern Tales without any outside investors.
Some of us can't stay away from the dangerous frontier -- the thrill of being builders & pioneers is too strong.
Many will fail, and those who succeed will succeed on a small scale in the short and medium terms (a little homestead, maybe with the brush cleared away and a nice fire burning). But we are building an industry that will be huge fifty, sixty, seventy years down the road. We think. We hope. And we could be wrong.
At any rate, thanks for your essay! I do appreciate the thoughts in it. Those of us in "the webcomics mainstream" (heh) have a tendency to surround ourselves with like-minded people (like those in the field of comic books do, I think), and it's good to be challenged from time to time.
Joey
<a href="http://www.moderntales.com" target="_blank">www.moderntales.com</a>
<a href="http://www.adventurestrips.com" target="_blank">www.adventurestrips.com</a>
<a href="http://www.webshowguide.com" target="_blank">www.webshowguide.com</a>
Shawn Fumo
03-07-2004, 12:33 PM
Lots of good stuff in here. Just one thing to add in regards to technology for books and perhaps comics. There appears to finally be some "digital paper" on the way. I summed it up in my blog here (http://shawnfumo.blogspot.com/2004_02_01_shawnfumo_archive.html#107574 393586774085).
Obviously a lack of color will be a big sticking point at first, but it certainly has the potential to take off for various purposes like novels at first, then b&w comics. Low battery usage, flexibility, lightness, and display that has the same lighting properties as real paper makes for something quite a bit different than a bigger pda (pda seems more suited to other kinds of stuff).
Shawn
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